Сервіс пошуку роботи №1 в Україні
Євгеній
Game designer
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. поштуМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/20509648/
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Basanets Evgeniy
Game Design / QA
Kyiv, Ukraine
Email: [відкрити контакти ](див. вище в блоці «контактна інформація») | 📱 [відкрити контакти ](див. вище в блоці «контактна інформація») | Telegram: @baaas1k
PROFILE SUMMARY
QA and game design contributor with hands-on experience testing indie games throughout
development and providing actionable gameplay, balance and UX feedback. Contributed design
concepts that were implemented in released and development builds, with experience in bug
reporting, regression testing, and iterative game design.
CORE SKILLS
Game Design • Systems & Mechanics Analysis • Game Balance • Event Design • Risk/Reward Design •
Playtesting & Iteration • Gameplay QA • Functional Testing • Regression Testing • UI/UX Testing •
Localization Testing • Bug Reporting • Reproduction & Validation • Player Experience Analysis
GAME DESIGN & QA EXPERIENCE
PROJECT 1 PROJECT 2
Die in the Dungeon — Community QA & Repel the Rifts — Community QA &
Game Design Contributor Game Design Contributor
Roguelike | ATICO Tower-defense roguelike | RefinedBearGames
Credited in Die in the Dungeon as a Tester. Credited in-game for game design contributions.
Contributed game design concepts for events, artifacts,
Proposed original event, relic, and curse concepts, including
cursed artifacts, achievements, biome interactions, and
new combat mechanics and character-specific interactions.
run-variety systems.
Performed gameplay, regression, UI/UX, and localization
My game design concepts were implemented, adapted,
testing, including full playthroughs and targeted mechanic
or used as inspiration in development and playtest
checks.
builds.
Reported bugs, softlocks, visual issues, progression problems,
Participated in playtesting and design feedback across
and localization inconsistencies, providing reproduction
development and pre-release builds.
context, screenshots, and video when needed.
Performed gameplay, balance, UI/UX, and functional
Tested new and updated mechanics, challenges, progression
testing, including targeted checks of new mechanics,
systems, and content, including edge cases and interactions
events, rewards, and system interactions.
between systems.
Reported functional issues, crashes, FPS drops, reward
Analyzed game economy, progression, balance, and
validation problems, unclear descriptions, and UI/UX
replayability, providing design feedback and suggestions for
inconsistencies.
improving gameplay systems.
Provided structured gameplay, balance, UX, and
Participated in developer-requested testing and helped
systems feedback, with suggestions aimed at improving
validate fixes and changes across builds.
decision-making, clarity, variety, and replayability.
One of 5 winners in the official board game event-design
Provided feedback through design documentation and
contest (50 participants); Dice Nursery selected for inclusion.
direct developer communication.
Game design contributions, implemented content, gameplay Game design contributions, implemented content,
feedback & QA reports → Portfolio gameplay feedback & QA reports → Portfolio
ATICO recommendation letter RefinedBears recommendation letter
ADDITIONAL PLAYTESTING
Slay the Spire 2 — Playtesting and balance feedback on cards, relics, and events
Dungeon Clawler — Playtesting new builds and upcoming content
Bombanana — Pre-release build playtesting and bug reporting
Game Design / QA
Kyiv, Ukraine
Email: [
PROFILE SUMMARY
QA and game design contributor with hands-on experience testing indie games throughout
development and providing actionable gameplay, balance and UX feedback. Contributed design
concepts that were implemented in released and development builds, with experience in bug
reporting, regression testing, and iterative game design.
CORE SKILLS
Game Design • Systems & Mechanics Analysis • Game Balance • Event Design • Risk/Reward Design •
Playtesting & Iteration • Gameplay QA • Functional Testing • Regression Testing • UI/UX Testing •
Localization Testing • Bug Reporting • Reproduction & Validation • Player Experience Analysis
GAME DESIGN & QA EXPERIENCE
PROJECT 1 PROJECT 2
Die in the Dungeon — Community QA & Repel the Rifts — Community QA &
Game Design Contributor Game Design Contributor
Roguelike | ATICO Tower-defense roguelike | RefinedBearGames
Credited in Die in the Dungeon as a Tester. Credited in-game for game design contributions.
Contributed game design concepts for events, artifacts,
Proposed original event, relic, and curse concepts, including
cursed artifacts, achievements, biome interactions, and
new combat mechanics and character-specific interactions.
run-variety systems.
Performed gameplay, regression, UI/UX, and localization
My game design concepts were implemented, adapted,
testing, including full playthroughs and targeted mechanic
or used as inspiration in development and playtest
checks.
builds.
Reported bugs, softlocks, visual issues, progression problems,
Participated in playtesting and design feedback across
and localization inconsistencies, providing reproduction
development and pre-release builds.
context, screenshots, and video when needed.
Performed gameplay, balance, UI/UX, and functional
Tested new and updated mechanics, challenges, progression
testing, including targeted checks of new mechanics,
systems, and content, including edge cases and interactions
events, rewards, and system interactions.
between systems.
Reported functional issues, crashes, FPS drops, reward
Analyzed game economy, progression, balance, and
validation problems, unclear descriptions, and UI/UX
replayability, providing design feedback and suggestions for
inconsistencies.
improving gameplay systems.
Provided structured gameplay, balance, UX, and
Participated in developer-requested testing and helped
systems feedback, with suggestions aimed at improving
validate fixes and changes across builds.
decision-making, clarity, variety, and replayability.
One of 5 winners in the official board game event-design
Provided feedback through design documentation and
contest (50 participants); Dice Nursery selected for inclusion.
direct developer communication.
Game design contributions, implemented content, gameplay Game design contributions, implemented content,
feedback & QA reports → Portfolio gameplay feedback & QA reports → Portfolio
ATICO recommendation letter RefinedBears recommendation letter
ADDITIONAL PLAYTESTING
Slay the Spire 2 — Playtesting and balance feedback on cards, relics, and events
Dungeon Clawler — Playtesting new builds and upcoming content
Bombanana — Pre-release build playtesting and bug reporting
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