Сервіс пошуку роботи №1 в Україні
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Unity developer
- Місто проживання:
- Луцьк
- Готовий працювати:
- Дистанційно
Контактна інформація
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
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ANITA LYUTYANYTSYA
Unity Developer
Lutsk, Ukraine • [відкрити контакти ](див. вище в блоці «контактна інформація») • [відкрити контакти ](див. вище в блоці «контактна інформація») • tg: @anitalyu
[відкрити контакти ](див. вище в блоці «контактна інформація») • https://github.com/lyutyanytsyaa
SUMMARY
Detail-oriented Unity & C# Game Developer with a solid foundation in Software Engineering and a
proven track record of independently shipping optimized WebGL projects. Proficient in building
clean, modular, and component-oriented architectures in Unity while ensuring seamless UI
responsiveness across platforms. Leverages a unique background in technical Project Management
within creative pipelines to effectively decompose tasks, align with product lifecycles, and drive
Agile development sprints
WORK EXPERIENCE
Unity & C# Developer | Personal Projects Jan 2026 - Present
Cubethon (3D Runner): Developed a 3D endless runner from scratch; implemented Unity's
Rigidbody physics, dynamic distance scoring, and 3 difficulty modes
Gingerbread Clicker (2D): Designed a modular upgrade shop architecture with component-
oriented progression and robust state management
WebGL & UI Optimization: Fine-tuned Canvas Scaler layouts with anchors for responsive
scaling and smooth browser deployment
Portfolios: https://lyutyanytsya.itch.io/ (Live) • https://github.com/lyutyanytsyaa (Code)
Project Manager, Creative Agency Feb 2025 - May 2026
Managed end-to-end production pipelines for ad creatives, decomposing complex briefs
into structured tasks for design teams
Oversaw asset assembly in Figma, ensuring pixel-perfect layout compliance and strict
adherence to technical guidelines
Coordinated sprint planning, internal milestones, and team workflows to guarantee on-time
delivery across fast-paced cycles
Streamlined cross-functional communication, effectively resolving blockers and optimizing
feedback loops
EDUCATION
Bachelor of Software Engineering Sep 2022 - Jun 2026
Lutsk National Technical University (LNTU)
Focus on Object-Oriented Programming (OOP), Data Structures, Software Architecture
Patterns, and Clean Code Principles
ADDITIONAL INFORMATION
Technical Skills: Unity 2D/3D, C#, OOP, Design Patterns, UI Canvas Architecture,
Responsive UI Scaling, WebGL Deployment, Git/GitHub, Figma
Project Management: Task Decomposition, Resource Optimization, Agile, Scrum, Jira,
Trello, Notion, ClickUp
Languages: English (Upper-Intermediate, B2), Ukrainian (Native, C2)
Certifications: GitHub Foundations, Unity Certified User
Unity Developer
Lutsk, Ukraine • [
[
SUMMARY
Detail-oriented Unity & C# Game Developer with a solid foundation in Software Engineering and a
proven track record of independently shipping optimized WebGL projects. Proficient in building
clean, modular, and component-oriented architectures in Unity while ensuring seamless UI
responsiveness across platforms. Leverages a unique background in technical Project Management
within creative pipelines to effectively decompose tasks, align with product lifecycles, and drive
Agile development sprints
WORK EXPERIENCE
Unity & C# Developer | Personal Projects Jan 2026 - Present
Cubethon (3D Runner): Developed a 3D endless runner from scratch; implemented Unity's
Rigidbody physics, dynamic distance scoring, and 3 difficulty modes
Gingerbread Clicker (2D): Designed a modular upgrade shop architecture with component-
oriented progression and robust state management
WebGL & UI Optimization: Fine-tuned Canvas Scaler layouts with anchors for responsive
scaling and smooth browser deployment
Portfolios: https://lyutyanytsya.itch.io/ (Live) • https://github.com/lyutyanytsyaa (Code)
Project Manager, Creative Agency Feb 2025 - May 2026
Managed end-to-end production pipelines for ad creatives, decomposing complex briefs
into structured tasks for design teams
Oversaw asset assembly in Figma, ensuring pixel-perfect layout compliance and strict
adherence to technical guidelines
Coordinated sprint planning, internal milestones, and team workflows to guarantee on-time
delivery across fast-paced cycles
Streamlined cross-functional communication, effectively resolving blockers and optimizing
feedback loops
EDUCATION
Bachelor of Software Engineering Sep 2022 - Jun 2026
Lutsk National Technical University (LNTU)
Focus on Object-Oriented Programming (OOP), Data Structures, Software Architecture
Patterns, and Clean Code Principles
ADDITIONAL INFORMATION
Technical Skills: Unity 2D/3D, C#, OOP, Design Patterns, UI Canvas Architecture,
Responsive UI Scaling, WebGL Deployment, Git/GitHub, Figma
Project Management: Task Decomposition, Resource Optimization, Agile, Scrum, Jira,
Trello, Notion, ClickUp
Languages: English (Upper-Intermediate, B2), Ukrainian (Native, C2)
Certifications: GitHub Foundations, Unity Certified User
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