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3D artist

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37 років
Місто проживання:
Харків
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Дистанційно

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Full Name: Pavliuk Igor
Headline: Character Artist/ Environment Artist/ Hard Surface Artist/Game Creator
Contacts
Email Address: [відкрити контакти](див. вище в блоці «контактна інформація»)
Portfolio link [відкрити контакти](див. вище в блоці «контактна інформація»)
Address 11 Rybalko str., apt.22, Kharkov, 61082, Ukraine
Phone [відкрити контакти](див. вище в блоці «контактна інформація»)
Summary

I'm big fan of CG, 3d-moddeling and game creation. My specialization is modelling and animating characters and hard-surface objects, creation locations and objects for level design and some scripting in UE4. From 2005 I used different 3D-soft just for fun. As a professional 3d-modeller and game creator I working from 2011 till now (mostly in outsource/outstaff) in different companies. Generally, I worked under the mobile and PC games, but I have experience in creation models for movies (in my case this was short presentation and advertising movies)

Skills

Modelling, Sculpting, UV-unwrapping, texturing, shading, rigging, skinning, animation, lighting, compositing, VFX, Scripting, etc.

Main Used Software

3D modelling&animation software: Blender, 3dsMax, Maya, Houdini, Cinema4D, Xnormal, CrazyBump, UVLayout, DazStudio, Cascadeur, Marvelous Designer, SpeedTree, MetaHuman, DazStudio, Character Creator, Modo, Mixamo, TreeIt, PlantFactory

Game Engine’s: Unreal Engine 4, Unreal Engine 5, Unity

Software for sculpting: zBrush, Sculptris, 3dCoat

Software for texturing: Substance Painter, Substance Sampler, Substance Designer, Marmoset Toolbag, Quixel Mixer, Quixel Bridge

Graphic editors: Photoshop, Gimp, Krita, Adobe Illustrator

Compositing software: Adobe After Effects, Adobe Premier

CAD:AutoCad, Revit, Fusion360, SolidWorks, FreeCad

Programming Languadges: C#/C++

Experience

Full Time Work:

Headline: 3D Modeller
Company and dates: Smow Berlin2/2011-10/2013
Project: create furniture renders for online store

Creation and texturing of furniture renderings based on concepts.

Headline: Environment & VFX Artist
Company and dates: PLAYZONE9/2011-4/2012
Project: mobile game “Conflict Orion”
Working in cooperation with Level Designer of the company. Create early concept arts at start of game development. Create environment of space and planets, interactive space objects and some special effects (basically different blasts and explosions).

Headline: Character Artist
Company and dates: Rally Game’s5/2012-12/2012
Project: mobile game “Top Bot”
By using concept arts like references create 3D models of protagonist and its modifications for presentations to developers working group. It was necessary for approval using design of this models in game. Working with 2D artists of the company when they create when two-dimensional copy of the character.

Headline: Environment Artist
Company and dates: Kerosene Game’s6/2012-6/2013
Project: mobile game “Blade Slinger”
Create level environment, game assets for level design and early concepts of the levels. Worked over all types of game levels: underground, terranes, mountain etc.

Headline: Character Artist & Animator
Company and dates: G-PLUS- Game’s8/2013-10/2014
Project: different games (on PC or gaming consoles) based on Unity&UE4
Create characters for games sometimes with materials and animations, sometimes without. Create game assets for this characters (basically different equipment, clothes and weapons) and for interactive game objects.

Headline: Animator
Company and dates: Alive Animation Studio10/2014-9/2016
Project: creation of short ADS videos
Rigging and character animation to create commercials for various products

Headline: ArchViz & VR - Artist
Company and dates: 3D Tour6/2014-9/2018
Project: creation interiors in VR
Creation of individual interior projects based on the design document of apartments in buildings under construction. Final projects are represented as UE4 VR projects. Works under modelling, texturing and scene polycaunt optimization.

Headline: 3D Animator
Company and dates: Trinity Interactive Studios Limited11/2017-01/2019
Project: Call of mini game sieres
Creating animations for game characters: animation, rigging and animation cycles.

Headline: Tutor in 3D-modelling and Game creation
Company and dates: Geek School1/2019-1/2020
Project: create my own 3D-modelling and Game Creation courses for children
During long time I want not only developing games and create 3D-models, but teach somebody what I learned myself over the years of my work. I developed two courses for children’s and try it on practice. Now I work in two different schools and very happy with using of my own stuff.

Headline: 3D Generalist
Company and dates: Synergy Scientific Park9/2019-01/2025
Project: Anatomic Atlases and other education software
Creation anatomically based 3d-models

Headline: Engineer/3D-visualizer
Company and dates: Simon Kuznets Kharkiv National University of Economics9/2019-7/2021
Project: 3-D scanning and modelling
Work as an engineer at the training laboratory FabLab, a specialist in three-dimensional visualization and scanning.

Headline: Tutor in IT-courses
Company and dates: School of Change9/2019-1/2021
Project: Creation of general IT-courses for students of grades 6-8
Development and teaching courses for introduction students of 6-8 grades to the IT industry

Headline: Tutor in IT-courses
Company and dates: IT STEP University9/2021-7/2023
Project: Development of Animation & Visualization courses
Development and delivery of a course of lectures and practices on modeling, animation, design, prototyping and VFX

Headline: 3D Artist
Company and dates: SNK Corporation1/2025-6/2026
Project: Metal Slug game sires
Modelling and animation game characters, create NPR shaders, texturing

Short Time Work:

Headline: Tutor in 3D-modelling and Game creation (Summer Boiko Camp)
Company and dates: Geek School& Boiko School6/2019-8/2019
Project: create short 3D-modelling and Game Creation courses for children
Create two-week intensive courses for absolute beginners in IT.

Headline: Tutor in Game creation
Company and dates: Hillel IT School9/2019-2/2020
Project: UE4 Master Classes
Creation of a series of programming master classes in Unreal Engine 4

Headline: Tutor in 3D-modelling
Company and dates: CleverChanceSchool2/2020-6/2020
Project: 3D-modelling Master Classes
Creation of a series of programming master classes in 3D-Art and modelling

Headline: 3D Artist
Company and dates: BuildBytes8/2021-8/2021
Project: 3D-modelling Master Classes
Retopolgy of the Greece archeology monuments, after their 3D scaning for VR-excursions and 3D copyes creation

Education

Base education:
• Master's Degree Medical physicist, physic at V. N. Karazin Kharkiv National University, 2005-2010
School of Physics and Technology

Education associated with 3d modelling:
• 3D-courses for absolute beginners (Tutor: Darrin Lile), 2009
• Blender Foundation online courses (Tutor: Enrico Valenza), 2012
• Courses of 3-D modelling, animation and VFX by Oliver Villar, 2016-2017

Participation in competitions

ITalent (2019) - Prize for the second place in the category 3D graphics for juniors
- Gratitude for preparing students for the competition
Link: ITalent

3DChallenge(2022) – Organization and judging this challenge based on Synergy Scientific Park with Collaboration of Plarium, Gameloft Ukraine, ITCluster Kharkiv

Link: 3DChallenge

Animation Challenge(2023) – Prize for the first place in the category 3D graphics Animation

Link: 3DChallenge

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