Сервіс пошуку роботи №1 в Україні
Особисті дані приховані
Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/19531524/
Unity Developer
- Місто:
- Полтава
Контактна інформація
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
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перегляду
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Taras Vlokh
Unity Developer | C#
LinkedIn | [відкрити контакти ](див. вище в блоці «контактна інформація») | GitHub | Itch.io
Skills
• C#, Unity, Git, OOP, SOLID
• Unity plugins: VContainer, Addressables, Odin Inspector, UniTask, DOTween
• Multiplayer: Unity Netcode for GameObjects, Unity Multiplayer Services (Matchmaker, Multiplay)
• SDK integration: AdMob, Firebase Analytics, Google Play Games
• Tools: Photoshop (basic), Blender (basic)
• Languages: English (B2), Ukrainian (Native)
Unity Mobile Developer — Bazu (06/2025 – 02/2026)
Built core gameplay and UI for a mobile multiplayer arena game (Brawl Stars-like), and helped set up multiplayer
infrastructure with Netcode and Unity Multiplayer Services.
• Designed and implemented modular gameplay and UI systems in Unity (C#) with a focus on scalability and
maintainability.
• Built reusable Unity UI components with dynamic layouts, animations, and transitions used across core game screens.
• Helped define project architecture: system boundaries, data flow, and responsibilities across gameplay, UI, and
services using ScriptableObjects and clean-code practices.
• Implemented client-server gameplay flows with Unity Netcode for GameObjects (RPCs, ownership, and authority
patterns).
• Integrated Unity Multiplayer Services (Matchmaker, Multiplay) for session flow and initial multiplayer infrastructure
setup.
• Worked with designers and artists to turn gameplay requirements into shipped technical solutions across visuals, UI,
and gameplay.
• Refactored existing systems to improve code quality, readability, and long-term maintainability.
Unity Developer — Graphium Studio (03/2024 – 06/2024)
Game: Scrapbooking. Shipped DLC content for Scrapbooking on Steam.
• Designed and implemented new DLC UI screens and interactive elements.
• Shipped new gameplay features and content within the existing DLC scope.
• Integrated DLC features into the live game architecture without breaking existing systems.
Pet Projects (Itch.io) (01/2023 – 05/2025)
• Hit Pearls (Android bubble-shooter) and Car Chase by Police (Android racing) — owned gameplay loops, UI, and
mobile build/release flow.
• Match 3, Penguin Fighter, and Cat Survivors — browser pet projects covering puzzle, fighting, and survival/roguelite
systems end to end.
Education
PSAU (Poltava State Agrarian University) (09/2019 – 12/2024)
Specialty 126 - Information systems and technologies, master's degree
Unity Developer | C#
LinkedIn | [
Skills
• C#, Unity, Git, OOP, SOLID
• Unity plugins: VContainer, Addressables, Odin Inspector, UniTask, DOTween
• Multiplayer: Unity Netcode for GameObjects, Unity Multiplayer Services (Matchmaker, Multiplay)
• SDK integration: AdMob, Firebase Analytics, Google Play Games
• Tools: Photoshop (basic), Blender (basic)
• Languages: English (B2), Ukrainian (Native)
Unity Mobile Developer — Bazu (06/2025 – 02/2026)
Built core gameplay and UI for a mobile multiplayer arena game (Brawl Stars-like), and helped set up multiplayer
infrastructure with Netcode and Unity Multiplayer Services.
• Designed and implemented modular gameplay and UI systems in Unity (C#) with a focus on scalability and
maintainability.
• Built reusable Unity UI components with dynamic layouts, animations, and transitions used across core game screens.
• Helped define project architecture: system boundaries, data flow, and responsibilities across gameplay, UI, and
services using ScriptableObjects and clean-code practices.
• Implemented client-server gameplay flows with Unity Netcode for GameObjects (RPCs, ownership, and authority
patterns).
• Integrated Unity Multiplayer Services (Matchmaker, Multiplay) for session flow and initial multiplayer infrastructure
setup.
• Worked with designers and artists to turn gameplay requirements into shipped technical solutions across visuals, UI,
and gameplay.
• Refactored existing systems to improve code quality, readability, and long-term maintainability.
Unity Developer — Graphium Studio (03/2024 – 06/2024)
Game: Scrapbooking. Shipped DLC content for Scrapbooking on Steam.
• Designed and implemented new DLC UI screens and interactive elements.
• Shipped new gameplay features and content within the existing DLC scope.
• Integrated DLC features into the live game architecture without breaking existing systems.
Pet Projects (Itch.io) (01/2023 – 05/2025)
• Hit Pearls (Android bubble-shooter) and Car Chase by Police (Android racing) — owned gameplay loops, UI, and
mobile build/release flow.
• Match 3, Penguin Fighter, and Cat Survivors — browser pet projects covering puzzle, fighting, and survival/roguelite
systems end to end.
Education
PSAU (Poltava State Agrarian University) (09/2019 – 12/2024)
Specialty 126 - Information systems and technologies, master's degree
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