• Файл

Костянтин

Product-менеджер

Вік:
22 роки
Місто проживання:
Харків
Готовий працювати:
Дистанційно, Харків

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

Версія для швидкого перегляду

Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.

Kostiantyn Moshenskyi
[відкрити контакти](див. вище в блоці «контактна інформація») [відкрити контакти](див. вище в блоці «контактна інформація»)

Kharkiv, Ukraine [відкрити контакти](див. вище в блоці «контактна інформація»)

t.me/kostiahabitak

PROFILE

Product Manager with 5+ years of experience building and growing live-service digital products from
concept to ongoing operations. Experienced in defining product vision, prioritizing roadmaps, designing
game systems, managing feature delivery, and collaborating with cross-functional teams. Strong
background in product analytics, player behavior analysis, stakeholder communication, and translating
business goals into product decisions. Technical foundation enables effective collaboration with
engineering teams throughout the full product lifecycle.

EMPLOYMENT

SecondLife RP 04/2022 – Present
Founder & Product Manager
•Built and managed a live-service GTA V multiplayer product from concept
through continuous product development and LiveOps.
•Defined product vision, roadmap, and feature priorities based on player
behavior, business goals, and development capacity.
•Planned and delivered 36 major product releases, managing the complete
feature lifecycle from discovery through post-launch optimization.
•Designed and continuously improved progression systems, game economy,
rewards, factions, jobs, events, vehicles, and player engagement mechanics.
•Created product documentation, feature specifications, user flows, acceptance
criteria, and balancing requirements for development teams.
•Collaborated with developers, designers, artists, QA, and community managers
throughout feature implementation.
•Analyzed player feedback, gameplay metrics, and competitor products to
improve retention, engagement, and overall product quality.
•Led a core team of 7 specialists while coordinating work across 15+
contributors.

NDA in GameDev 06/2021 – 02/2022
Associate Product Manager / Game Designer
•Supported product development of a PC platformer from feature planning
through implementation.
•Designed gameplay systems, progression mechanics, and feature
specifications.
•Wrote GDDs, functional requirements, balance documentation, and
implementation guidelines.
•Worked closely with developers, UI/UX designers, and artists to deliver
planned features.
•Tested prototypes, validated gameplay experience, and refined mechanics
based on playtesting results.
•Participated in roadmap discussions, feature prioritization, and product
iteration.
Small Development Company 12/2020 – 06/2021
Product Development Engineer
Started as a backend engineer while actively contributing to product


implementation and gameplay systems.
Developed backend functionality supporting multiplayer game mechanics.


Participated in implementation of gameplay features and system


improvements.
Collaborated with product and development teams to translate feature


requirements into technical solutions.
Worked with C#, JavaScript, SQL, GitHub, and RAGE MP APIs.


ACHIEVEMENTS

Built a live-service multiplayer product operating continuously since 2022.


Planned and delivered 36 major feature releases.


Led 7 core team members and coordinated 15+ contributors.


Established partnerships with 6 brands supporting product growth.


Managed the complete product lifecycle from discovery to post-launch optimization.


SKILLS

Product Management Product Design
Product Strategy • Product Roadmapping • Requirements Gathering • PRDs • GDDs • User
Feature Prioritization • Product Discovery • Flows • Feature Specification • Product Validation
Feature Lifecycle Management • Backlog • Player Experience
Management • Release Planning
Leadership
Analytics & Optimization Cross-functional Collaboration • Stakeholder
Product Analytics • KPI Tracking • User Feedback Management • Team Coordination • Agile •
Analysis • Competitor Research • A/B Thinking • Kanban • Risk Management
Retention & Engagement • LiveOps

Tools
Jira • Notion • Trello • SQL • C# • JavaScript •
RAGE MP

EDUCATION LANGUAGES

Master's Degree, Computer Science Ukrainian
Kharkiv National University of Radio Electronics, C2
Kharkiv
2020 – 2026 | Kharkiv, Ukraine English
B2

Інші резюме цього кандидата

Схожі кандидати

Усі схожі кандидати


Порівняйте свої вимоги та зарплату з вакансіями інших підприємств: