Резюме від 16 березня 2024 Файл

Роман

Unity 3D програміст

Вік:
33 роки
Місто:
Київ

Контактна інформація

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Roman Gaiduk

Date of birth: 15. 02. 1991

Email: [відкрити контакти](див. вище в блоці «контактна інформація»)
skype: xxroman15021991xx
phone: [відкрити контакти](див. вище в блоці «контактна інформація»)
linkedin:
[відкрити контакти](див. вище в блоці «контактна інформація»)
%D0%B0%D0%BD-691792bb/
github: https://github.com/asteriosroma?tab=repositories

Summary: Pretty good in C#, especially in Unity3D and game mobile developing.

Technical skills: expert knowledge of С# (5 years), Unity3D (2 years), knowledge of Photon
Multiplayer SDK, Firebase, Javascript, HTML+CSS, SQL.
Frameworks: expert knowledge of Visual Studio, basic knowledge of Xamarin Studio,
apprentice knowledge of JetBrains WebStorm.
Patterns: MVC, MVVM.
Version Control Systems: TFS, Bitbucket, Git.
Databases: MSSQL, Oracle, SQLite.
Operating Systems: Windows, Linux.

Experience:

2022 - 2023
LUMIGHOST (https://lumighost.com).
1. Developing of game Reskiner
Responsibilities:
This game is prototype endless runner with 3D view and simple grab-bonuses mechanics. My
work was coding of all in this game, as a single programmer and I done it well, used runner
module asset as a core and added own scripts for UI, spawning bonuses and obstacles, jumps,
flying, rolling, etc.
2. Developing of game Blockchain Chess
Responsibilities:
This game is huge project for PC and Android platforms that can be described as Chess
Multiplayer game in Japanese medieval style with fatalities like Mortal Combat. Also it has
quest system with chess units progression and equipping different items. I came in project
after two years of existing to speed up the developing processes. Was responsible for
Multiplayer coding, new features like inventory and item system, adding sounds and music,
importing new content(3D models and different items) in project, some UI work, bugfixing,
bulding and testing apk files.
2021
WHIMSY GAMES (https://whimsygames.co/).
1. Developing of game SaidxGo.
Responsibilities:
This game is 2D side-view runner with collecting prizes and avoiding hostiles. My work was
the developing game by adding new content, fixing bugs, remaking UI and localization and
rolling out this game to Apple Store.

2. Developing of game Tartarus.
Responsibilities:
This game is 3D old-styled RPG where you have to explore dungeon with treasures, enemies
and some quests. My work was the developing game by creating new levels of dungeon,
programming logic of enemies parties, random loot, adding of quest system, adding new items
to the game and new skills to enemies or player, saving game progress system, creating new UI
and bugfixing;
3. Developing of game ColoringByNumber.
Responsibilities:
This game is coloring app with good optimization and quality of coloring pictures. My work
was the developing game by adding content, making UI, bugfixing and optimization of mobile
cpu loads in the runtime.

4. Developing of game Mario.
Responsibilities:
This game is same old Mario game but MMO(multiplayer). My work was the developing game
by making test level instance, adding npc hostile-bots with their own logic and behavior,
adding bonuses on level, music and sounds, creating client part of player control, and
bugfixing.

2020 Playnow (new company)
Main programmer on creating hyper casual android mobile game MagneticBall
(https://play.google.com/store/apps/details?id=com.PlayNow.MagneticBall)
Projects:

1. Developing 3D with side camera view HC android game MagneticBall from start(creating
repository for project) till the end(uploading to Google Play store).

Responsibilities:
- Writing all code and managing technical issues on project.
- Created gameplay, several game mechanics like magnet fields that provide moving for
Player(as ball), collecting level items (coins), constructing different prefabs like falling
bridge, leap rotating wheel, portals, accelerators, trampolines and many others.
- Saving system for game progress (prefs).
- Many animations (transform type animations, frame animations, GAF animations) like
thunder bolt, permanent magnetic effect, soaring, rotating, winking, fading background
object animations (not all remain in release game version)
- Different level styles with unique animations and textures (only one style remain in release
game version)
- Music and sound (not remained in release game version)
- User interface and camera managing, pause, options, main menus, levels map that can be use
for navigation between different levels.
- Lock/Unlock level system and dynamic highscore system (displayed on each pic of level on
the screen level map)
- Added Facebook analytics product to game and event system for monitoring passing the
game with system of checkpoints (events for statistics start, end level, checkpoint before
lose)
- Support uploading game to store (making .aab and .apk files, game signing, compliance with
all Google play rules for game release)

Language: Ukrainian – native, Russian – fluent, English – intermediate

Education: KNU n.a. T.G. Shevchenko, history faculty, budget (2008-2014), «New and Newest
History of Foreign Countries» department, masters degree.

Secondary education: VNTU(ІNІТКІ), «Department of Computer Science», programming
courses С++, С# (2014 – 2015).

Secondary courses: Web Boot Camp in Astound Company (2015), certificate.

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