Сайт пошуку роботи №1 в Україні
Резюме від 8 грудня 2022Файл
Dmytro
Game developer (Unreal Engine, C++)
- Вік:
- 25 років
- Місто проживання:
- Дніпро
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав телефон.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці www.work.ua/resumes/9174010/
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Dmitriy Gonchar
Date of Birth:02.11.1997
Phone number: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Linkedin(short link): bit.ly/3unxEV9
E-mail: [відкрити контакти ](див. вище в блоці «контактна інформація»)
Dnipro
Summary of Qualifications Windows applications development. Computer game development.
Mobile games development. Porting games. Unreal Engine
development.
Basic understanding of cryptography. Multithread programming.
Understanding of the system memory architecture, OOP, cross-
platform development, serialization, client-server architecture, TDD,
TCP/IP & UDP
Technical Environment Operation systems: Windows, Linux, Android, IOS.
Programming languages: С++(11,14,17 standarts), Python(basic),
JS(basic), Lua(basic).
Technologies: Unreal Engine, Playrix Engine(VSO), STL, Windows API,
OpenSSL, Qt framework, SQLITE, MySql, Cross-platform development,
unit testing, protobuf, JSON
IDE: Visual Studio, Visual Studio Code, QT Creator,CLiion, Rider.
Debuggers: VS, QT Creator, Rider.
Researching tools: CFF Explorer, Process Explorer, HEX Editors
Other instruments: Jira, Mondey, Asana, git, Bitbucket, GitHub,
GitLab, SourceTree, Plastic SRM.
Experience Project: Crypting and decrypting
Role: developer
• Create decrypting brute force algorithm based on OpenSSL
• Creating file with assumable passwords
• Cracking 4-digit password
• Adding multithreading
https://github.com/DimaGonchar/Brute-Force
COMMERCICAL EXPERIENCE(1,3 SoftRequest(01.10.2021-14.12.2021)
years) Role: Intern c++ developer
Project: PokerCasta
Tasks: Bug fixes in the graphical interface(mobile, desktop)
implementation of application localization. Fixing bug of the server
side of the application.
Pushka Studios(14.12.2021-01.10.2022)
Role: Unreal Engine(c++) developer
Project: Phantom Abyss
Tasks: Bug fixing. Porting project to the Xbox platform. Performance
optimization. Working with blueprints and c++. Client - server
interaction; UI optimization. Blueprints optimization.
Project: Current project under NDA (The game has yet to be released
on consoles)
Tasks: Bug fixing. Porting project to the PS4-PS5 platforms.
Performance optimization. Engine optimization. Animations
optimization. Blueprints optimization.
Voki Games(01.10.2022-09.12.2022)
Role: c++ developer
Project: Current project under NDA
Tasks: Development of hyper-casual games for mobile platforms.
Working with internal Playrix engine – VSO. Bug fixing. Transfer of
various features and mechanics from other studio projects to the
current one.Project preparation for tech launch and soft launch. Work
with lua scripts, prefabs, xml.
Additional Info Highly motivated, inquisitive. Thirsty to gaining new experience and
using knowledge.
My gitHub profile https://github.com/DimaGonchar
Level of English: pre-intermediate
Education
System programming course at Code Base Academy
Date of Birth:02.11.1997
Phone number: [
Linkedin(short link): bit.ly/3unxEV9
E-mail: [
Dnipro
Summary of Qualifications Windows applications development. Computer game development.
Mobile games development. Porting games. Unreal Engine
development.
Basic understanding of cryptography. Multithread programming.
Understanding of the system memory architecture, OOP, cross-
platform development, serialization, client-server architecture, TDD,
TCP/IP & UDP
Technical Environment Operation systems: Windows, Linux, Android, IOS.
Programming languages: С++(11,14,17 standarts), Python(basic),
JS(basic), Lua(basic).
Technologies: Unreal Engine, Playrix Engine(VSO), STL, Windows API,
OpenSSL, Qt framework, SQLITE, MySql, Cross-platform development,
unit testing, protobuf, JSON
IDE: Visual Studio, Visual Studio Code, QT Creator,CLiion, Rider.
Debuggers: VS, QT Creator, Rider.
Researching tools: CFF Explorer, Process Explorer, HEX Editors
Other instruments: Jira, Mondey, Asana, git, Bitbucket, GitHub,
GitLab, SourceTree, Plastic SRM.
Experience Project: Crypting and decrypting
Role: developer
• Create decrypting brute force algorithm based on OpenSSL
• Creating file with assumable passwords
• Cracking 4-digit password
• Adding multithreading
https://github.com/DimaGonchar/Brute-Force
COMMERCICAL EXPERIENCE(1,3 SoftRequest(01.10.2021-14.12.2021)
years) Role: Intern c++ developer
Project: PokerCasta
Tasks: Bug fixes in the graphical interface(mobile, desktop)
implementation of application localization. Fixing bug of the server
side of the application.
Pushka Studios(14.12.2021-01.10.2022)
Role: Unreal Engine(c++) developer
Project: Phantom Abyss
Tasks: Bug fixing. Porting project to the Xbox platform. Performance
optimization. Working with blueprints and c++. Client - server
interaction; UI optimization. Blueprints optimization.
Project: Current project under NDA (The game has yet to be released
on consoles)
Tasks: Bug fixing. Porting project to the PS4-PS5 platforms.
Performance optimization. Engine optimization. Animations
optimization. Blueprints optimization.
Voki Games(01.10.2022-09.12.2022)
Role: c++ developer
Project: Current project under NDA
Tasks: Development of hyper-casual games for mobile platforms.
Working with internal Playrix engine – VSO. Bug fixing. Transfer of
various features and mechanics from other studio projects to the
current one.Project preparation for tech launch and soft launch. Work
with lua scripts, prefabs, xml.
Additional Info Highly motivated, inquisitive. Thirsty to gaining new experience and
using knowledge.
My gitHub profile https://github.com/DimaGonchar
Level of English: pre-intermediate
Education
System programming course at Code Base Academy