Сервіс пошуку роботи №1 в Україні
Євгенія
3D artist
- Вік:
- 37 років
- Місто проживання:
- Дніпро
- Готовий працювати:
- Дистанційно, Дніпро
Контактна інформація
Шукач вказав: ТелефонЕл. поштуLinkedIn
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Yevheniia Kazarian
3D Character Artist
Portfolio
https://www.artstation.com/genielib
LinkedIn
[відкрити контакти ](див. вище в блоці «контактна інформація»)
Dnipro, Ukraine
[відкрити контакти ](див. вище в блоці «контактна інформація»)
Professional Summary
I am a passionate 3D Character Artist with over 6 years of experience in stylized and semi-realistic
character creation. Inspired by the works of TOART-studio and animated films from Disney and Pixar, I
specialize in building expressive, well-shaped characters.
Although I don’t have formal art education, I’ve loved drawing since childhood and have developed a
strong sense of form and silhouette. I’m detail-oriented and strive for perfection in every model. With over
20 years of gaming experience, I understand players’ perspectives and what makes a character truly
memorable. In my free time, I paint with watercolors, and play games.
I enjoy working both independently and as part of a team and striving for a clear, well-organized pipeline
and a positive working atmosphere. I have strong organizational and mentoring skills and enjoy sharing
my experience. I tend to stay with companies long-term, focusing on sustainable growth and deep
project involvement.
Work Experience
VOLMI – Virtuos Studio
January 2022 – January 2026
Role: Lead 3D Character Artist / 3D Artist
● Created characters for international game projects
● Collaborated with globally recognized game developers
● Developed a custom character pipeline for a project
● Managing and leading a team of 15 artists
● Writing documentation for the developed pipeline for internal use and for other studios
● Providing consultations to specialists from other studios
● Created a training video course for trainees and junior artists
● Mentored team members and coordinated workflow
● Hiring artists, including creating test assignments, reviewing submissions, providing feedback,
and conducting interviews
Freelance 3D Artist
January 2020 – December 2021
Sculpting, texturing, rigging, animation, rendering
Freelance Graphic Web Designer
June 2018 – December 2019
Logos design, banner ads, web design
Education & Courses
● Course ArtCraft School - Anatomy for 3D Artists
● Course Domestika - Cartoon Characters
● Course Kondratiki - ZBrush
● Course Fungi - 3d Character
● Masterclass CG Stream - Character Design: Composition. Artem Husak
● Tutorial Character Lighting Techniques in Marmoset Toolbag by Joe "EarthQuake" Wilson
● Tutorial 3dtotal - Creating a stylized character with ZBrush and Maya
● Guide: Sculpting Stylized Hair in ZBrush by Dan Eder
● Tutorials: Hadi Karimi - Creating Realistic Hair with Maya XGen
● Tutorials: J Hill - How to Make DOPE CG HAIR | XGen Tutorial
● Tutorials: Abe Leal - 3D Maya XGen Basics Tutorial | Learn How To Create Hair
● Tutorials: CharlyTutors - Ornatrix for Maya/V-Ray/Arnold: Hair for games(realtime hair)
● Tutorials: Animation Time - AdvancedSkeleton
● Tutorials: Joshua Jones - Advanced Skeleton - Body - Step by Step Rigging
● Tutorials: AdvancedSkeleton - Rigging Sam
● and many other
Hard Skills
● Sculpting & Modeling
● UV Mapping
● Baking
● Texturing
● Rigging
● Skinning
● Animation (beginner level)
● Rendering
● Grooming
Software:
ZBrush, Maya (modeling, rigging via Advanced Skeleton, skinning, creating hair via Xgen), Marmoset
Toolbag, Marvelous Designer, Substance Painter, UVLayout, Photoshop, Unreal Engine (material setup,
rendering), Blender (beginner)
Soft Skills
● Responsible
● Creative
● Communicative
● Detail-oriented
● Strong organizational skills
● Friendly and easy to work with
● Perfectionist with a strong artistic vision
● Passionate about stylization
● Striving for the highest quality in my work
Languages
● Ukrainian — Native
● English — Intermediate
3D Character Artist
Portfolio
https://www.artstation.com/genielib
[
Dnipro, Ukraine
[
Professional Summary
I am a passionate 3D Character Artist with over 6 years of experience in stylized and semi-realistic
character creation. Inspired by the works of TOART-studio and animated films from Disney and Pixar, I
specialize in building expressive, well-shaped characters.
Although I don’t have formal art education, I’ve loved drawing since childhood and have developed a
strong sense of form and silhouette. I’m detail-oriented and strive for perfection in every model. With over
20 years of gaming experience, I understand players’ perspectives and what makes a character truly
memorable. In my free time, I paint with watercolors, and play games.
I enjoy working both independently and as part of a team and striving for a clear, well-organized pipeline
and a positive working atmosphere. I have strong organizational and mentoring skills and enjoy sharing
my experience. I tend to stay with companies long-term, focusing on sustainable growth and deep
project involvement.
Work Experience
VOLMI – Virtuos Studio
January 2022 – January 2026
Role: Lead 3D Character Artist / 3D Artist
● Created characters for international game projects
● Collaborated with globally recognized game developers
● Developed a custom character pipeline for a project
● Managing and leading a team of 15 artists
● Writing documentation for the developed pipeline for internal use and for other studios
● Providing consultations to specialists from other studios
● Created a training video course for trainees and junior artists
● Mentored team members and coordinated workflow
● Hiring artists, including creating test assignments, reviewing submissions, providing feedback,
and conducting interviews
Freelance 3D Artist
January 2020 – December 2021
Sculpting, texturing, rigging, animation, rendering
Freelance Graphic Web Designer
June 2018 – December 2019
Logos design, banner ads, web design
Education & Courses
● Course ArtCraft School - Anatomy for 3D Artists
● Course Domestika - Cartoon Characters
● Course Kondratiki - ZBrush
● Course Fungi - 3d Character
● Masterclass CG Stream - Character Design: Composition. Artem Husak
● Tutorial Character Lighting Techniques in Marmoset Toolbag by Joe "EarthQuake" Wilson
● Tutorial 3dtotal - Creating a stylized character with ZBrush and Maya
● Guide: Sculpting Stylized Hair in ZBrush by Dan Eder
● Tutorials: Hadi Karimi - Creating Realistic Hair with Maya XGen
● Tutorials: J Hill - How to Make DOPE CG HAIR | XGen Tutorial
● Tutorials: Abe Leal - 3D Maya XGen Basics Tutorial | Learn How To Create Hair
● Tutorials: CharlyTutors - Ornatrix for Maya/V-Ray/Arnold: Hair for games(realtime hair)
● Tutorials: Animation Time - AdvancedSkeleton
● Tutorials: Joshua Jones - Advanced Skeleton - Body - Step by Step Rigging
● Tutorials: AdvancedSkeleton - Rigging Sam
● and many other
Hard Skills
● Sculpting & Modeling
● UV Mapping
● Baking
● Texturing
● Rigging
● Skinning
● Animation (beginner level)
● Rendering
● Grooming
Software:
ZBrush, Maya (modeling, rigging via Advanced Skeleton, skinning, creating hair via Xgen), Marmoset
Toolbag, Marvelous Designer, Substance Painter, UVLayout, Photoshop, Unreal Engine (material setup,
rendering), Blender (beginner)
Soft Skills
● Responsible
● Creative
● Communicative
● Detail-oriented
● Strong organizational skills
● Friendly and easy to work with
● Perfectionist with a strong artistic vision
● Passionate about stylization
● Striving for the highest quality in my work
Languages
● Ukrainian — Native
● English — Intermediate
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