Сервіс пошуку роботи №1 в Україні
Леонардо
3D artist
- Вік:
- 27 років
- Місто проживання:
- Миколаїв
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. пошту
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/18633702/
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Leonardo Hordon-Levytt
3D Environment & Hard Surface Artist
Email: [відкрити контакти ](див. вище в блоці «контактна інформація») LinkedIn: [відкрити контакти ](див. вище в блоці «контактна інформація»)
ArtStation: https://www.artstation.com/teddyblu Telegram: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Software
About me
Blender
3D Environment & Hard Surface Artist with 3 years of studio
ZBrush
experience specializing in stylized and realistic game-ready
Substance 3D Painter
assets. Contributed to shipped MMORPG, strategy, and
Marmoset Toolbag
simulator titles across PC and console. Seeking a mid-level 3D
RizomUV
artist role in game production.
Unreal Engine
Specialization
Experience
Hard Surface
Props
Weapons
3D Artist — Moonmana Studio (Full-time) 2023 – 2025
Vehicles
Projects: Ultimate Pirates (MMORPG — Steam, PS5, Xbox),
Environment Assets
Legendary Dwarves (MMO Strategy — iOS, Android, Microsoft
Store), Haddie's Pizzeria (Cooking Simulator — Unreal Engine 4,
Steam, PlayStation, Switch)
Production Pipeline
Produced stylized props, weapons, and environment assets
High-poly, mid-poly & low-poly modeling
for three shipped titles across MMORPG, strategy, and
simulator genres
Clean topology creation
UV mapping & texel density management
Modeled complex hard-surface assets including weapons,
Texture baking
vehicles, and mechanical props, maintaining clean
topology under poly budgets
PBR material and texture creation
Real-time asset optimization
Built environment scenes in Unreal Engine 5 including asset
placement, material setup, and lighting — directly
Game-ready asset production
contributing to Haddie's Pizzeria's visual style
Unreal Engine integration
Participated in defining the art direction and visual style for
projects from pre-production, collaborating closely with art
leads and developers
Delivered game-ready assets with optimized topology,
clean UV layouts, correct texel density, and PBR textures
3D Environment & Hard Surface Artist
Email: [
ArtStation: https://www.artstation.com/teddyblu Telegram: [
Software
About me
Blender
3D Environment & Hard Surface Artist with 3 years of studio
ZBrush
experience specializing in stylized and realistic game-ready
Substance 3D Painter
assets. Contributed to shipped MMORPG, strategy, and
Marmoset Toolbag
simulator titles across PC and console. Seeking a mid-level 3D
RizomUV
artist role in game production.
Unreal Engine
Specialization
Experience
Hard Surface
Props
Weapons
3D Artist — Moonmana Studio (Full-time) 2023 – 2025
Vehicles
Projects: Ultimate Pirates (MMORPG — Steam, PS5, Xbox),
Environment Assets
Legendary Dwarves (MMO Strategy — iOS, Android, Microsoft
Store), Haddie's Pizzeria (Cooking Simulator — Unreal Engine 4,
Steam, PlayStation, Switch)
Production Pipeline
Produced stylized props, weapons, and environment assets
High-poly, mid-poly & low-poly modeling
for three shipped titles across MMORPG, strategy, and
simulator genres
Clean topology creation
UV mapping & texel density management
Modeled complex hard-surface assets including weapons,
Texture baking
vehicles, and mechanical props, maintaining clean
topology under poly budgets
PBR material and texture creation
Real-time asset optimization
Built environment scenes in Unreal Engine 5 including asset
placement, material setup, and lighting — directly
Game-ready asset production
contributing to Haddie's Pizzeria's visual style
Unreal Engine integration
Participated in defining the art direction and visual style for
projects from pre-production, collaborating closely with art
leads and developers
Delivered game-ready assets with optimized topology,
clean UV layouts, correct texel density, and PBR textures
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