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Максим

Junior game developer

Вік:
20 років
Місто проживання:
Ужгород
Готовий працювати:
Дистанційно, Ужгород

Контактна інформація

Шукач вказав: ТелефонМесенджер

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MAKSYM BELEKANYCH
JUNIOR GAME DEVELOPER
Unity | C# | Gameplay | Automated Testing
Uzhhorod, Ukraine | [відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація») | manykywi.itch.io | [відкрити контакти](див. вище в блоці «контактна інформація») |
t.me/Manykywi

PROFESSIONAL SUMMARY
Unity and C# developer who has taken two solo games from design to release on itch.io: a 2D survival-strategy and a
first-person PS1-style horror. Design the architecture, gameplay systems, cutscenes, UI and lighting, and cover the games
with automated tests: end-to-end tests of a WebGL build and 84 PlayMode tests that play every stage from start to finish.
Back this with professional software engineering experience: specification, architecture, version control, CI and testing on
business systems used daily by about 100 people. Use AI tools under my close supervision: I set the tasks, review the results
and verify them with tests.

SKILLS
Game Development Testing & Quality Tools
Unity 6 (URP), C#, Input System, UI, Unity Test Framework (PlayMode tests), Git, Git LFS, Unity editor scripting,
animation and procedural IK, cutscenes, pytest, Playwright (WebGL), Aseprite, Photoshop, Blender
PS1-style rendering, lighting, spatial 3D performance benchmarking
audio
Programming Engineering Other
C#, Python, TypeScript, SQL Architecture design, OOP, game design System administration, 1C, KeyCRM
documents, Docker, GitHub Actions (CI),
PostgreSQL

GAME PROJECTS
BETTER BE ALONE | Solo Indie Horror 2026
• Author of the idea, game designer and producer of a first-person PS1-style horror: story, setting and all stages.
Developed with an AI assistant under my close supervision: I set the tasks, reviewed every stage and fixed the results.
• Built six stages (room, parking lot, bus stop, courtyard, shop, road back), a finale and a main menu.
• Implemented first-person controls and item interaction, cutscenes and jump scares, dialogue with choices, animated
characters with procedural IK for hands and fingers, and step-by-step event sequencing.
• Created the PS1 look (low resolution, limited palette, dithering), lighting as a gameplay tool and spatial 3D audio. Used
only free CC0 assets, processed audio in Python and checked licences.
• Assembled scenes with Unity editor scripts instead of by hand; used Git and Git LFS.
• Wrote 84 PlayMode tests (Unity Test Framework) covering the gameplay of all six stages, cutscenes, UI, settings and
scene transitions. The tests emulate the player's keyboard input through the Input System, play the levels from start to
finish and run in headless Unity batch mode with audio off.
• Built a separate performance benchmark (frame times per location) and used it to optimize rendering. Available on
itch.io (manykywi.itch.io/better-been-alone).
Tech: Unity 6 (URP), C#, Python, PlayMode tests (Unity Test Framework)
FIRE THE LIGHTS | Solo Game Developer 2026
• Solo-developed a 2D survival-strategy in Unity and C# from my own game design documents. Developed with an AI
assistant under my close supervision: I set the tasks, reviewed and verified the results.
• Designed the game architecture (ResourceNode, Campfire, SpiritController, GameManager), the core loop of gathering
resources and keeping the campfire alive, and control of several game characters.
• Wrote end-to-end tests (pytest + Playwright) for the WebGL build: the build boots in a real browser, and the tests
confirm that sound actually plays by hooking the browser's Web Audio.
• Released a public demo on itch.io (manykywi.itch.io/fire-the-lights), from mechanics to page design and assets.
Tech: Unity, C#, Python (pytest, Playwright), Aseprite, Photoshop, Blender

PROFESSIONAL EXPERIENCE
JUNIOR SYSTEM ADMINISTRATOR 2026 - Present
Moni LLC (cosmetics and medical products manufacturer) | Uzhhorod, Ukraine
• Developed the company's internal software end to end: a CRM-like system with 2,000+ automated tests, and a
warehouse module for an MES with a tablet scanner interface, CI and deployment (TypeScript, Node.js, React,
PostgreSQL).
• Wrote technical specifications, designed architectures and databases, and worked with other departments to turn their
requirements into working features.
• Administer servers, the network, mail, 1C and KeyCRM and handle employee support requests of any complexity for
about 100 employees.

EDUCATION
Uzhhorod National University 2023 - 2027
Bachelor, Software Engineering (4th year)
Small Computer Academy "STEP" 2018 - 2021
Python (OOP), Unity, Arduino, HTML/CSS, Adobe Photoshop and Illustrator, robotics

LANGUAGES
English: B2 | German: A2 | Ukrainian: native

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