Сервіс пошуку роботи №1 в Україні
Особисті дані приховані
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Unity developer
- Місто проживання:
- Луцьк
- Готовий працювати:
- Дистанційно
Контактна інформація
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Завантажений файл
Версія для швидкого
перегляду
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Mykola Shainiuk
Unity Developer
Contacts Skills
@Portfolio Unity
C#
Discord: nikolya_53875
OOP, SOLID
@Telegram
Git
@Git MonoBehaviour
Prefabs
@Linkedin
ScriptableObject
Coroutines, async
Experience uGUI
Import sprites, Sprite Editor
Unity Developer
Sprite Atlas
Shadow Eagle Studio | 03/2024 - 02/2026
Texture compression
I have experience in developing and optimizing 2D and 3D
Sorting Layers
games, building projects from scratch and bringing them to a
functional state. I have worked both independently and as part Profiler, Frame Debugger
of a team, effectively collaborating with other developers. Draw calls, batching
GC-allocations, object pooling
I have implemented core game systems, including combat
mechanics, AI, user interface, inventory systems, and player Adaptive for different screens
progression. IOS and Android
Addressables
I also have experience with multiplayer development,
including synchronization of game states and network logic. DOTween
Spine
Additionally, I have integrated backend services (SDK) for
progress saving and protection against data manipulation. ChatGPT
Claude code
I focus on performance optimization and building scalable,
maintainable project architectures.
Language
Unity Developer English - A2
QPLAZE | 06/2023 - 09/2023 Ukrainian - fluent
I was part of a game development team where I worked
extensively on existing code, made improvements to game
mechanics, and worked to bring projects to commercial
success.
Unity Developer
Contacts Skills
@Portfolio Unity
C#
Discord: nikolya_53875
OOP, SOLID
@Telegram
Git
@Git MonoBehaviour
Prefabs
ScriptableObject
Coroutines, async
Experience uGUI
Import sprites, Sprite Editor
Unity Developer
Sprite Atlas
Shadow Eagle Studio | 03/2024 - 02/2026
Texture compression
I have experience in developing and optimizing 2D and 3D
Sorting Layers
games, building projects from scratch and bringing them to a
functional state. I have worked both independently and as part Profiler, Frame Debugger
of a team, effectively collaborating with other developers. Draw calls, batching
GC-allocations, object pooling
I have implemented core game systems, including combat
mechanics, AI, user interface, inventory systems, and player Adaptive for different screens
progression. IOS and Android
Addressables
I also have experience with multiplayer development,
including synchronization of game states and network logic. DOTween
Spine
Additionally, I have integrated backend services (SDK) for
progress saving and protection against data manipulation. ChatGPT
Claude code
I focus on performance optimization and building scalable,
maintainable project architectures.
Language
Unity Developer English - A2
QPLAZE | 06/2023 - 09/2023 Ukrainian - fluent
I was part of a game development team where I worked
extensively on existing code, made improvements to game
mechanics, and worked to bring projects to commercial
success.
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