Сервіс пошуку роботи №1 в Україні
Гліб
Unity Developer, Technical Artist
- Вік:
- 29 років
- Місто:
- Київ
Контактна інформація
Шукач вказав: ТелефонЕл. поштуLinkedInМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/20307979/
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Hlib Zadachyn
Kyiv, UA • [відкрити контакти ](див. вище в блоці «контактна інформація»)
Unity Developer | Technical Artist
Unity Developer with 4+ years of experience in C# and cross-platform game development. Specialized in
performance optimization, and tool development. Experienced in improving rendering performance and
streamlining production workfows. Have published tools and shader assets on Unity asset store and Art
Guard game. Explore Interactive version of CV
WORK EXPERIENCE
Artificial Core 09/2024 - 02/2026
Technical Artist
• Worked closely with designers and developers to optimize game templates, significantly improving
production workflows and reducing asset integration time.
• Integrated and optimized 3D assets in Unity, improving rendering performance and asset integration,
maintaining high visual quality across platforms
• Texture compression
• Animation consistency
• FX optimization (particle count / trails reduction / quality levels)
• Collaborated closely with designers and developers to implement asset pipelines that streamlined
workfows
• Developed Unity tools for processes automatization, enhancing productivity
• Automated processes for units/mounts creation
• Coordinated with the art teams to ensure that all assets met the technical requirements and aesthetic
vision of the project
Optor group 03/2023 - 08/2024
Unity developer
• Updated multiple mobile games for Google Play, integrating Firebase SDKs to enhance user
engagement and streamline analytics within 3 months.
• Developed MVPs and prototypes for multiple game genres (puzzle, strategy, casino)
• Developed and implemented new features for mobile games, enhancing user engagement and
retention by addressing player feedback within 3 months.
• Successfully built and uploaded multiple app bundles to the Play Store, ensuring compliance with the
latest SDK requirements and enhancing the overall game library.
• Integrated third-party SDKs into existing mobile games, enhancing user engagement and analytics
capabilities within 3 months by streamlining the implementation process.
• large-scale army-on-army games with sophisticated AI
• small-scale Sudoku style games
• Worked with 3rd party assets to improve performance
• LODs
• Culling
• Use of billboards for background
• Terrain segmenting
• Asset integration and optimization
• Texture compression
• FX optimization
• UI integration
RetroStyle Gam es 01/2022 - 12/2022
Unity Developer
• Developed AI behavior for different kind of NPCs
• Worked closely with Game Design team to ensure challenging gameplay |ow
• Bug fixing and optimization
Anatoliy Mesheryak Gam es 06/2020 - 12/2021
Junior Unity Developer
• Gameplay mechanics implementation
• 3rd party asset integration
• 3rd party services integration (IAP, Analytics, Ads)
• UI implementation
EDUCATION
Computer Science - master's degree
National Technical University of Ukraine "Ihor Sikorsky Kyiv Polytechnic Ukraine •
Institute" 01/2015 - 01/2021
PROJECTS
Interactive CV
https://maidnmate.itch.io/interactive-cv
Web multiplayer project showcasing my work experience and shader development
Until Mown
https://maidnmate.itch.io/until-mown
Web multiplayer game optimized for mobiles
ArtGuard game
https://maidnmate.itch.io/art-guard
SKILLS
Addressables, Asset Optimization (LOD,batching,culling), ECS (DOTS), PC/Mobile/Web, Photon Fusion, Play
Store upload, SDK integration, Shader Graph /HLSL, Third-party SDK integration, Unity (C#), Unity Editor
Tools Development, Unity Profler /Frame Debugger, Unity UI Toolkit, Version control systems (Git/SVN)
Languages: English Intermediate, Ukrainian Native
Kyiv, UA • [
Unity Developer | Technical Artist
Unity Developer with 4+ years of experience in C# and cross-platform game development. Specialized in
performance optimization, and tool development. Experienced in improving rendering performance and
streamlining production workfows. Have published tools and shader assets on Unity asset store and Art
Guard game. Explore Interactive version of CV
WORK EXPERIENCE
Artificial Core 09/2024 - 02/2026
Technical Artist
• Worked closely with designers and developers to optimize game templates, significantly improving
production workflows and reducing asset integration time.
• Integrated and optimized 3D assets in Unity, improving rendering performance and asset integration,
maintaining high visual quality across platforms
• Texture compression
• Animation consistency
• FX optimization (particle count / trails reduction / quality levels)
• Collaborated closely with designers and developers to implement asset pipelines that streamlined
workfows
• Developed Unity tools for processes automatization, enhancing productivity
• Automated processes for units/mounts creation
• Coordinated with the art teams to ensure that all assets met the technical requirements and aesthetic
vision of the project
Optor group 03/2023 - 08/2024
Unity developer
• Updated multiple mobile games for Google Play, integrating Firebase SDKs to enhance user
engagement and streamline analytics within 3 months.
• Developed MVPs and prototypes for multiple game genres (puzzle, strategy, casino)
• Developed and implemented new features for mobile games, enhancing user engagement and
retention by addressing player feedback within 3 months.
• Successfully built and uploaded multiple app bundles to the Play Store, ensuring compliance with the
latest SDK requirements and enhancing the overall game library.
• Integrated third-party SDKs into existing mobile games, enhancing user engagement and analytics
capabilities within 3 months by streamlining the implementation process.
• large-scale army-on-army games with sophisticated AI
• small-scale Sudoku style games
• Worked with 3rd party assets to improve performance
• LODs
• Culling
• Use of billboards for background
• Terrain segmenting
• Asset integration and optimization
• Texture compression
• FX optimization
• UI integration
RetroStyle Gam es 01/2022 - 12/2022
Unity Developer
• Developed AI behavior for different kind of NPCs
• Worked closely with Game Design team to ensure challenging gameplay |ow
• Bug fixing and optimization
Anatoliy Mesheryak Gam es 06/2020 - 12/2021
Junior Unity Developer
• Gameplay mechanics implementation
• 3rd party asset integration
• 3rd party services integration (IAP, Analytics, Ads)
• UI implementation
EDUCATION
Computer Science - master's degree
National Technical University of Ukraine "Ihor Sikorsky Kyiv Polytechnic Ukraine •
Institute" 01/2015 - 01/2021
PROJECTS
Interactive CV
https://maidnmate.itch.io/interactive-cv
Web multiplayer project showcasing my work experience and shader development
Until Mown
https://maidnmate.itch.io/until-mown
Web multiplayer game optimized for mobiles
ArtGuard game
https://maidnmate.itch.io/art-guard
SKILLS
Addressables, Asset Optimization (LOD,batching,culling), ECS (DOTS), PC/Mobile/Web, Photon Fusion, Play
Store upload, SDK integration, Shader Graph /HLSL, Third-party SDK integration, Unity (C#), Unity Editor
Tools Development, Unity Profler /Frame Debugger, Unity UI Toolkit, Version control systems (Git/SVN)
Languages: English Intermediate, Ukrainian Native
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