Сервіс пошуку роботи №1 в Україні
Veronika
Technical Artist
- Вік:
- 28 років
- Місто:
- Київ
Контактна інформація
Шукач вказав: ТелефонЕл. поштуМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/20741791/
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Adamova
Veronika
(Technical Artist)
Profile
Technical artist with 4+ years of experience in mobile
game development. The main point in my work is
building efficient pipelines and deliver high-quality
visuals. I`m proactive, always open to learn
something new, with hands-on technical expertise
and creative mindset.
Experience
01 Technical Artist (junior) | Home Games
Ukraine, Kyiv 2021–2022
[відкрити контакти ](див. вище в блоці «контактна інформація»)
Prepared and cutting of graphics for 2D\3D
[відкрити контакти ](див. вище в блоці «контактна інформація»)
animations;
LinkedIn: Adamova Veronika
Prepared and implement art in the game engine;
Portfolio: https://www.behance.net
Completion of graphics bugs and finalize arts;
Assembly of game locations according to the
Skills scenario;
02 Technical Artist (middle) | Voki Games
Adobe package | UI integration | Performance
scene optimization | Content flow 2023–2026
creation\optimization | Unity(basic) & VSO Prepared graphics resources for integration as art
Engine | Git & VCS | Basic level of work with assets into the comany custom game engine VSO
code, animation | Strong commucative skills | (node-based Visual Scripting);
Adaptability | Ability to switching between tasks Prepared game objects and characters for
with effectiveness animation and created animations;
Managing gameplay condition/variable-driven
Education logic into the build for UI features including work
with contexts, signals, subscriptions etc settings,
01 XML/SWL logic, atlas configuration,
Faculty of Law (2015- 2021)
adaptive/responsive UI for various devices;
Master's degree
Optimized new and existing game resources
National Aviation University (now-KAI)
(pipelines, UI, audio, and animation assets,
02 interfaces) while maintaining high-quality visual
UI-UX design (2022)
standards;
Mate Academy
Work with Git workflows (branching, conflict
resolution);
Worked directly with programmers, game
designers, and artists to maximize project
workflow efficiency.
Veronika
(Technical Artist)
Profile
Technical artist with 4+ years of experience in mobile
game development. The main point in my work is
building efficient pipelines and deliver high-quality
visuals. I`m proactive, always open to learn
something new, with hands-on technical expertise
and creative mindset.
Experience
01 Technical Artist (junior) | Home Games
Ukraine, Kyiv 2021–2022
[
Prepared and cutting of graphics for 2D\3D
[
animations;
LinkedIn: Adamova Veronika
Prepared and implement art in the game engine;
Portfolio: https://www.behance.net
Completion of graphics bugs and finalize arts;
Assembly of game locations according to the
Skills scenario;
02 Technical Artist (middle) | Voki Games
Adobe package | UI integration | Performance
scene optimization | Content flow 2023–2026
creation\optimization | Unity(basic) & VSO Prepared graphics resources for integration as art
Engine | Git & VCS | Basic level of work with assets into the comany custom game engine VSO
code, animation | Strong commucative skills | (node-based Visual Scripting);
Adaptability | Ability to switching between tasks Prepared game objects and characters for
with effectiveness animation and created animations;
Managing gameplay condition/variable-driven
Education logic into the build for UI features including work
with contexts, signals, subscriptions etc settings,
01 XML/SWL logic, atlas configuration,
Faculty of Law (2015- 2021)
adaptive/responsive UI for various devices;
Master's degree
Optimized new and existing game resources
National Aviation University (now-KAI)
(pipelines, UI, audio, and animation assets,
02 interfaces) while maintaining high-quality visual
UI-UX design (2022)
standards;
Mate Academy
Work with Git workflows (branching, conflict
resolution);
Worked directly with programmers, game
designers, and artists to maximize project
workflow efficiency.
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