Сервіс пошуку роботи №1 в Україні
Андрій
QA-спеціаліст
- Вік:
- 34 роки
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно, Київ
Контактна інформація
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Andrii Loboda
Personal details
Name Andrii Loboda
Address Kyiv
Phone number [відкрити контакти ](див. вище в блоці «контактна інформація»)
Email [відкрити контакти ](див. вище в блоці «контактна інформація»)
Date of birth 04/09/1992
LinkedIn [відкрити контакти ](див. вище в блоці «контактна інформація»)
Profile
QA professional with 8 years of experience in mobile game development, including QA Lead roles since March 2022. Specializing in
monetization testing: in-app purchases, subscriptions, ad integrations, promotional offers and an Xsolla web shop. Ran QA for 6
projects at once (global and soft launch, including an Apple Arcade exclusive) and mentored a team of 11 QA specialists.
Work experience
QA Lead Mar 2022 - Sept 2026
Joy Factory Games (formerly Whaleapp LTD / Studio Gray), Kyiv
Company renamed in Mar 2024; same team and projects
QA Engineer Aug 2019 - Mar 2022
Whaleapp LTD, Kyiv
QA Engineer Sept 2018 - Jul 2019
Room 8 Studio, Kyiv
Tools & Technologies
Test management & docs: TestRail, TestMo, Confluence, Google Sheets, Google Docs
Issue tracking: Jira, Asana, Trello
Development & builds: Unity 3D, Xcode, Android Studio, ADB, TeamCity, Sourcetree, Fork, TestFlight
API & debugging: Postman, Insomnia, Charles Proxy, Fiddler
Analytics: Firebase, AppsFlyer, Amplitude, Mixpanel, DevToDev, Keewano, BackOffice (via DataGrip)
Monetization & push: Xsolla, IronSource, RevenueCat, Leanplum, OneSignal
LiveOps & support: JSON-based config editing and deployment, Zendesk
Automation: Python (AI-assisted)
Emulators: Android Emulator, BlueStacks, Nox
Platforms: Android, iOS, tvOS, macOS, Windows
Hands-on QA Experience
• Tested mobile games on Android, iOS, tvOS and macOS, with functional and non-functional coverage.
• Created and maintained test documentation: test cases, test suites, checklists, bug reports, guides and
instructions.
• Owned features end-to-end, from idea analysis to post-release support; analyzed support and user
feedback to find real-world issues.
• Tested monetization systems: in-app purchases, subscriptions, advertising integrations and promotional
offers.
• Tested a web shop built on Xsolla and its integration into a mobile game: delivery of offers and items bought
on the website to the player’s in-game account.
• Validated server-integrated features, including client-server interactions and backend-driven
configurations.
• Tested internal web admin panels used by development and live-ops teams.
• Tested SDKs, Unity Addressables and asset bundles for correct integration and performance.
• Verified analytics and tracking across several platforms.
• Tested widget integration and functionality for a mobile game.
• Wrote Python scripts (AI-assisted) to automate checks of complex monetization logic, such as the
promotional offers system.
Game genres: casual, city builder, farm, hidden object, renovation, match-2, match-3.
QA Lead Experience
• Ran QA for 6 projects at once: 4 in global launch and 2 in soft launch, including 1 Apple Arcade exclusive.
• Mentored a team of 11 QA specialists: growth goals, regular feedback, 1-on-1s.
• Improved QA processes: introduced risk matrices for project-specific features and emulator-based
regression.
• Estimated effort, prioritized tasks and planned releases and features from a QA perspective.
• Maintained release checklists and signed off every store submission; released to Google Play, App Store,
Amazon Appstore and OneStore, ensuring platform compliance.
• Worked with developers, designers, analysts and management; introduced new testing approaches into
cross-team workflows.
Languages
Ukrainian
Native speaker
English
B2
Interests
Video games, arrangement and creating music, football,
Personal details
Name Andrii Loboda
Address Kyiv
Phone number [
Email [
Date of birth 04/09/1992
LinkedIn [
Profile
QA professional with 8 years of experience in mobile game development, including QA Lead roles since March 2022. Specializing in
monetization testing: in-app purchases, subscriptions, ad integrations, promotional offers and an Xsolla web shop. Ran QA for 6
projects at once (global and soft launch, including an Apple Arcade exclusive) and mentored a team of 11 QA specialists.
Work experience
QA Lead Mar 2022 - Sept 2026
Joy Factory Games (formerly Whaleapp LTD / Studio Gray), Kyiv
Company renamed in Mar 2024; same team and projects
QA Engineer Aug 2019 - Mar 2022
Whaleapp LTD, Kyiv
QA Engineer Sept 2018 - Jul 2019
Room 8 Studio, Kyiv
Tools & Technologies
Test management & docs: TestRail, TestMo, Confluence, Google Sheets, Google Docs
Issue tracking: Jira, Asana, Trello
Development & builds: Unity 3D, Xcode, Android Studio, ADB, TeamCity, Sourcetree, Fork, TestFlight
API & debugging: Postman, Insomnia, Charles Proxy, Fiddler
Analytics: Firebase, AppsFlyer, Amplitude, Mixpanel, DevToDev, Keewano, BackOffice (via DataGrip)
Monetization & push: Xsolla, IronSource, RevenueCat, Leanplum, OneSignal
LiveOps & support: JSON-based config editing and deployment, Zendesk
Automation: Python (AI-assisted)
Emulators: Android Emulator, BlueStacks, Nox
Platforms: Android, iOS, tvOS, macOS, Windows
Hands-on QA Experience
• Tested mobile games on Android, iOS, tvOS and macOS, with functional and non-functional coverage.
• Created and maintained test documentation: test cases, test suites, checklists, bug reports, guides and
instructions.
• Owned features end-to-end, from idea analysis to post-release support; analyzed support and user
feedback to find real-world issues.
• Tested monetization systems: in-app purchases, subscriptions, advertising integrations and promotional
offers.
• Tested a web shop built on Xsolla and its integration into a mobile game: delivery of offers and items bought
on the website to the player’s in-game account.
• Validated server-integrated features, including client-server interactions and backend-driven
configurations.
• Tested internal web admin panels used by development and live-ops teams.
• Tested SDKs, Unity Addressables and asset bundles for correct integration and performance.
• Verified analytics and tracking across several platforms.
• Tested widget integration and functionality for a mobile game.
• Wrote Python scripts (AI-assisted) to automate checks of complex monetization logic, such as the
promotional offers system.
Game genres: casual, city builder, farm, hidden object, renovation, match-2, match-3.
QA Lead Experience
• Ran QA for 6 projects at once: 4 in global launch and 2 in soft launch, including 1 Apple Arcade exclusive.
• Mentored a team of 11 QA specialists: growth goals, regular feedback, 1-on-1s.
• Improved QA processes: introduced risk matrices for project-specific features and emulator-based
regression.
• Estimated effort, prioritized tasks and planned releases and features from a QA perspective.
• Maintained release checklists and signed off every store submission; released to Google Play, App Store,
Amazon Appstore and OneStore, ensuring platform compliance.
• Worked with developers, designers, analysts and management; introduced new testing approaches into
cross-team workflows.
Languages
Ukrainian
Native speaker
English
B2
Interests
Video games, arrangement and creating music, football,
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