Сервіс пошуку роботи №1 в Україні
Артем
Дизайнер
- Вік:
- 38 років
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. поштуМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/20408644/
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ARTEM CHORNY
Senior Product Designer — Web & Mobile SaaS
[відкрити контакти ](див. вище в блоці «контактна інформація») • [відкрити контакти ](див. вище в блоці «контактна інформація»); [відкрити контакти ](див. вище в блоці «контактна інформація») • Behance
PROFILE
Product designer with 10+ years in digital products, focused on SaaS web and mobile interfaces. I turn rough requirements into
user flows, wireframes, clickable prototypes and developer-ready Figma files. Comfortable with data-heavy screens —
dashboards, admin panels, tables, forms, modals and notification flows — and with building reusable components and
design-system elements. Front-end experience (HTML/CSS, Git) means I design within real implementation constraints and work
closely with developers.
WORK EXPERIENCE
Nov 2019 – Present Product Designer, Genesis
Lead end-to-end product design for two complex B2B systems (FinTech loan-management platform
and real-time traffic dashboard).
• Redesigned core dashboards, tables and workflows to reduce time spent reviewing accounts and
system anomalies by ~20%, boosting operator throughput.
• Standardised edge-case and failure states (payment errors, data-feed losses, alerts) into a unified
design system, cutting manual processing errors by ~15% and reducing onboarding/training time
for new users by ~25%.
• Own features from user flows and wireframes through clickable Figma prototypes and
developer-ready specs, collaborating closely with PMs and engineers in an agile process.
Apr 2017 – Dec 2019 UI/UX Designer, Ciklum
Sole designer for an e-commerce web platform and Android app, from early discovery through
release.
• Redesigned the checkout funnel and cart UX (web + Android), reducing friction in guest checkout
and payment selection and increasing successful orders by ~18%.
• Mapped end-to-end customer journeys and built interactive prototypes to validate flows with
stakeholders before development.
• Delivered responsive UI for desktop/mobile, motion details and complete specs/assets to
engineering for smooth handoff.
Feb 2016 – Mar 2017 UI/UX Designer — Team Lead, Sigma Software
Led a team of 3 designers across parallel client projects for enterprise accounts.
• Established unified design-ops workflows and led a scalable design system for key enterprise
clients, cutting design rework and UI defects at developer handoff by ~25% and accelerating
design delivery by ~30%.
• Owned website usability and customer journeys for responsive websites and applications.
• Prepared iOS and Android adaptations and delivered production-ready graphics to engineering.
• Ran design reviews and kept visual quality and patterns consistent across projects.
Dec 2014 – Aug 2016 2D Artist, Plarium
Concept art and illustration for game content — characters, locations and objects — plus asset
optimisation for the animation and development pipeline.
SKILLS
Design Product Design, UX/UI Design, User Flows, Wireframing, Prototyping, Design Systems, Component
Libraries, Responsive Design, Dashboards, Admin Panels, Usability
Tools & Process Figma, Developer Handoff, HTML/CSS, Git, Agile, Cross-functional Collaboration, Design Reviews,
Team Leadership
Senior Product Designer — Web & Mobile SaaS
[
PROFILE
Product designer with 10+ years in digital products, focused on SaaS web and mobile interfaces. I turn rough requirements into
user flows, wireframes, clickable prototypes and developer-ready Figma files. Comfortable with data-heavy screens —
dashboards, admin panels, tables, forms, modals and notification flows — and with building reusable components and
design-system elements. Front-end experience (HTML/CSS, Git) means I design within real implementation constraints and work
closely with developers.
WORK EXPERIENCE
Nov 2019 – Present Product Designer, Genesis
Lead end-to-end product design for two complex B2B systems (FinTech loan-management platform
and real-time traffic dashboard).
• Redesigned core dashboards, tables and workflows to reduce time spent reviewing accounts and
system anomalies by ~20%, boosting operator throughput.
• Standardised edge-case and failure states (payment errors, data-feed losses, alerts) into a unified
design system, cutting manual processing errors by ~15% and reducing onboarding/training time
for new users by ~25%.
• Own features from user flows and wireframes through clickable Figma prototypes and
developer-ready specs, collaborating closely with PMs and engineers in an agile process.
Apr 2017 – Dec 2019 UI/UX Designer, Ciklum
Sole designer for an e-commerce web platform and Android app, from early discovery through
release.
• Redesigned the checkout funnel and cart UX (web + Android), reducing friction in guest checkout
and payment selection and increasing successful orders by ~18%.
• Mapped end-to-end customer journeys and built interactive prototypes to validate flows with
stakeholders before development.
• Delivered responsive UI for desktop/mobile, motion details and complete specs/assets to
engineering for smooth handoff.
Feb 2016 – Mar 2017 UI/UX Designer — Team Lead, Sigma Software
Led a team of 3 designers across parallel client projects for enterprise accounts.
• Established unified design-ops workflows and led a scalable design system for key enterprise
clients, cutting design rework and UI defects at developer handoff by ~25% and accelerating
design delivery by ~30%.
• Owned website usability and customer journeys for responsive websites and applications.
• Prepared iOS and Android adaptations and delivered production-ready graphics to engineering.
• Ran design reviews and kept visual quality and patterns consistent across projects.
Dec 2014 – Aug 2016 2D Artist, Plarium
Concept art and illustration for game content — characters, locations and objects — plus asset
optimisation for the animation and development pipeline.
SKILLS
Design Product Design, UX/UI Design, User Flows, Wireframing, Prototyping, Design Systems, Component
Libraries, Responsive Design, Dashboards, Admin Panels, Usability
Tools & Process Figma, Developer Handoff, HTML/CSS, Git, Agile, Cross-functional Collaboration, Design Reviews,
Team Leadership
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