Сервіс пошуку роботи №1 в Україні
Особисті дані приховані
Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/20022916/
3D-дизайнер
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно, Київ
Контактна інформація
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Завантажений файл
Версія для швидкого
перегляду
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
VALERIIA ZORENKO
3D ARTIST
CONTACT
Telegram @valeriiazorenko PROFILE SUMMARY
[відкрити контакти ](див. вище в блоці «контактна інформація») 3D Artist with experience in Blender and Unity. Skilled in creating 3D
Ukraine, Kyiv models from concept art and references. Proficient in Box Modeling,
Boolean operations, Hard Surface, and SubD modeling techniques.
www.artstation.com
Passionate about game art and continuously improving skills through
[відкрити контакти ](див. вище в блоці «контактна інформація») personal projects and portfolio development.
eriia-zorenko-21713b415/
SOFTWARE WORK EXPERIENCE
Blender 3D Artist 2026 - PRESENT
Unity (Personal Projects)
Creating game-ready assets, developing personal 3D projects,
improving modeling, UV mapping, baking and texturing skills, building
portfolio projects, expanding Blender and Unity workflow knowledge.
EDUCATION
2025 - 2026 Stylised project 2026
INGAME Ukraine Transcarpathia
3d Artist - Props modeller
For this project, I worked on creating both characters and environmental
props based on concepts generated with the help of AI tools. The
project involved modeling, texturing, and material creation, allowing me
SKILLS to gain experience across multiple stages of the 3D production pipeline.
For the low-poly assets, I used a color atlas workflow, while the mid-poly
3D Modeling (Low-Poly, Mid-Poly) models were created using traditional UV unwrapping techniques.
Character & Prop Modeling This project gave me valuable experience in environment creation, prop
modeling, texturing, and transforming concepts into a complete and
Texturing & Material Creation
cohesive 3D scene.
Attention to Detail
Time Management
InGame 3D Artist Course 2025 - 2026
Responsibility
Blender + Unity
Teamwork
Starting my journey in 3D, completed a comprehensive 3D art training
program consisting of more than 270 lessons. The course covered: 3D
modeling fundamentals, texturing and material creation, rigging and
LANGUAGES basic animation, creation of complex 3D assets, importing and
integrating assets into Unity, game asset production workflow
English: Upper-Intermediate As a final stage of the training, developed an independent 3D project
Ukrainian: Native speaker applying the skills and techniques acquired throughout the course.
3D ARTIST
CONTACT
Telegram @valeriiazorenko PROFILE SUMMARY
[
Ukraine, Kyiv models from concept art and references. Proficient in Box Modeling,
Boolean operations, Hard Surface, and SubD modeling techniques.
www.artstation.com
Passionate about game art and continuously improving skills through
[
eriia-zorenko-21713b415/
SOFTWARE WORK EXPERIENCE
Blender 3D Artist 2026 - PRESENT
Unity (Personal Projects)
Creating game-ready assets, developing personal 3D projects,
improving modeling, UV mapping, baking and texturing skills, building
portfolio projects, expanding Blender and Unity workflow knowledge.
EDUCATION
2025 - 2026 Stylised project 2026
INGAME Ukraine Transcarpathia
3d Artist - Props modeller
For this project, I worked on creating both characters and environmental
props based on concepts generated with the help of AI tools. The
project involved modeling, texturing, and material creation, allowing me
SKILLS to gain experience across multiple stages of the 3D production pipeline.
For the low-poly assets, I used a color atlas workflow, while the mid-poly
3D Modeling (Low-Poly, Mid-Poly) models were created using traditional UV unwrapping techniques.
Character & Prop Modeling This project gave me valuable experience in environment creation, prop
modeling, texturing, and transforming concepts into a complete and
Texturing & Material Creation
cohesive 3D scene.
Attention to Detail
Time Management
InGame 3D Artist Course 2025 - 2026
Responsibility
Blender + Unity
Teamwork
Starting my journey in 3D, completed a comprehensive 3D art training
program consisting of more than 270 lessons. The course covered: 3D
modeling fundamentals, texturing and material creation, rigging and
LANGUAGES basic animation, creation of complex 3D assets, importing and
integrating assets into Unity, game asset production workflow
English: Upper-Intermediate As a final stage of the training, developed an independent 3D project
Ukrainian: Native speaker applying the skills and techniques acquired throughout the course.
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