Сервіс пошуку роботи №1 в Україні
Oleksii
Гейм-дизайнер
- Вік:
- 21 рік
- Місто проживання:
- Нікополь
- Готовий працювати:
- Дистанційно, Дніпро, Київ
Контактна інформація
Шукач вказав: Телефон
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/18554400/
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OLEKSII
CHYPYLIUK
Game Designer
Contact Game Design Experience
[відкрити контакти ](див. вище в блоці «контактна інформація») Peak or Die
Steam page available
Telegram Linkedin
Designed core systems
[відкрити контакти ](див. вище в блоці «контактна інформація») Worked in Unity with existing gameplay tools
Nikopol, Ukraine ready to relocate Developed resource economy and player decision
mechanics
Collaborated within a cross-functional team on a narrative-
Skills driven survival game with resource management systems
Responsible for balance iteration and gameplay
Gameplay Prototyping documentation
Platform - PC
Designing & Balancing Gameplay
VibeFlow Architecture
Systems
(Link)
Deconstructing Reference Titles Rapidly prototyped and iterated mobile-first gameplay
UX Design & User Flows mechanics utilizing AI-driven workflows to accelerate
features delivery.
Google Sheets / Excel (Systems & Designed and integrated LiveOps frameworks, seasonal
Math Modeling) events, and progression systems aimed at improving long-
term player retention.
Notion, Jira & Miro Developed comprehensive user flows, and player behavior
AI-driven Workflows & Prototyping scenarios to ensure intuitive onboarding and engagement.
Version Control (Git) Platform - Mobile
Game Jam Experience
About Me
Winner – Ihrovary Jam 2025
Systems-oriented Game Designer (Link)
experienced in driving features from Took 1st place overall
Miro wireframes and GDD to Unity Designed core gameplay loop and resource management
implementation and balancing. system
Adept at translating ideas into Balanced progression and risk/reward mechanics
Collaborated within a multidisciplinary team under time
structured technical tasks for
constraints
developers and artists. Combines an
analytical mindset with cross- Education
functional collaboration to deliver
engaging gameplay loops and Game Design Course
progression systems.
Advanced Game Design Course by Alexander Shtachenko
Languages ProGameDev.net
May 2026
(Certificate)
Ukrainian — Native Oles Honchar Dnipro National University
Russian — Native
Bachelor’s Degree in Telecommunications and Radio
English — Pre-Intermediate Engineering
2022–2026
CHYPYLIUK
Game Designer
Contact Game Design Experience
[
Steam page available
Telegram Linkedin
Designed core systems
[
Nikopol, Ukraine ready to relocate Developed resource economy and player decision
mechanics
Collaborated within a cross-functional team on a narrative-
Skills driven survival game with resource management systems
Responsible for balance iteration and gameplay
Gameplay Prototyping documentation
Platform - PC
Designing & Balancing Gameplay
VibeFlow Architecture
Systems
(Link)
Deconstructing Reference Titles Rapidly prototyped and iterated mobile-first gameplay
UX Design & User Flows mechanics utilizing AI-driven workflows to accelerate
features delivery.
Google Sheets / Excel (Systems & Designed and integrated LiveOps frameworks, seasonal
Math Modeling) events, and progression systems aimed at improving long-
term player retention.
Notion, Jira & Miro Developed comprehensive user flows, and player behavior
AI-driven Workflows & Prototyping scenarios to ensure intuitive onboarding and engagement.
Version Control (Git) Platform - Mobile
Game Jam Experience
About Me
Winner – Ihrovary Jam 2025
Systems-oriented Game Designer (Link)
experienced in driving features from Took 1st place overall
Miro wireframes and GDD to Unity Designed core gameplay loop and resource management
implementation and balancing. system
Adept at translating ideas into Balanced progression and risk/reward mechanics
Collaborated within a multidisciplinary team under time
structured technical tasks for
constraints
developers and artists. Combines an
analytical mindset with cross- Education
functional collaboration to deliver
engaging gameplay loops and Game Design Course
progression systems.
Advanced Game Design Course by Alexander Shtachenko
Languages ProGameDev.net
May 2026
(Certificate)
Ukrainian — Native Oles Honchar Dnipro National University
Russian — Native
Bachelor’s Degree in Telecommunications and Radio
English — Pre-Intermediate Engineering
2022–2026
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