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UI/UX designer

Розглядає посади:
UI/UX designer, Product designer, Web-дизайнер, дизайнер сайтів, вебдизайнер, UI-дизайнер, дизайнер
Вік:
25 років
Місто:
Харків

Контактна інформація

Шукач вказав: ТелефонЕл. поштуМесенджер

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ANASTASIIA TAROVSKA
Product Designer | UI/UX Designer
Availability: Full-time, remote, ready to start in 2 weeks
Kharkiv, Ukraine (Remote-ready) • [відкрити контакти](див. вище в блоці «контактна інформація») • [відкрити контакти](див. вище в блоці «контактна інформація»)
Behance: behance.net/nastyashark LinkedIn: [відкрити контакти](див. вище в блоці «контактна інформація»)
Portfolio: anastasia-tarovska.vercel.app
SUMMARY
Product & UI/UX Designer focused on web and mobile products. Experienced in user flows, research, prototyping, design systems and developer handoff. Comfortable working with cross-functional teams and taking features from problem definition to production-ready UI. Strong in Figma, responsive design and component-based systems.
PORTFOLIO PROJECTS
Kyiv Vet Podil — Veterinary Clinic Platform Kharkiv IT Cluster Bootcamp Team Project, Real Client https://kyivvet.kyiv.ua
(see Work Experience for role detail)
● Designed 60+ UI components and a clickable prototype, reducing developer questions during handoff by 40% through detailed Dev Mode documentation.

Loom — Business Management & Financial Ecosystem Educational project (GoIT diploma)
Designed a financial dashboard and AI-assisted expense-tracking module aimed at reducing cognitive load for non-technical business owners.
• Built a modular design system spanning mobile and desktop breakpoints for scalable, consistent UI.
• Conducted 6 in-depth interviews with small business owners
• Identified 3 key JTBD for the expense tracking module
• Reduced the number of clicks required to add a transaction from 5 to 2
• Created CJMs for two user segments (freelancers and sole proprietors)

CourseMaster — SaaS Learning Management Platform
● Restructured the information architecture to simplify navigation across complex educational workflows for both educators and learners.
● Implemented a scalable component library, achieving a clean, low-cognitive-load interface that shortens task completion time for both user groups.

SKILLS
• Product & UX Research: User interviews, contextual inquiry, JTBD, Customer Journey Maps (CJM), service blueprints, usability testing (moderated / unmoderated), A/B testing
• Analysis & Audit: Competitive analysis (5–10 direct competitors), heuristic evaluation (Nielsen’s 10 principles), accessibility audit (WCAG 2.1 AA)
• Design Execution: User research & flows, wireframing & prototyping, information architecture, usability principles, adaptive & responsive design
• Design Systems: Component libraries, Figma Variables & semantic tokens, variant architecture, scalable UI kits
• Handoff & Collaboration: Dev Mode handoff, cross-functional work with developers & PMs, fast iterative feedback cycles, Design Sprint (5-day format), Dual Track Agile (Discovery + Delivery), retrospectives, team workshops (5–10 participants), stakeholder presentations (3–5 people)
• Tools: Figma (Advanced: Variables, Dev Mode, Component Properties, Auto Layout), FigJam, Miro, Webflow, Adobe Photoshop & Illustrator, AI-assisted design tools
WORK EXPERIENCE
UI/UX Designer — Godlike Gaming Server Hosting Platform, Part-time • 2026 – Present
● Designing marketing and product-related visual assets for a gaming server hosting platform and supporting the product team with UI/UX tasks.
(Specific product and business details covered under NDA.)
UI/UX Designer — Kyiv Vet Podil Kharkiv IT Cluster Bootcamp Team Project (Real Client) • 2026 https://kyivvet.kyiv.ua
• Designed end-to-end UX/UI across three product surfaces — public website, admin panel, personal account dashboard — for a live veterinary clinic platform, as part of an 8-person cross-functional team over 2 months.
• Conducted 5 interviews with veterinary clinic clients and administrators
• Iteratively tested the booking flow with 20 users, reducing average task completion time from 4 to 1.5 minutes during usability testing.
• Decreased form errors by 65%
• Design approved for development after two review iterations
• Participated in daily sync-ups with four developers
• Work directly inside a cross-functional team with developers, running through daily feedback cycles and resolving design-to-code inconsistencies as the build progresses.
• Built and maintain the product's UI kit and design system in Figma, keeping visual language consistent as new screens and flows are added.
Lead Event Decorator & Visual Concept Designer Korica Event • May 2019 – Present
• Own client-facing visual concepts from brief to delivery — the same discovery-to-concept loop and eye for composition applied in interface design
• Delivered 50+ full-cycle projects (brief → concept → execution)
• Conducted 200+ client meetings and gathered 500+ requirements
• Average client NPS of 9.2/10; 45% repeat business rate
• Reduced the concept approval process from 5 meetings to 2
EDUCATION
● GoIT — UI/UX Design (2025)
● Kharkiv Polytechnic Institute — Sports Management (2023–2024)
LANGUAGES
● Ukrainian — Native • Russian — Native
● English — Intermediate, stronger in reading/writing; actively building spoken fluency for live interviews

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