Сервіс пошуку роботи №1 в Україні
Особисті дані приховані
Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/20827516/
Unity developer
- Місто проживання:
- Луцьк
- Готовий працювати:
- Дистанційно
Контактна інформація
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
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Ivan Velbyk
UNITY DEVELOPER | VR / XR | MULTIPLAYER
Ukraine · [відкрити контакти ](див. вище в блоці «контактна інформація») · [відкрити контакти ](див. вище в блоці «контактна інформація»)
[відкрити контакти ](див. вище в блоці «контактна інформація») · github.com/IvanHendrix
Unity Developer with 8+ years of commercial experience across VR/AR, mobile apps, and games. I
have built apps for Meta Quest and HoloLens 2, worked on multiplayer gameplay with Photon
Fusion and Mirror, and developed Unity systems used inside mobile products. My main focus is
gameplay, XR interactions, and the systems behind them.
TECHNICAL SKILLS
Unity / C# Unity 6, Unity 2022 LTS, C#, SOLID, Zenject, event-driven systems, async/await,
Addressables
XR Meta Quest, HoloLens 2, OpenXR, XR Interaction Toolkit, MRTK, Vuforia, spatial anchors
Multiplayer Photon Fusion, Mirror, WebSockets, gameplay state and synchronization
Other Android / iOS, Unity as a Library, REST / JWT, Unity Profiler, Git, ADB, CI
PROFESSIONAL EXPERIENCE
Avyverse | Unity Developer Feb 2026 - Present
• Developed the Unity 6 avatar runtime used inside a React Native / Expo mobile app on Android
and iOS via Unity as a Library.
• Worked on avatar presentation, expressions and facial animation, as well as runtime setup and
character customization.
• Built the wardrobe system with outfit slots, character fitting, and runtime asset binding.
• Implemented Unity-to-mobile communication with JSON commands and events, including
initialization and app lifecycle handling.
• Built Addressables-based remote asset delivery with versioned releases, validation and rollback /
fallback handling.
Codefather (BG-Games) | Unity Developer Sep 2025 - Feb 2026
• Developed gameplay systems for an existing Photon Fusion multiplayer turn-based strategy:
territory/cell occupation, bonuses, logistics rules and game-state updates.
• Built bot decision-making with utility scoring and GOAP planning, including goal selection and
replanning when the game state changed.
• Moved heavy bot calculations to asynchronous tasks to reduce delays during turns and built an
in-game console to inspect bot goals and decisions.
PROFESSIONAL EXPERIENCE (CONTINUED)
Cyborgs.Pro | Unity Developer Jul 2025 - Sep 2025
• Developed features for a cross-platform social AR/VR application with shared avatar interactions
on mobile and VR devices.
• Worked with the existing Mirror multiplayer implementation and WebSocket messaging,
resolving synchronization and stability issues.
• Refactored interaction logic into event-driven services and adapted features for VR controllers,
gamepad and touch input.
SOLVITS SOLUTIONS | Unity Developer Feb 2025 - May 2025
• Developed a Meta Quest VR biofeedback app built around live heart-rate and GSR/EDA sensor
readings.
• Integrated Bluetooth and wired biometric sensors, handled incoming data and displayed live
values and charts inside VR.
• Created guided breathing sessions and environmental feedback, including smooth changes to the
VR scene based on biometric input.
• Connected the app to a REST backend with JWT authentication and prepared private Quest test
builds through Meta Release Channels.
Spiral Technology | Unity Developer Dec 2018 - Feb 2025
• Developed HoloLens 2 AR/MR applications for engineering demonstrations and industrial
training, including interactive step-by-step workflows.
• Integrated Vuforia object and image tracking to recognize equipment and place 3D content over
real objects.
• Built spatial alignment using local / Azure Spatial Anchors and QR-based placement to keep
virtual content correctly positioned.
• Created MRTK hand and gesture interactions, spatial controls and step-by-step interfaces for
working with 3D models in mixed reality.
BYV Games | Unity Developer Dec 2017 - Nov 2018
• Worked on a released 2D mobile game, implementing ragdoll combat, physics-based destruction
and damage systems for characters and vehicles.
• Built player upgrades, progression and shop UI, and helped with gameplay balancing and mobile
performance.
EDUCATION & LANGUAGES
Master's Degree in Telecommunications and IT · Odesa National University of Intellectual
Technologies and Communications (2016)
Ukrainian — native · English — B1 · Russian
UNITY DEVELOPER | VR / XR | MULTIPLAYER
Ukraine · [
[
Unity Developer with 8+ years of commercial experience across VR/AR, mobile apps, and games. I
have built apps for Meta Quest and HoloLens 2, worked on multiplayer gameplay with Photon
Fusion and Mirror, and developed Unity systems used inside mobile products. My main focus is
gameplay, XR interactions, and the systems behind them.
TECHNICAL SKILLS
Unity / C# Unity 6, Unity 2022 LTS, C#, SOLID, Zenject, event-driven systems, async/await,
Addressables
XR Meta Quest, HoloLens 2, OpenXR, XR Interaction Toolkit, MRTK, Vuforia, spatial anchors
Multiplayer Photon Fusion, Mirror, WebSockets, gameplay state and synchronization
Other Android / iOS, Unity as a Library, REST / JWT, Unity Profiler, Git, ADB, CI
PROFESSIONAL EXPERIENCE
Avyverse | Unity Developer Feb 2026 - Present
• Developed the Unity 6 avatar runtime used inside a React Native / Expo mobile app on Android
and iOS via Unity as a Library.
• Worked on avatar presentation, expressions and facial animation, as well as runtime setup and
character customization.
• Built the wardrobe system with outfit slots, character fitting, and runtime asset binding.
• Implemented Unity-to-mobile communication with JSON commands and events, including
initialization and app lifecycle handling.
• Built Addressables-based remote asset delivery with versioned releases, validation and rollback /
fallback handling.
Codefather (BG-Games) | Unity Developer Sep 2025 - Feb 2026
• Developed gameplay systems for an existing Photon Fusion multiplayer turn-based strategy:
territory/cell occupation, bonuses, logistics rules and game-state updates.
• Built bot decision-making with utility scoring and GOAP planning, including goal selection and
replanning when the game state changed.
• Moved heavy bot calculations to asynchronous tasks to reduce delays during turns and built an
in-game console to inspect bot goals and decisions.
PROFESSIONAL EXPERIENCE (CONTINUED)
Cyborgs.Pro | Unity Developer Jul 2025 - Sep 2025
• Developed features for a cross-platform social AR/VR application with shared avatar interactions
on mobile and VR devices.
• Worked with the existing Mirror multiplayer implementation and WebSocket messaging,
resolving synchronization and stability issues.
• Refactored interaction logic into event-driven services and adapted features for VR controllers,
gamepad and touch input.
SOLVITS SOLUTIONS | Unity Developer Feb 2025 - May 2025
• Developed a Meta Quest VR biofeedback app built around live heart-rate and GSR/EDA sensor
readings.
• Integrated Bluetooth and wired biometric sensors, handled incoming data and displayed live
values and charts inside VR.
• Created guided breathing sessions and environmental feedback, including smooth changes to the
VR scene based on biometric input.
• Connected the app to a REST backend with JWT authentication and prepared private Quest test
builds through Meta Release Channels.
Spiral Technology | Unity Developer Dec 2018 - Feb 2025
• Developed HoloLens 2 AR/MR applications for engineering demonstrations and industrial
training, including interactive step-by-step workflows.
• Integrated Vuforia object and image tracking to recognize equipment and place 3D content over
real objects.
• Built spatial alignment using local / Azure Spatial Anchors and QR-based placement to keep
virtual content correctly positioned.
• Created MRTK hand and gesture interactions, spatial controls and step-by-step interfaces for
working with 3D models in mixed reality.
BYV Games | Unity Developer Dec 2017 - Nov 2018
• Worked on a released 2D mobile game, implementing ragdoll combat, physics-based destruction
and damage systems for characters and vehicles.
• Built player upgrades, progression and shop UI, and helped with gameplay balancing and mobile
performance.
EDUCATION & LANGUAGES
Master's Degree in Telecommunications and IT · Odesa National University of Intellectual
Technologies and Communications (2016)
Ukrainian — native · English — B1 · Russian
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