Сервіс пошуку роботи №1 в Україні
Максим
Unity developer
- Місто проживання:
- Хмельницький
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/19827973/
Завантажений файл
Версія для швидкого
перегляду
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MAKSYM YABLONSKYI
UNITY / C# DEVELOPER
[відкрити контакти ](див. вище в блоці «контактна інформація») | [відкрити контакти ](див. вище в блоці «контактна інформація») | LINKEDIN | TELEGRAM
SUMMARY SKILLS
Game Developer with 5+ years of professional Core: Unity, C#, OOP, LINQ, Git
experience in game development across Android, iOS, Architecture: Zenject, MVVM, MVP, Unity ECS
and Web3 projects. Experienced in implementing Gameplay: AI, NavMesh, Animations, Pathfinding, Physics
gameplay systems, complex interactive mechanics,
UI & Tools: Unity UI (uGUI), DOTween, Odin Inspector,
physics-based features, AI, UI, animation systems,
Unity Editor Extensions & Custom Tooling
and third-party SDK integrations. Worked on projects
ranging from rapid hyper-casual prototypes to full- Platforms & Services: Android, iOS, Analytics, SDK
scale game development, including serving as the Integration, Advertising SDKs
sole programmer on an Action RPG. Additional: Sound Design, Bitwig
EXPERIENCE
REMOTE UNITY / C# DEVELOPER | LAZY SOCCER
Aug 2023 – Feb 2025
Worked on the development of Lazy Soccer, a Web3 football management simulator.
• Developed match visualization logic and systems responsible for presenting football matches.
• Implemented and maintained in-match UI systems.
• Worked on gameplay presentation and interaction systems within the Unity client.
REMOTE UNITY / C# DEVELOPER | PAWSOME GAMES
Feb 2020 – May 2023
Developed multiple hyper-casual and casual mobile games in rapid development cycles, creating playable
prototypes with multiple levels. Implemented a variety of technically complex gameplay and physics systems,
including:
• Mesh cutting and deformation systems.
• Object destruction mechanics.
• Physics-driven knot tying combined with animation.
• Mesh-based mirror reflection systems.
• Ragdoll interaction allowing manipulation of individual body parts.
• Seamless blending between ragdoll physics and character animations.
• Analytics and advertising SDK integration and configuration.
Worked on several published projects, including:
TuneMe • Merge Fight • I am Afraid Knot • Purrr Madness
REMOTE UNITY / C# DEVELOPER & SOUND DESIGNER | CATFISH INTERACTIVE
Nov 2018 – Oct 2019
Sole programmer responsible for the technical development of the Action RPG Elland: Rise Of Nagash.
Owned the implementation of core technical systems throughout the project, including:
• Gameplay features and game mechanics.
• AI systems.
• User interface.
• Third-party SDK integration.
• Animator setup and animation-related systems.
Also contributed to the project's sound design.
Project link: Google Drive
UNITY / C# DEVELOPER | ADVERTHUB
Jun 2018 – Oct 2018
Worked on a mobile adventure simulator featuring crafting, building, and survival mechanics.
Implemented several core gameplay systems:
• Event system with automatic subscription and unsubscription.
• Modular block-building system supporting different sizes and shapes.
• Parallel item crafting system
• Basic AI systems for creatures.
REMOTE UNITY / C# DEVELOPER | ARS MAGUS
Oct 2014 – Feb 2015
Worked on the development of Divinate Online, a collectible card game. Focused on code refactoring and bug fixing.
EDUCATION
SPECIALIST DEGREE IN COMPUTER SCIENCE AND INFORMATION TECHNOLOGY
Khmelnytskyi National University
2012 – 2017
UNITY / C# DEVELOPER
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SUMMARY SKILLS
Game Developer with 5+ years of professional Core: Unity, C#, OOP, LINQ, Git
experience in game development across Android, iOS, Architecture: Zenject, MVVM, MVP, Unity ECS
and Web3 projects. Experienced in implementing Gameplay: AI, NavMesh, Animations, Pathfinding, Physics
gameplay systems, complex interactive mechanics,
UI & Tools: Unity UI (uGUI), DOTween, Odin Inspector,
physics-based features, AI, UI, animation systems,
Unity Editor Extensions & Custom Tooling
and third-party SDK integrations. Worked on projects
ranging from rapid hyper-casual prototypes to full- Platforms & Services: Android, iOS, Analytics, SDK
scale game development, including serving as the Integration, Advertising SDKs
sole programmer on an Action RPG. Additional: Sound Design, Bitwig
EXPERIENCE
REMOTE UNITY / C# DEVELOPER | LAZY SOCCER
Aug 2023 – Feb 2025
Worked on the development of Lazy Soccer, a Web3 football management simulator.
• Developed match visualization logic and systems responsible for presenting football matches.
• Implemented and maintained in-match UI systems.
• Worked on gameplay presentation and interaction systems within the Unity client.
REMOTE UNITY / C# DEVELOPER | PAWSOME GAMES
Feb 2020 – May 2023
Developed multiple hyper-casual and casual mobile games in rapid development cycles, creating playable
prototypes with multiple levels. Implemented a variety of technically complex gameplay and physics systems,
including:
• Mesh cutting and deformation systems.
• Object destruction mechanics.
• Physics-driven knot tying combined with animation.
• Mesh-based mirror reflection systems.
• Ragdoll interaction allowing manipulation of individual body parts.
• Seamless blending between ragdoll physics and character animations.
• Analytics and advertising SDK integration and configuration.
Worked on several published projects, including:
TuneMe • Merge Fight • I am Afraid Knot • Purrr Madness
REMOTE UNITY / C# DEVELOPER & SOUND DESIGNER | CATFISH INTERACTIVE
Nov 2018 – Oct 2019
Sole programmer responsible for the technical development of the Action RPG Elland: Rise Of Nagash.
Owned the implementation of core technical systems throughout the project, including:
• Gameplay features and game mechanics.
• AI systems.
• User interface.
• Third-party SDK integration.
• Animator setup and animation-related systems.
Also contributed to the project's sound design.
Project link: Google Drive
UNITY / C# DEVELOPER | ADVERTHUB
Jun 2018 – Oct 2018
Worked on a mobile adventure simulator featuring crafting, building, and survival mechanics.
Implemented several core gameplay systems:
• Event system with automatic subscription and unsubscription.
• Modular block-building system supporting different sizes and shapes.
• Parallel item crafting system
• Basic AI systems for creatures.
REMOTE UNITY / C# DEVELOPER | ARS MAGUS
Oct 2014 – Feb 2015
Worked on the development of Divinate Online, a collectible card game. Focused on code refactoring and bug fixing.
EDUCATION
SPECIALIST DEGREE IN COMPUTER SCIENCE AND INFORMATION TECHNOLOGY
Khmelnytskyi National University
2012 – 2017
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