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Mikhail

Game designer

Вік: 35 років
Місто проживання: Львів
Готовий працювати: Дистанційно
Вік:
35 років
Місто проживання:
Львів
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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Mikhail Vashchenko
Senior Game Designer

Work experience

Senior Game Designer Sept 2024 - Present
Cubic Games
Personal
As a Senior Game Designer, I am responsible for developing and balancing combat mechanics,
weapon stats, enemy behavior, and game modes.
Name My duties include:
Mikhail Vashchenko • Designing and implementing engaging game levels and core gameplay loops;
Phone number • Balancing in‑game systems, including progression and meta‑game;
[відкрити контакти](див. вище в блоці «контактна інформація») • Creating new features, content, and gameplay events;
Email
[відкрити контакти](див. вище в блоці «контактна інформація») Lead Game Designer Apr 2022 - Sept 2024
Website Ilogos
[відкрити контакти](див. вище в блоці «контактна інформація») Bitbrawl
vashchenko-33104a110/
As a Lead Game Designer, my responsibility is to develop game mechanics, features, level design,
game economics, development of locations, characters, narrative, as well as active interaction with
Skills
the art team and senior management. + NFT system integration.

Unity https://www.bitbrawl.io
UE5
Immortal Siege
Custom Engines
As a Lead Game Designer, my responsibility is to develop game mechanics, features, balance, level
Photoshop design, game economics, development of locations, characters, narrative, as well as active
Figma interaction with the art team and senior management.
Miro
https://www.infinigods.com/immortal‑siege
Blender
Git
Greedventory
SVN As a Senior Game Designer, my responsibility is to develop game mechanics, features, level design,
Jira\Confluence game economics, development of locations, characters, narrative, as well as active interaction with
C++\C# the art team and senior management.

LUA
https://store.steampowered.com/app/1895820/Greedventory/

Languages
Emerald Dreams
As the only game designer on the project, I had to perform tasks related to level, narrative, balance,
English C1 features, combat, economics, etc.
Ukrainian Native
https://store.steampowered.com/app/2987640/Emerald_Dreams_Sanity___Platformer _Quest
Russian
Lead Game Designer Sept 2021 - Jul 2022
Encore Metaverse
Encore Metaverse
As a Lead Game Designer, my responsibility is to develop game mechanics, features, level design,
game economics, development of locations, characters, narrative, as well as active interaction with
the art team and senior management.

https://www.encore.game

Senior Game Designer Jun 2021 - Sept 2021
Bear Games (Playrix)

Technical Game Designer Sept 2020 - Jun 2021
Bear Games (Playrix)
NDA ‑ projects and Playrix
I used to be a technical game designer on evaluation of such project as Gardenscapes, Township,
Wildscapes.Then within the same role ‑ my duty was to develop new upcoming project (NDA
restricted) For now Iam as a game designer taking the leading role on featuring and implementing the
new ideas in our upcoming bestseller.

https://play.google.com/store/apps/details?id=com.playrix.gardenscapes&hl=ru&gl=U
https://play.google.com/store/apps/details?id=com.playrix.township&hl=ru&gl=US
https://play.google.com/store/apps/details?id=com.playrix.zoo_m3.gplay&hl=ru&gl= US

Game Designer Jun 2020 - Jun 2021
Sinistrum Games
Broken Veil (Part‑Time)
My responsibilities: features, the plot, mechanics balancing, level design, idea research, references.
https://store.steampowered.com/app/1587600/Broken_Veil/

Game Designer Apr 2018 - Sept 2020
Gameloft
Asphalt 8: Airborn
I used to be a level designer while whole creating cycle of Space Track.

https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftA8HM

Gangstar Vegas
I’m responsible for whole content creation cycle ‑ ideas pitching, representing, task creating for 2D,
3D and VFX, in‑game implementation and balancing. I designed content for:
• Back to School;
• Halloween;
• Hells Bells;
• Iced Out;
• Iron March;
• Hell Out;
• Rise of the Ancients;
• Cybercrime;
• Neon Jet;
• Panzerkrieg;
• Warp Danger;
• Stalker Revenge;
• and other unrevealed mTLEs

https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftGGHM

Education and Qualifications

Master Sept 2008 - Nov 2014
Ukrainian Academy of Engineering and Pedagogics
Professional Education. Computer science

Courses

Android programming (70h) №09/15-1141 of September 29, 2015 2014 - 2016
Source-It

Java Fundamentals 2013 - 2014
Oracle Java Course

Level 1 Certificate in ESOL International, 14/05/09 2009
Cambridge ESOL

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