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Устим

UI/UX-дизайнер

Вік:
22 роки
Місто проживання:
Черкаси
Готовий працювати:
Дистанційно, Черкаси

Контактна інформація

Шукач вказав: ТелефонЕл. поштуLinkedInМесенджер

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USTYM RUBAN
UX/UI Designer

[відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація») | Telegram | Linkedin | Behance
Cherkasy, Ukraine | Remote | Hybrid | On-site

SUMMARY
I'm a UX/UI Designer with an experience in designing digital products from research to
final UI. I designed Track It, a habit-tracking app with 20+ screens across 2 user flows,
testing with real users over 6 weeks and iterating based on their feedback. I also worked
on Mentrix, a mentorship platform where I conducted user interviews with 3 participants
to shape a 10-screen flow in under a month. My background as a stylist taught me to
read people, understand what they actually need, and find common ground even in
disagreement, skills I bring into every user research session, client relationship, and
design decision. What drives me isn't the tools or trends, but crafting accessible,
user-centered experiences that genuinely work.

WORK EXPERIENCE
UX/UI Designer (March 2026 - Present)
Working independently as a freelance UX/UI designer, managing the full product
design cycle - from client briefing and research through wireframing, prototyping,
and final UI delivery. Handle end-to-end communication with clients, translating
business goals into user-centered design solutions, and building comprehensive
design systems and UI kits to support long-term scalability.

Stylist 2022 – 2025
Worked directly with a diverse client base, building trust and long-term
relationships through active listening and personalized recommendations. This
role sharpened my communication and empathy skills, and taught me to quickly
read unspoken needs and translate vague requests into concrete, satisfying
outcomes - a skill set I now apply directly to understanding user needs and client
briefs in design.

PORTFOLIO
Track It (Habit Tracking App)
An app that helps users build and stick to daily habits through simple tracking,
reminders, and visual progress.
Scope: Conducted secondary research and heuristic competitor analysis,
gathered and prioritized feature ideas using an Impact/Effort matrix, mapped

user flows and wireframes, designed high-fidelity UI, and built a clickable
prototype along with a full design kit.

Tools: Figma, FigJam, Claude, Gemini.

Metrics: Designed 20+ screens across 2 user flows, tested the prototype with
real users over 6 weeks, and iterated the design based on their feedback.

Mentrix (IT Mentorship Platform)

A platform connecting aspiring IT professionals with mentors, making it easier to
start and sustain a mentorship relationship.

Scope: Ran the full Discover, Define, Develop, Deliver process, including user
interviews, competitor analysis, personas, user stories, and hypotheses, followed
by prototyping, UI design, mobile adaptation, and a stakeholder ready
presentation.

Tools: Figma, Claude, Gemini.

Metrics: Conducted interviews with 3 participants, designed a 10-screen user
flow, and delivered the full case within one month.

KEY SKILLS
UX/UI: User Research, Competitor Analysis, User Flows, Wireframing, Prototyping,
Feature Prioritization (Impact/Effort Matrix), Usability Testing.
Visual Design: Typography, Composition, UI Kits, Design Consistency.
Tools: Figma, Fig Jam, Claude, Gemini.
Languages: English - Intermediate (B1), Ukrainian - native

EDUCATION
UX/UI Designer
MATE ACADEMY | 2026

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