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Андрій

AI Software Developer, vibe coder

Вік:
31 рік
Місто проживання:
Луцьк
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон .

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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ANDRII KUNDIK
Spain / Remote
[відкрити контакти](див. вище в блоці «контактна інформація»)
[відкрити контакти](див. вище в блоці «контактна інформація»)
AI-ASSISTED SOFTWARE DEVELOPER cortexstudio.es

Android/Kotlin • React/Next.js • Automation • AI Coding Workflows

PROFILE
AI-assisted software developer focused on building complete products with modern coding agents. I use OpenAI Codex,
Claude Code, Cursor and ChatGPT throughout the workflow - from requirements and Figma analysis to architecture,
implementation, debugging, QA and deployment. Hands-on experience delivering commercial restaurant websites and
client/private native Android game projects, with a strong focus on fast iteration, responsive UI and production quality.

CORE SKILLS

AI-FIRST DEVELOPMENT ANDROID / GAME DEVELOPMENT
OpenAI Codex, Claude Code, Cursor, ChatGPT, prompt/spec Kotlin, Android Studio, Jetpack Compose, custom game
design, agent workflows, Figma-to-code, iterative loops/rendering, gameplay systems, state management,
screenshot/device QA responsive UI, audio/haptics, asset pipelines

WEB DEVELOPMENT AUTOMATION / DATA
React, Next.js, TypeScript, JavaScript ES6+, HTML/CSS, n8n, Make, Zapier, REST APIs, webhooks, OAuth, Telegram
Tailwind CSS, Node.js/Express, Vercel bots, Supabase, Firebase, PostgreSQL/MySQL basics, Google
Workspace

EXPERIENCE

Freelance Software Developer | Independent / Client Projects 2026 - Present
Spain / Remote
• Build end-to-end software with AI coding agents, translating business requirements and visual designs into working products
rather than using AI only for autocomplete.
• Own the full delivery loop: technical planning, implementation, asset integration, debugging, responsive layout, testing,
deployment and iterative client feedback.
• Develop native Android/Kotlin games with custom gameplay logic, Jetpack Compose interfaces, state/persistence systems,
device QA and performance-focused iteration.
• Build production web experiences with React/Next.js/TypeScript, API integrations, Supabase/Firebase and Vercel deployment.

COMMERCIAL WEB PROJECTS
Antica Pizza — Restaurant website & online ordering www.anticapizza.es/es
• Designed and shipped a responsive production website for a multi-location pizza business in the Gandía area.
• Implemented menu/product discovery and online ordering flows for pickup and delivery, with mobile-first UX and conversion-
focused structure.
• Handled deployment, production iteration and website visibility/integration work around the restaurant's Google Business
presence.
Al Madina Kebab & Pizza — Restaurant ordering website almadina.com.es/es
• Built a responsive ordering experience with menu categories, product selection/customization, pickup/delivery paths and direct
WhatsApp/call actions.
• Implemented a clear mobile ordering journey, business/location information and allergen content for a real hospitality client.
• Delivered and deployed the site as a live commercial web product.

Andrii Kundik • AI-Assisted Software Developer • Spain / Remote

ANDRII KUNDIK AI-ASSISTED SOFTWARE DEVELOPER
SELECTED ANDROID / KOTLIN GAME PROJECTS
Client/private projects; builds have been delivered to clients, while public store publication status varies.
Frost Catch — Native Android/Kotlin arcade game
• Built a polished Figma-driven game experience with production asset integration, responsive screens, gameplay systems and
iterative screenshot/device QA.
• Worked through gameplay tuning, UI states, persistence and end-to-end quality review to reach a client-ready build.
Thunder Stack — Physics-based stacking game
• Designed and implemented a Zeus/Olympus-themed stacking loop with falling blocks, tower stability, rewards, interactive UI and
game-state flows.
• Used AI-assisted production workflows for Kotlin implementation, asset preparation and rapid iterative refinement.
Red Sky — One-touch aviation arcade
• Designed a hold-to-dive / release-to-climb risk-reward flight mechanic with multiplier zones, encounters, near-miss logic and
progression concepts.
• Built the project around native Kotlin architecture, responsive rendering, asset-driven art direction and structured
gameplay/visual QA.
Gummy Puzzle Drop — Mobile puzzle / drop game
• Developed a mobile puzzle concept combining drop-based placement and match-style interactions, including game-state logic,
responsive UI and production asset workflows.
• Used the project to refine AI-assisted iteration, gameplay prototyping and quality-control practices across Android game
development.

AI-FIRST DEVELOPMENT WORKFLOW
My development process is agent-driven but engineering-focused: requirements → gameplay/product specification →
Figma/asset audit → master prompts and repository instructions → implementation → build/test → screenshots or device QA
→ targeted iteration. I use AI tools to accelerate delivery while personally defining product direction, validating outputs,
debugging issues and enforcing quality.

EDUCATION

Lutsk National Technical University 2021 - 2025

Bachelor's Degree in Professional Education • Lutsk, Ukraine

LANGUAGES & WORKING ENVIRONMENT

LANGUAGES TOOLS / WORKFLOW
Ukrainian — Native Git / GitHub • Figma • Vercel
Russian — Fluent Android Studio • VS Code
Spanish — B2 Codex • Claude Code • Cursor
English — A2–B1 Windows / Android development

ADDITIONAL EXPERIENCE
Manufacturing & Hospitality — Spain
Additional hands-on experience in production/manufacturing and hospitality environments, strengthening reliability,
teamwork, customer communication and the ability to work effectively under pressure.

Andrii Kundik • AI-Assisted Software Developer • Spain / Remote

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