Резюме від 23 лютого 2024 Файл

Bogdan

Game designer

Вік:
26 років
Місто проживання:
Краматорськ
Готовий працювати:
Дистанційно, Інші країни, Київ, Львів

Контактна інформація

Шукач вказав телефон та ел. пошту.

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Kryvyi Rih, Ukraine

Bogdan [відкрити контакти](див. вище в блоці «контактна інформація»)
[відкрити контакти](див. вище в блоці «контактна інформація»)

Nedelchenko @iqwisit - Telegram

Salary: Negotiable
Work Location: Open to Remote Work
and Relocation

A dedicated and driven game designer with a passion for creating engaging and innovative games. Committed to
continuously improving my skills and pushing the boundaries of game design.

EXPERIENCE
Unannounced project GTA SAMP,
Freelance, Mixed - Game Design / Unity /
Remote work - Game Designer
Web Design
October 2019 – January 2020
January 2016 – Present
● Worked as a game designer on an unannounced
● Worked on a variety of design projects, including project using the Grand Theft Auto San Andreas
documentation, prototypes, and game development. multiplayer mod.
● Utilized Unity to develop and implement game design ● The project was closed due to a change in
concepts. sponsorship.
● Provided web design services for clients, creating
visually appealing and user-friendly websites. Diamond RP, Remote work - Lead Game
FG Factory, Remote work - Senior Game Designer
Designer June 2017 – February 2019

February 2022 – August 2022 ● Worked as a game designer, gradually developing
and demonstrating my skills until reaching the lead
● Led internal and custom game development projects, level.
from concept to prototype. ● Oversaw the design and development of multiple
● Worked closely with the development team to ensure games, ensuring a high level of quality and player
project timelines and budgets were met. engagement.
● Contributed to the design and implementation of ● Left the position due to a change of founders.
game systems and mechanics, ensuring a balanced
and engaging gaming experience for players. Hostline, Remote work - advisor /
Skill IT, Druzhkovka - Teacher adjuster
April 2016 – February 2017
October 2020 – December 2022
● Assisted customers with setting up equipment,
● Taught school-age children about the principles of
resolving any technical issues and providing
game development, including design and
technical support.
programming concepts.
● Provided expert advice and guidance on product
● Designed and delivered a course on "From zero to
usage, ensuring a positive customer experience.
hyper-casual" game development, introducing
students to the basics of game design and
development.
LANGUAGES
English: Strong written skills, including documentation and text creation. Limited speaking proficiency.

Ukrainian: Native speaker with in-depth knowledge and understanding.

SKILLS

Game Design:

Concept Papers: Skilled in developing concept papers for new game ideas, including outlining game mechanics
and objectives, target audience, and monetization strategies.
Design Documentation: Experienced in creating detailed design documentation, including system design, game
balance, and monetization plans.
Game Balance: Adept at ensuring a balanced and enjoyable gameplay experience through careful planning and
analysis.
Monetization: Knowledgeable in creating and implementing monetization strategies to drive revenue and player
engagement.

Project Management:

Project Management and Support: Adept at managing game development projects, including creating development
plans, setting tasks, and monitoring progress.
Internal and External Communications: Strong skills in project coordination and communication, both internally and
externally.
Planning and Task Setting: Proficient in creating and executing project plans, and setting and monitoring tasks for
team members.
Monitoring Progress: Experienced in tracking project progress and making adjustments as needed to ensure timely
and successful delivery.

Documentation:

Brief Documentation and Terms of Reference: Proficient in preparing brief documentation and terms of reference to
provide clear direction and expectations for team members.

Technical Skills:

Unity (C#): Knowledgeable in using Unity and C# to develop and program games.

PHP: Experienced in developing web applications and services using PHP.

Unreal Engine (Blueprint): Familiar with Unreal Engine and its visual scripting tool, Blueprint.

MS Office: Skilled in using Microsoft Office tools, including Word, Excel, and PowerPoint.

Figma: Experienced in using Figma for design and prototyping.

Trello, Confluence, GitHub, Jira: Familiar with project management tools such as Trello, Jira, Confluence, and
GitHub.

Adobe Photoshop: Skilled in using Adobe Photoshop for image editing and design.

Zbrush, Maya, Blender: Familiar with 3D modeling as Zbrush, Maya, and Blender.
PROJECTS

NFT Island – FGFactory / Senior Game Designer

Engine: Unity
Genre: RTS, Play to Earn
Platform: Mobile

● Writing the Game Design Document (GDD)
● Managing the project and ensuring quality control of the work performed
● Collaborating with the development team to bring the project to life

The NFT Island project is an exciting new RTS game with a "Play to Earn" feature, designed for
mobile platforms. As a Senior Game Designer, I played a key role in defining the vision for the
game and leading the project from idea to implementation. Although the project is still in
development, I am confident in the team's ability to deliver a high-quality and engaging
experience for players.

Lords of Looteria – FGFactory / Lead Game Designer / Producer

Engine: Unity
Genre: Card RPG, Play to Earn
Platform: Mobile
As the Lead Game Designer for Lords of Looteria, my role included:
● writing the pitch for the game
● leading the design process
● overseeing project management
I was responsible for managing the records and ensuring quality control throughout the development process.

In the world of Looteria, five races - warriors, dwarfs, pirates, winds, and immortals - have been
in constant conflict for centuries. The discovery of the great ancient rune, containing the secrets
and powers of a long-lost civilization, brought a new sense of purpose to the bravest inhabitants
of the world. The goal was to gather the fragments of the ancient rune and bring peace to
Looteria.
As a player, you take on the role of one of these brave inhabitants, striving to become a great
warrior and unite all the races under your banner. Your mission is to free the lands from the
warring tribes, restore balance between the races, and bring peace to all inhabitants of the world
of Arden. With your strategic card gameplay and quest to collect powerful runes, you'll become
the ultimate champion of Lords of Looteria.

Replikator – Freelance / Game Designer

Engine: Construct 2
Genre: Roguelike Top-Down Shooter
Platform: PC (Steam)

● Game Designer and Level Designer;
● Concept Artist for Level Design;
● Analyzed game-values and conducted A/B testing, including monetization strategies;
● Developed a coordination protocol and collaborated with level designers to ensure smooth interaction and
implementation.
● Proficient in VBA development, reducing time-consuming non-creative tasks.

In "Replikator", players take on the role of a mercenary fighting through hordes of crazed robots
and monsters in an abandoned space science facility. With strategic gameplay and fast-paced
action, players must navigate through the facility and emerge victorious, all while their boss
watches from a safe distance, sipping on beer.

Space Cobra RetPixMod – Freelance / Game Designer

Engine: Unity
Genre: Action, Platformer
Platform: PC

● Game Designer on a contract basis;
● Developing documentation and concept design;
● Implementing a work protocol and plan;

In this action-packed platformer, you play as Cobra-pirate, a proud and independent freedom-loving
wanderer, who sets out on a regular space cruise with the help of his trusty assistant armaroid Lady.
But when their ship is attacked by the evil pirate guild, the "Turtle" is left wrecked and Cobra is forced
to make a crash landing on a nearby planet.

With a mission to repair their spaceship and seek revenge on the villains who wronged them, Cobra
must embark on a thrilling journey filled with combat and destruction, exciting encounters and battles,
and encounters with mysterious and intriguing characters. Get ready for an unforgettable adventure
in the vast reaches of space!

WindFury – Freelance / Game Designer

Engine: Unity
Genre: Walking simulator
Platform: PC-Steam
● Writing Narrative and Design Documentation;
● Production Planning and Coordination;
● Narrative Correction and Enhancement.

WindFury is a walking simulator that takes you on a journey through a beautiful, vibrant world.
The game is inspired by "The First Tree" and features a relaxing and easy-to-follow story told
through a dialogue between a man and woman. As the player, you get to choose what to answer
or ask, allowing you to fully immerse yourself in the world and feel the atmosphere. With
stunning visuals and a calming narrative, WindFury is a truly unique and memorable gaming
experience.

Nirmita: The Fantasy Survival RPG – Freelance / Game Designer

Engine: Unity
Genre: Action, Platformer
Platform: PC

● Full developing and modernizing design document;
● Production planning work protocol;
● Concept development for a new action-platformer

In Nirmita: The Fantasy Survival RPG, players are transported to a wonderland where they must
interact with the environment, including other characters, animals, and objects, to gather
materials, craft weapons, and build structures. Starting in a dark and tight cave with no memories
or skills, players must work their way up to become a hero and ultimately face the main
antagonist to uncover the mystery of the world's creation. With engaging gameplay and a rich
fantasy setting, Nirmita: The Fantasy Survival RPG offers an immersive experience for players.
"Please note that the portfolio materials included in this resume have been gathered from
publicly available sources. This information is true to the original sources and has been
included to comply with any non-disclosure agreements (NDAs) that may be in place."
Covering letter

I hope this letter finds you well. I am writing to express my interest in the Game Designer position
at your esteemed organization. I am confident that my skills and experience in game design and
development would be a valuable asset to your team.

As a seasoned game designer with a strong portfolio of successful projects, I have honed my
skills in writing game design documents, project management, and quality control. My
experience working in both commercial and freelance settings has given me a well-rounded
understanding of the industry and the ability to adapt to different project requirements.

I have a deep passion for creating engaging and immersive gaming experiences, and I believe
that my skills in level design, game mechanics, and monetization analytics would be an asset to
your organization. I am well-versed in Unity and Unreal game engines, and I have successfully
developed games in a variety of genres, including RTS, card RPGs, and top-down shooters.

I am excited about the opportunity to work for an organization that is dedicated to producing
high-quality games and fostering an environment of creative collaboration. I believe that my skills
and experience would be a valuable addition to your team, and I look forward to the opportunity
to contribute to your continued success.

Thank you for considering my application. I look forward to the opportunity to discuss my
qualifications further.

Best regards!

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