Сервіс пошуку роботи №1 в Україні
Олексій
3D artist
- Вік:
- 29 років
- Місто проживання:
- Рівне
- Готовий працювати:
- Київ
Контактна інформація
Шукач вказав: ТелефонЕл. поштуМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/20776378/
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ALEX SOBOLEV
Oleksii Soboliev
3D Prop Artist / 3D Generalist — Blender, Unity
Spain · open to relocation • [відкрити контакти ](див. вище в блоці «контактна інформація») • t.me/AlexSunshine • artstation.com/alexsobolev •
assetstore.unity.com/publishers/133370
SUMMARY
3D artist specialising in game-ready props and modular kits for Unity. Since February 2026 I have released four commercial
asset packages on the Unity Asset Store — 640+ prefabs, with three more in review. I run the full pipeline solo, from
blockout to engine integration.
SKILLS
3D & Texturing — Blender (confident): hard-surface and modular modelling, clean topology, UV unwrapping and packing,
high-to-low baking · Substance 3D Painter · PBR workflow · trim sheets and texture atlases
Engines — Unity (confident): prefabs, materials, URP, lighting, baked lightmaps, collisions, shaders, scene assembly ·
Unreal Engine (basic): asset import, materials, blueprints
Technical — performance budgets, texel density, LODs, draw call and material reduction, vertex colour as a data channel:
material blending masks, shader parameters, wind response on vegetation
Other — ScriptableObject-driven data, tool setup in Unity, illustrated user guides
EXPERIENCE
3D Artist — Unity Asset Store Publisher (self-employed)
February 2026 – Present · Remote
Selected Asset Store packs
Modular Medieval Tavern — interior kit: 231 unique meshes, ~260,000 tris, 7 texture sets driven by 5 materials, texel
density ~2,000 px/m at 4K. Surface variation through vertex colour blending instead of additional texture sets. Wall
variants work as both interior and façade.
Medieval City Constructor — exterior kit: 181 meshes, ~200,000 tris, 7 atlas-based texture sets, texel density
~1,000 px/m — deliberately lower than interior work, as modules read at distance.
Engine-side setup for every pack: prefab hierarchies, materials, collision meshes, lightmap UVs, baked demo scenes,
custom shaders.
Selected portfolio work
Post-Apocalyptic Field Radio — hero prop: ~9,000 tris, 2×4K texture sets, texel density ~3,800 px/m. Mechanical parts
separated and rig-ready. Textured in Substance 3D Painter.
Medieval Rowing Boat — ~4,300 tris, 1 texture set, a single material in Unity. Wear and moss driven by vertex colour in
the shader, with no additional maps. Textured in Blender.
Roles outside the games industry
2017 – 2026 · Administration, analytics
EDUCATION
3D Artist — Props Modeller · InGame 3D Modeling School (Blender + Unity), 2025–2026
LANGUAGES
English — professional written · Russian — native · Ukrainian — native
Oleksii Soboliev
3D Prop Artist / 3D Generalist — Blender, Unity
Spain · open to relocation • [
assetstore.unity.com/publishers/133370
SUMMARY
3D artist specialising in game-ready props and modular kits for Unity. Since February 2026 I have released four commercial
asset packages on the Unity Asset Store — 640+ prefabs, with three more in review. I run the full pipeline solo, from
blockout to engine integration.
SKILLS
3D & Texturing — Blender (confident): hard-surface and modular modelling, clean topology, UV unwrapping and packing,
high-to-low baking · Substance 3D Painter · PBR workflow · trim sheets and texture atlases
Engines — Unity (confident): prefabs, materials, URP, lighting, baked lightmaps, collisions, shaders, scene assembly ·
Unreal Engine (basic): asset import, materials, blueprints
Technical — performance budgets, texel density, LODs, draw call and material reduction, vertex colour as a data channel:
material blending masks, shader parameters, wind response on vegetation
Other — ScriptableObject-driven data, tool setup in Unity, illustrated user guides
EXPERIENCE
3D Artist — Unity Asset Store Publisher (self-employed)
February 2026 – Present · Remote
Selected Asset Store packs
Modular Medieval Tavern — interior kit: 231 unique meshes, ~260,000 tris, 7 texture sets driven by 5 materials, texel
density ~2,000 px/m at 4K. Surface variation through vertex colour blending instead of additional texture sets. Wall
variants work as both interior and façade.
Medieval City Constructor — exterior kit: 181 meshes, ~200,000 tris, 7 atlas-based texture sets, texel density
~1,000 px/m — deliberately lower than interior work, as modules read at distance.
Engine-side setup for every pack: prefab hierarchies, materials, collision meshes, lightmap UVs, baked demo scenes,
custom shaders.
Selected portfolio work
Post-Apocalyptic Field Radio — hero prop: ~9,000 tris, 2×4K texture sets, texel density ~3,800 px/m. Mechanical parts
separated and rig-ready. Textured in Substance 3D Painter.
Medieval Rowing Boat — ~4,300 tris, 1 texture set, a single material in Unity. Wear and moss driven by vertex colour in
the shader, with no additional maps. Textured in Blender.
Roles outside the games industry
2017 – 2026 · Administration, analytics
EDUCATION
3D Artist — Props Modeller · InGame 3D Modeling School (Blender + Unity), 2025–2026
LANGUAGES
English — professional written · Russian — native · Ukrainian — native
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