Arsen
Unity developer
- Вік:
- 38 років
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав телефон та LinkedIn.
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Senior Unity Developer / Technical Lead
Location: Poland
Phone: [
Email: [
LinkedIn: [
Senior Unity Developer / Technical Lead with 14 years of experience
building complex game systems, including large-scale multiplayer projects.
Strong background in client-side and server-side development, gameplay
architecture, performance optimization, internal tooling, code quality, and
leading engineering teams.
Skills
Core: Unity, C#, .NET, ASP.NET Core, gameplay programming, multiplayer development, client-server
architecture
Unity: Addressables, UI Toolkit, Unity UI, URP, Shaders, WebGL, mobile development, profiling, editor tools
Architecture: SOLID, design patterns, dependency injection, ECS / Entitas, asynchronous programming,
multithreading, Jobs, Burst
Networking & Backend: server-side game logic, server-authoritative systems, WebSockets, REST API
integration, backend integration
DevOps & Tools: Git, GitLab CI/CD, GitLab Runner, Linux/VPS deployment, Docker, Nginx, automated builds
Leadership: technical leadership, code review, mentoring, task estimation, interviews, development workflow
improvements
Employment
February 2025 – Present
Company: Bishop Interactive
Project: Brutal Knights
Position: Lead Unity Developer
Key Responsibilities
Led the project’s development while actively contributing as a hands-on developer.
Designed and maintained the project architecture.
Established development workflows and engineering practices for the team.
Created and improved internal tools for debugging, optimization, and code quality standards.
Conducted code reviews and ensured code quality across the project.
Assigned tasks to developers and monitored their progress and delivery.
Key Achievements
Refactored a fully client-side game by extracting the core game logic and moving it to the backend.
Carried out the migration gradually, ensuring the game remained fully functional at every stage.
Designed a flexible architecture that allowed the team to quickly adjust gameplay and implement game
design changes.
Introduced development practices that made the project easier and more efficient for other developers
to work on.
October 2022 – January 2025
Company: Hologryph
Project: Sand | trailer
Position: Lead Unity Developer
Developed client and server features using Unity, C#, ECS / Entitas, UniTask, Jobs, Burst, and
multithreading.
Designed and implemented internal utilities and development tools.
Fixed complex bugs and optimized performance-critical systems.
Conducted code reviews and technical interviews.
June 2016 – October 2022
Company: Artificial Core
Project: Corepunk | trailer
Position: Lead Unity Developer
Worked on client-side and server-side systems for a large-scale MMORPG built with Unity and C#.
Designed gameplay architecture and internal tools that improved the development workflow for the
programming team.
Optimized performance-critical gameplay and client-side systems.
Built tools that improved development efficiency and supported day-to-day production workflows.
Led a team of programmers and coordinated their development tasks.
Conducted code reviews and technical interviews.
May 2015 – June 2016
Company: iLogos Europe
Position: Lead Unity Developer
Developed Unity games using C#.
Designed game architecture and core gameplay systems.
Built internal tools to improve the development process.
Led a team of programmers and technical artists.
Conducted code reviews and maintained code quality.
Created technical documentation for game projects.
February 2015 – May 2015
Company: iLogos Europe
Position: Senior Unity Developer
Developed Unity games using C#.
Contributed to application architecture design.
August 2014 – February 2015
Company: Nika Entertainment
Position: Senior Unity Developer
Developed a Unity game using C#.
Supervised junior developers and reviewed their code.
Earlier Experience
GDTeam / Hamster Warrior Studio — Client-side Programmer / Team Lead
2008 – 2014
Developed Flash and early Unity games, managed small development teams, created gameplay systems,
tools, prototypes, and game art.
Education
Ternopil State 'Ivan Pul'uj' Technical University, Ternopil, UA
Computer-Integrated Technological Processes and Productions (Master's degree)
Additional Information
Languages:
Ukrainian – Native
English – Upper-intermediate / B2
Russian – Fluent
Polish – Intermediate / B1
Spanish – Basic
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