Сервіс пошуку роботи №1 в Україні
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Game designer
- Розглядає посади:
- Game designer, Producer, Product-менеджер, Head of product
- Місто проживання:
- Дніпро
- Готовий працювати:
- Дистанційно
Контактна інформація
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Yurii Horlov
Senior Game Designer – Systems & LiveOps
Ukraine | Remote
[відкрити контакти ](див. вище в блоці «контактна інформація»)
[відкрити контакти ](див. вище в блоці «контактна інформація»)
LinkedIn: [відкрити контакти ](див. вище в блоці «контактна інформація»)
PROFILE
Senior Game Designer with 14 years of experience in mobile, social, and AR games. Specializes in
system design, LiveOps operations, monetization mechanics, and data-driven feature development.
Experience includes supporting live-ops services for large-scale franchises, prototyping AR gameplay,
and full product development cycle from concept to launch.
Experienced in both large-scale live products and smaller cross-functional teams. Focused on retention
systems, meta progression, monetization mechanics, and structured feature delivery.
CORE EXPERTISE
● System Design: Meta-progression architecture, economy balancing, and core loop design.
● LiveOps & Events: Planning seasonal events, reward systems, and advertising mechanics.
● Responsibilities: From concept to specification, cross-team coordination, and implementation
support.
● Analytics: KPI tracking, sales funnel analysis, and onboarding optimization.
PROFESSIONAL EXPERIENCE
Gameloft
Senior Game Designer (Feature Owner)
2025–2026
Worked on Feature Mechanics and LiveOps systems within the Asphalt franchise (China market).
● LiveOps Management: Managing and balancing 20+ live events (four types) per update cycle.
Coordinating reward logic and economic balance across seasonal cycles.
● Store Logic: Redesigned store architecture to improve user flow and monetization clarity in
events.
● Cross-Team Delivery: Led feature implementation across Design, Economics, and Engineering
teams, focusing on promotional efforts and progression systems within my area of responsibility.
Outsource project
Independent Consultant | Game Design Consultant
2024 – 2025
Provided design and economics consulting for external projects, focusing on monetization strategy and
optimizing the retention cycle, research, and screening of new concepts.
Education Studios
Lead Game Designer / Product Owner
2023 – 2024
● Project Management: Built the game development pipeline for Ad Astra, managing the project
from the first game version to pre-launch.
● Product Strategy: Developed core and meta-mechanics for a mobile/AR education platform,
establishing the functional foundation of the project.
Snap Inc.
Game Designer (AR / R&D)
2020–2022
● AR Gameplay: Develop AR gameplay for Snapchat (Snappables) and Spectacles, and
collaborate with R&D on new interaction models.
● Analytics: Create custom game dashboards to measure engagement and onboarding
effectiveness.
● Rapid Prototyping: Deliver game prototypes within 3–4 weeks from concept to launch.
Playgendary
Game Designer / Creative Producer
2019–2020
● Led full-cycle development of Playable Ads for the company portfolio.
● Scaled high-performing creatives across multiple products.
● Contributed to building Playable Ads production pipeline.
Bear Games
Game Designer / Producer
2018–2019
● Led the Bubble-shooter direction.
● Improved first-week retention and reduced churn through new metasystems and core mechanics
optimization.
● Created a new title from concept to soft launch.
Playrix
Game Designer
2017–2018
Project: Fishdom
● Involved in structuring Fishdom metacontent and thematic design of locations (10+ locations),
including content balancing and feature iteration.
Smart Project LLC
Lead Game Designer / Producer
2016 – 2017
● Developed new games that achieved leading positions in the social gaming market.
● Improve performance for existing social apps by adapting to the mobile market.
ILogos
Game Designer / Producer
2014 – 2016
● Developed design concepts for international clients, including Disney and Square Enix projects.
● Reworked UI/UX and monetization models for various client games.
Workrocks
Head of Game Development / Game Designer
2012 – 2014
● Managed team building, production timelines, and full lifecycle implementation of several
released games and useful apps as a manager and game designer.
TOOLS
Jira, Confluence, Notion
Google Sheets / Excel (advanced)
Figma, Miro
Unity (design-level)
EDUCATION
MSc in Electrical Engineering
National Technical University “Dnipro Polytechnic”
Senior Game Designer – Systems & LiveOps
Ukraine | Remote
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LinkedIn: [
PROFILE
Senior Game Designer with 14 years of experience in mobile, social, and AR games. Specializes in
system design, LiveOps operations, monetization mechanics, and data-driven feature development.
Experience includes supporting live-ops services for large-scale franchises, prototyping AR gameplay,
and full product development cycle from concept to launch.
Experienced in both large-scale live products and smaller cross-functional teams. Focused on retention
systems, meta progression, monetization mechanics, and structured feature delivery.
CORE EXPERTISE
● System Design: Meta-progression architecture, economy balancing, and core loop design.
● LiveOps & Events: Planning seasonal events, reward systems, and advertising mechanics.
● Responsibilities: From concept to specification, cross-team coordination, and implementation
support.
● Analytics: KPI tracking, sales funnel analysis, and onboarding optimization.
PROFESSIONAL EXPERIENCE
Gameloft
Senior Game Designer (Feature Owner)
2025–2026
Worked on Feature Mechanics and LiveOps systems within the Asphalt franchise (China market).
● LiveOps Management: Managing and balancing 20+ live events (four types) per update cycle.
Coordinating reward logic and economic balance across seasonal cycles.
● Store Logic: Redesigned store architecture to improve user flow and monetization clarity in
events.
● Cross-Team Delivery: Led feature implementation across Design, Economics, and Engineering
teams, focusing on promotional efforts and progression systems within my area of responsibility.
Outsource project
Independent Consultant | Game Design Consultant
2024 – 2025
Provided design and economics consulting for external projects, focusing on monetization strategy and
optimizing the retention cycle, research, and screening of new concepts.
Education Studios
Lead Game Designer / Product Owner
2023 – 2024
● Project Management: Built the game development pipeline for Ad Astra, managing the project
from the first game version to pre-launch.
● Product Strategy: Developed core and meta-mechanics for a mobile/AR education platform,
establishing the functional foundation of the project.
Snap Inc.
Game Designer (AR / R&D)
2020–2022
● AR Gameplay: Develop AR gameplay for Snapchat (Snappables) and Spectacles, and
collaborate with R&D on new interaction models.
● Analytics: Create custom game dashboards to measure engagement and onboarding
effectiveness.
● Rapid Prototyping: Deliver game prototypes within 3–4 weeks from concept to launch.
Playgendary
Game Designer / Creative Producer
2019–2020
● Led full-cycle development of Playable Ads for the company portfolio.
● Scaled high-performing creatives across multiple products.
● Contributed to building Playable Ads production pipeline.
Bear Games
Game Designer / Producer
2018–2019
● Led the Bubble-shooter direction.
● Improved first-week retention and reduced churn through new metasystems and core mechanics
optimization.
● Created a new title from concept to soft launch.
Playrix
Game Designer
2017–2018
Project: Fishdom
● Involved in structuring Fishdom metacontent and thematic design of locations (10+ locations),
including content balancing and feature iteration.
Smart Project LLC
Lead Game Designer / Producer
2016 – 2017
● Developed new games that achieved leading positions in the social gaming market.
● Improve performance for existing social apps by adapting to the mobile market.
ILogos
Game Designer / Producer
2014 – 2016
● Developed design concepts for international clients, including Disney and Square Enix projects.
● Reworked UI/UX and monetization models for various client games.
Workrocks
Head of Game Development / Game Designer
2012 – 2014
● Managed team building, production timelines, and full lifecycle implementation of several
released games and useful apps as a manager and game designer.
TOOLS
Jira, Confluence, Notion
Google Sheets / Excel (advanced)
Figma, Miro
Unity (design-level)
EDUCATION
MSc in Electrical Engineering
National Technical University “Dnipro Polytechnic”
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