Сервіс пошуку роботи №1 в Україні
Едуард
Mid-level 3D Environment Artist
- Вік:
- 27 років
- Місто проживання:
- Білгород-Дністровський
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. поштуInstagramМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/19606101/
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Eduard Maksimenko
3D ENVIRONMENT / HARD SURFACE ARTIST
LOCATION PHONE EMAIL ARTSTATION
Bilhorod-Dnistrovskyi, Ukraine [відкрити контакти ](див. вище в блоці «контактна інформація») [відкрити контакти ](див. вище в блоці «контактна інформація») eduard_maksymenko.artstation.co
m
PROFESSIONAL SUMMARY
3D Environment / Hard Surface Artist with 3+ years of experience creating game-ready assets. Over the last year, I have worked on
a large-scale commercial Unreal Engine 5 project based on a San Francisco Chinatown environment, creating modular architecture,
hard-surface assets, trim sheets and tileable materials, with a strong focus on optimization and real-time performance.
CORE SKILLS PROFESSIONAL EXPERIENCE
Hard Surface Modeling 3D Environment / Hard Surface Artist
Environment Art American Game Studio | 2025 – Present
Modular Workflows • Created modular buildings, architectural elements and hard-surface environment
assets.
Trim Sheets
• Built reusable assets using trim sheets, tileable materials and modular workflows.
Tileable Materials
• Created optimized game-ready meshes, UVs, LODs and collision meshes.
PBR Texturing
• Integrated assets into Unreal Engine 5 and prepared them for real-time rendering.
UV Mapping
• Worked with World Partition and HLOD workflows on a large-scale environment.
High / Low Poly
• Reduced geometry and rendering costs while maintaining visual quality.
LOD / HLOD
• Collaborated with artists and followed a structured production pipeline using Git.
Collision Setup
Asset Optimization EDUCATION & TRAINING
Real-time Rendering Professional 3D Graphics Training
Git / Production Pipelines • Hard Surface Modeling & Sculpting Basics
• Environment Creation & Modular Workflows
SOFTWARE
• UV Mapping & PBR Texturing
Blender
• Unreal Engine Integration & Pipeline
Unreal Engine 5
Substance 3D Painter SELECTED STRENGTHS
Marmoset Toolbag Strong attention to proportions, clean topology and efficient geometry. Comfortable
PureRef working from photographs, technical references and production requirements. Focused
on creating assets that balance visual quality, reusability and performance.
Krita
LANGUAGES
Ukrainian: Native
Russian: Native
English: B1
PORTFOLIO: https://eduard_maksymenko.artstation.com/
3D ENVIRONMENT / HARD SURFACE ARTIST
LOCATION PHONE EMAIL ARTSTATION
Bilhorod-Dnistrovskyi, Ukraine [
m
PROFESSIONAL SUMMARY
3D Environment / Hard Surface Artist with 3+ years of experience creating game-ready assets. Over the last year, I have worked on
a large-scale commercial Unreal Engine 5 project based on a San Francisco Chinatown environment, creating modular architecture,
hard-surface assets, trim sheets and tileable materials, with a strong focus on optimization and real-time performance.
CORE SKILLS PROFESSIONAL EXPERIENCE
Hard Surface Modeling 3D Environment / Hard Surface Artist
Environment Art American Game Studio | 2025 – Present
Modular Workflows • Created modular buildings, architectural elements and hard-surface environment
assets.
Trim Sheets
• Built reusable assets using trim sheets, tileable materials and modular workflows.
Tileable Materials
• Created optimized game-ready meshes, UVs, LODs and collision meshes.
PBR Texturing
• Integrated assets into Unreal Engine 5 and prepared them for real-time rendering.
UV Mapping
• Worked with World Partition and HLOD workflows on a large-scale environment.
High / Low Poly
• Reduced geometry and rendering costs while maintaining visual quality.
LOD / HLOD
• Collaborated with artists and followed a structured production pipeline using Git.
Collision Setup
Asset Optimization EDUCATION & TRAINING
Real-time Rendering Professional 3D Graphics Training
Git / Production Pipelines • Hard Surface Modeling & Sculpting Basics
• Environment Creation & Modular Workflows
SOFTWARE
• UV Mapping & PBR Texturing
Blender
• Unreal Engine Integration & Pipeline
Unreal Engine 5
Substance 3D Painter SELECTED STRENGTHS
Marmoset Toolbag Strong attention to proportions, clean topology and efficient geometry. Comfortable
PureRef working from photographs, technical references and production requirements. Focused
on creating assets that balance visual quality, reusability and performance.
Krita
LANGUAGES
Ukrainian: Native
Russian: Native
English: B1
PORTFOLIO: https://eduard_maksymenko.artstation.com/
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