• Файл

Vladislav

3D artist

Місто проживання:
Київ
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав: Телефон

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

Версія для швидкого перегляду

Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.

VLADISLAV
DEMYDOVSKYI
3D - ARTIST
HARD SKILL
Blender: Hard Surface modeling, SubD modeling, UV Unwrapping, scene setup
& rendering
ZBrush: Advanced sculpting, High Poly & Low Poly asset creation
Maya: Polygon modeling, UV mapping, Vector Paint
Plasticity (CAD): CAD modeling and asset adaptation for any production pipeline
RizomUV: Professional UV unwrapping, texel density consistency, proper shell
padding
CONTACT Substance 3D Painter: Advanced PBR texturing, texture set optimization, export
for Unity and Unreal Engine 5
[відкрити контакти](див. вище в блоці «контактна інформація») Game Engines:
Unity: Asset import, material setup, LOD preparation
[відкрити контакти](див. вище в блоці «контактна інформація») Unreal Engine 5: Asset integration, material setup, LOD optimization
Marmoset Toolbag 5: Texture baking, scene setup, high-quality real-time
Ukraine / City Kyiv rendering

artstation.com/drfraude WORK EXPERIENCE/RELEVANT EXPERIENCE

EDUCATION 3D Hard Surface Artist (Test Assignment)
CURSES VSQUAD Studio | 2025
Created a game-ready Steam Deck hard-surface asset following studio quality
2023 - 2024 standards
SKVOT COURSE - BLENDER Built high-poly and optimized low-poly meshes
Applied clean topology, UV layout, and PBR texturing workflow
Blender (Low-poli Hight-poli)
Delivered a production-quality asset that received strong positive technical
UV unvraping in Blender feedback
Baking, create texture / Render Selected for the studio’s first-priority candidate pool for future openings

2024 3D Hard Surface / Environment Artist (Art Test Assignment)
ARTCRAFT - ZBRUSH
Room 8 Studio | 2026
Skulpting in Zbrush
Completed a full production pipeline art test for a realistic hard-surface
Low- poli creation
environment asset
Hend paint textures
Created initial blockout and base mesh in Blender
SKILLS Sculpted high-poly details in ZBrush following realistic surface and material
references
Built a game-ready low-poly mesh (~8,000 triangles) optimized for real-time
CAD - Plastisity
rendering
Zbrush Maintained 512 px/m texel density and consistent UV layout across the asset
Maya Produced 8K PBR textures with a realistic material workflow and high surface
detail fidelity
Blender
Performed texture baking in Marmoset Toolbag / Substance 3D Painter
RizonUV Ensured full PBR consistency for realistic rendering and engine integration
Substance 3d Painter Imported the final asset and textures into Unreal Engine 5
Created final presentation renders and portfolio-ready shots inside the engine
Marmoset
Successfully delivered the asset according to all provided technical and artistic
Unreal Engine 5 pipeline requirements
Unity
PROFESSIONAL SUMMARY
LANGUAGES 3D Hard Surface / Environment Artist with hands-on experience in full game-ready
asset pipeline, including high-poly sculpting, low-poly optimization, PBR texturing,
Ukrainian - Nativ
and Unreal Engine 5 integration. Experienced in delivering studio-level art test
nglish - Intermediate
assignments for game development pipelines.

Схожі кандидати

Усі схожі кандидати


Порівняйте свої вимоги та зарплату з вакансіями інших підприємств: