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RUSLAN SHAPOLOV
2D Game Artist | Slot Game Generalist | Concept Artist

Location: Ukraine | Open to Remote Opportunities
Portfolio: https://shapol.artstation.com
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PROFESSIONAL SUMMARY
2D Game Artist and Slot Game Generalist with over 5 years of commercial game
development experience and contributions to 20+ commercial game projects. Specialised in
full-cycle visual development for slot games, from original concept creation and visual
direction to polished, production-ready artwork.

Experienced in independently developing comprehensive game art packages, including
characters, environments, game symbols, UI elements, icons, logos, promotional artwork,
and assets prepared for animation. Capable of taking ownership of the creative process,
from initial ideation and storyline development to final artwork.

Highly versatile artist with the ability to adapt to diverse artistic styles and develop distinctive
visual identities tailored to each project's concept and requirements. Combines a strong
traditional art foundation with digital painting, 3D modelling, and generative AI tools to
support an efficient creative workflow.

Holds a Master's degree in Book Graphics and Illustration, graduating with honours.
Recognised for originality, creative thinking, productivity, and the ability to deliver high-quality
artwork within production deadlines.

PROFESSIONAL EXPERIENCE
2D Game Artist / Slot Game Generalist

Bambuk Studio & Spribe | Joint Project
April 2021 – October 2026

Key Responsibilities

● Independently developed the visual content of slot games, from initial concepts to
production-ready graphical assets.
● Generated original game ideas and developed themes, storylines, and artistic
concepts.
● Proposed gameplay mechanics and contributed creative ideas during early-stage
game development.
● Established distinctive visual styles tailored to each game's concept and
requirements.
● Worked across projects with diverse themes, artistic styles, and production
specifications.
● Created characters, environments, game symbols, props, objects, icons, and UI
artwork.
● Designed game logos, promotional posters, decorative typography, and custom
lettering.
● Created visual assets for game interfaces, including buttons, pop-ups, win screens,
rewards, and bonus features.
● Produced final 2D renders and prepared layered graphical assets for Spine
animation.
● Contributed ideas and suggestions for animation and visual presentation.
● Applied 3D modelling skills to the creation of selected game assets.
● Incorporated generative AI tools into the creative workflow starting in 2024.
● Shared professional knowledge with colleagues and supported the coordination of
artistic tasks.

Key Achievements

● Contributed to more than 20 commercial game projects, including commercially
released slot games.
● Independently handled a broad range of artistic tasks, from initial ideation and visual
development to finished game artwork.
● Developed original concepts, themes, storylines, and distinctive visual identities.
● Demonstrated strong artistic versatility and the ability to adapt to different visual
directions.
● Completed a typical slot game art production cycle in approximately four weeks,
depending on project complexity and scope.

Commercial game assets are subject to confidentiality obligations.

letter of recommendation from studio director

ADDITIONAL GAME DEVELOPMENT EXPERIENCE
Freelance Concept Artist | Indie Mobile Games

2024

Contributed to the artistic development of indie mobile games in the runner genre.

● Developed visual styles for game worlds.
● Created environment and location concept art.
● Designed characters.
● Developed concepts for traps, obstacles, and interactive objects.

ADDITIONAL PROFESSIONAL EXPERIENCE
Designer / Concept Artist

Kharkiv City Zoo
June 2020 – November 2020 | Kharkiv, Ukraine

● Developed architectural and landscape design concepts for animal enclosures.
● Worked on design concepts for wolf, elephant, and hippopotamus enclosures.
● Contributed to the visual planning and artistic development of zoo environments.

Junior Illustrator / 3D Artist

Freelance
January 2019 – March 2021 | Kharkiv and Kyiv, Ukraine

● Created 3D models and textures for various assets and characters.
● Produced 2D renders of game assets and other visual elements.
● Developed concept art for characters, objects, and other project assets.
● Collaborated on freelance projects involving both 2D illustration and 3D production.

Art Teacher | Painting, Drawing & Graphics

Repin Children's Art School
September 2018 – June 2020 | Kharkiv, Ukraine

● Taught painting, drawing, and graphic arts.
● Guided students in developing artistic skills, visual thinking, and creative techniques.

PROFESSIONAL SKILLS
Game Art & Concept Development

● 2D Game Art
● Slot Game Art
● Mobile Game Art
● Concept Art
● Character Design
● Environment Design
● Props Design
● Game Symbol Design
● Casual Game Art
● Stylized Art
● Visual Development
● Game UI Art

UI & Game Asset Production

● Slot Game UI
● Icon and Button Design
● Pop-ups, Win Screens, Rewards, and Bonus Features
● Game Logos and Promotional Artwork
● Digital Painting
● 2D Rendering
● Layered Asset Preparation
● Asset Preparation for Spine Animation
● Visual Storytelling

Creative & Production Skills

● Creative Concept Development
● Art Style Development and Adaptation
● Artistic Versatility
● Gameplay Concept Contributions
● Full-Cycle Game Art Production
● 3D Modelling for Game Art
● Generative AI-Assisted Workflows
● Art Direction Support

Additional Skills

● Logo Design
● Typography and Custom Lettering
● Poster Design
● Illustration
● Composition
● Colour Theory

SOFTWARE & TOOLS
● 2D Art: Adobe Photoshop
● 3D Software: Blender, ZBrush, Autodesk Maya
● Animation Pipeline: Spine asset preparation
● Generative AI Tools: Leonardo AI, DALL·E

EDUCATION
Kharkiv State Academy of Design and Arts

Master's Degree in Book Graphics and Illustration
Graduated with Honours

Thesis Project: An original illustrated edition of The Silmarillion by J. R. R. Tolkien.

Collegium Leonardo da Vinci, Poland

International Exchange Student | 2017

Participated in a one-year international student exchange programme.

ADDITIONAL EDUCATION & TRAINING
Autodesk Maya & Animation

2017–2019

Training in:

● 3D Modelling
● Digital Sculpting
● Concept Art
● 3D Animation

INTERNATIONAL EXPERIENCE
International Student Cultural Exchange | United States

2016

Participated in an international student cultural exchange programme in the United States.

ARTISTIC ACHIEVEMENTS
● Created several illustrated books.
● Participated in international and national art exhibitions.
● Published original artwork and an interview on the international platform Silmarillion
Writers' Guild.
● Publication: https://www.silmarillionwritersguild.org/node/7110
● Experience in landscape sculpture, artistic installations, and spatial design.

LANGUAGES
● Ukrainian: Native
● Russian: Native
● English: B2 (Upper-Intermediate)

CAREER OBJECTIVE
Seeking a remote position as a 2D Game Artist, Slot Game Generalist, or Concept Artist,
focusing on creative development, visual design, concept art, and full-cycle game art
production.

Experienced in taking ownership of artistic tasks and contributing to creative collaboration.
Although I have some experience with leadership responsibilities, my primary professional
interest lies in hands-on art production, concept development, and creating distinctive,
high-quality game visuals.

JOB PREFERENCES
Target Positions: 2D Game Artist | Slot Game Generalist | Concept Artist
Work Format: Remote
Salary Expectations: From €2,000 per month, negotiable depending on responsibilities,
project scope, and terms of cooperation.

Currently managing relocation arrangements while remaining open to suitable professional
opportunities.

Ruslan Shapolov

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