Ірина
3D artist
- Вік:
- 29 років
- Місто проживання:
- Суми
- Готовий працювати:
- Дистанційно, Дніпро, Інші країни, Київ, Одеса, Суми, Харків
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/9625885
Завантажений файл
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3D Artist
[
W ork Experience
3D M odeler
3D miniatures for printing
Oct. 2020 — Nov. 2021
Responsibilities:
I had the opportunity to work on a team that created characters for 3D printing,
which allowed me to enhance my modeling skills and ability to interpret concepts.
During my time there, I also had the chance to assist my colleagues with
improving their modeling abilities.
In that job, I did different tasks depending on what we wanted to achieve:
Retopology of objects;
Modeling a lot of different stylized things like weapons, armor, accessories, clothing base, etc according to the concepts;
Adding details (scratches, chips, damage, texture) to make the model look more artistically expressive;
Checking and preparing the 3D models for printing, ensuring they were free of any errors or issues;
I am not allowed to showcase these works in public, but I have permission to send them to you personally.
Skills:
Sculpting / Modeling / UW Unwrapping / Baking / Texturing / Render
Soft which I use for work:
Zbrush / Maya / Marmoset Toolbag / Substance Painter
C ourses
XYZ "STYL" C reating stylized characters in 3D
vv
L i
2021
Sculpting a character with weapon, armor, and clothes in Zbrush
Retopology in Maya
UV unwrapping in Maya
Bake in Marmoset Toolbag
Texturing in Substance Painter
Rendering in Marmoset Toolbag
M aya for Beginners: Complete Guide to 3D Animation in Maya
vv
L i
2019
Online course "Maya for Beginners: Complete Guide to 3D Animation in Maya" by Lucas Ridley.
What I was learning in this course:
Getting started with Maya and understanding the interface;
Modeling my own objects and scenes;
Shading my objects;
Creating proper UVs;
Texturing objects;
Lighting scene and creating shadows;
Rendering project;
C haracter Modeling & Texturing For Game — Complete Pipeline
vv
L i
2019
Online course by Nalini Kanta Jena.
The course include 13 modules, the main goals are:
Character Modeling & Sculpting in Zbrush
Retopology in Maya, Topogun & Zbrush
UV Unwrapping in Maya
Baking Maps in Substance painter
Texturing in Substance painter
Rendering in Substance Painter
L anguages
E nglish — Intermediate
Ukranian — Native
Russian — Fluent
H obbies
Playing computer games
Gardening
Shoot and edit videos
Playing the piano or ukulele (I have a music education)
E ducation
Kharki v State Academy of Culture
Cinema, Television — TV director
Kharkiv, 2017
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