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Alexander

Game designer

Вік:
27 років
Місто проживання:
Вишневе (Київська обл.)
Готовий працювати:
Дистанційно, Київ

Контактна інформація

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ALEXANDER MOROZ
Game Designer

[відкрити контакти](див. вище в блоці «контактна інформація»)
[відкрити контакти](див. вище в блоці «контактна інформація»)

SUMMARY

Game Designer experienced in mobile F2P games, focused on gameplay systems, mechanics, and core
gameplay loop design. Skilled in designing engaging player experiences, balancing gameplay systems, and
iterating on mechanics to improve retention and engagement.
Experienced in gameplay prototyping in Unity (C#) and level design, used to validate mechanics, player flow,
and UX through iterative design. Strong understanding of product metrics (KPIs, retention, engagement) and
applying data-driven iteration to game design decisions.
Proficient in creating Game Design Documents (GDD), pitch materials, and structured documentation to
support clear communication and production alignment across teams.

EDUCATION

Technical University of Košice 2016 - 2021
Progressive manufacturing technologies

SKILLS

Game Systems and Mechanics Design (Gameplay loops, User story, Progression systems etc.);
Economy and Monetization Design (In-game economies, Sink/Source balancing, Soft/Hard currency
design, Monetization loops, Reward pacing, LiveOps support);
Level Design (Unity, UE5, Scene blockout creation, Player flow design, Encounter design, Spatial
pacing, Gameplay space iteration);
3D Modeling for Game Environments and Props (Low-High poly pipeline, Mid poly pipeline, UV, PBR
Texturing, Sculpting, Rigging);
Game mechanics prototyping (Unity C# scripting);
UI and UX prototyping (User flows, Interface layouts, Information hierarchy, Usability testing, UX
iteration);
Product and Gameplay Metrics Analysis (KPI, Retention, Engagement, Cohort analysis, Funnel
analysis, A/B testing evaluation).
Market Analisys (Competitor analysis, Genre research, Market trends analysis)

TOOLS

2D Project Management Analytics
Adobe XD Jira Devtodev
Adobe Photoshop Redmine Firebase
Figma Trello Google Analytics
App Store Analytics

3D Game engines Additional
Blender Unity Comfy (Visual AI)
Marmoset toolbag UE5 Git (Version control)
Substance Painter Godot
Substance Designer
WORK EXPERIENCE

CREATY 2025 - Present
Game Designer Generalist
Core Game & Systems Design
Designed and balanced core/meta gameplay systems, progression models, in-game economies
Designed quests, narrative systems, and faction relationship systems.
Developed monetization systems.
Created design and technical documentation, pitch documents.

Game Economy & Analytics
Analyzed player behavior, KPI, retention, engagement, progression, and monetization metrics.
Designed and evaluated A/B tests, defining success metrics and translating results into design
improvements.

UX/UI
Designed UI/UX layouts and user flows, improving usability through iterative testing and player
feedback.

Production
Directed and reviewed art and UI prototypes, providing feedback and corrections to align visuals
with design goals.
Contributed hands-on to UI, animation, and visual content creation.
Engaged in QA processes and full production cycles, implementing iterative improvements based
on player and QA feedback.

Technical & Narrative Design
Developed storylines and creative direction for promotional and in‑game materials .
Collaborated on project planning, roadmap development, milestone definition, and feature
prioritization.
Prototyped and validated balance adjustments and monetization systems using in-game C#
scripting.

ADDITIONAL INFORMATION

Experience in TTRPG systems development and balancing
Experience in casual, hypercasual, midcore mobile games
Experience in RPG and Simulator genres on PC

LANGUAGE

English
Slovak
Czech
Ukrainian
Russian

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