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Особисті дані приховані Ветеран

Цей шукач вирішив приховати свої особисті дані та контакти, але йому можна надіслати повідомлення або запропонувати вакансію.

Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/19756639/

Game designer

Розглядає посади:
Game designer, Sound Designer
Місто проживання:
Одеса
Готовий працювати:
Дистанційно

Контактна інформація

Шукач приховав свої особисті дані, але ви зможете надіслати йому повідомлення або запропонувати вакансію, якщо відкриєте контакти.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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KYRYLO AKIMOV
GAME DESIGNER · SENIOR SOUND DESIGNER
Ukraine | [відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація») | LinkedIn | Portfolio / Telegram

PROFILE
Game designer and senior sound designer with 12+ years in game development, combining hands-on design, production
leadership and game audio across indie, AA and AAA projects. Led an independent 3D PC roguelite in Unity from concept to a
playable internal demo, working on gameplay structure, progression, balance, scope and multidisciplinary production. Audio
credits include S.T.A.L.K.E.R. 2, Warhammer 40,000: Rogue Trader, Stoneshard, Deep Sky Derelicts, World of Tanks and World of
Warplanes.

CORE EXPERTISE

• Game & systems design • Unity / Unreal Engine / Godot
• Gameplay balancing • Wwise / FMOD / interactive audio
• Production planning & scope control • AI-assisted prototyping & research
• Team coordination & feature prioritization • Jira / Confluence / Git / Perforce

AI & TECHNICAL PROTOTYPING
• Hands-on prototyping with local LLMs via LM Studio, basic RAG workflows, ChromaDB and text embeddings.
• Built experimental Python pipelines connecting local LLM reasoning, knowledge retrieval, Piper TTS and audio playback.
• Use AI tools for game-design research, analysis, rapid prototyping and exploratory workflows.

GAME DESIGN & PRODUCTION EXPERIENCE
Outta Range Games | Game Design & Production Lead
January 2023 - December 2024 | Ukraine
• Led an independent 3D PC roguelite in Unity from early concept to a playable internal demo presented at Games Gathering.
• Designed the core gameplay loop, run progression, equipment, arena-to-shop structure, level flow, economy, gameplay
balance and overall scope.
• Coordinated a part-time multidisciplinary team of up to 10 contributors across programming, level design, 3D art, animation, UI
and audio.
• Reviewed playable builds, identified design and production issues, and adjusted priorities as the project evolved.
Fortell Games | Game Producer
December 2023 - April 2024 | Remote
• Coordinated production of an unannounced pixel-art game with programmers, a game designer and an artist; managed
planning, priorities and progress follow-up.

SELECTED CREDITS
S.T.A.L.K.E.R. 2 · Warhammer 40,000: Rogue Trader · Stoneshard · Deep Sky Derelicts · 12 is Better Than 6 · Pathologic 2 · World
of Tanks · World of Warplanes · Death Horizon: Reloaded · Headquarters: World War II · Potion Tycoon

TOOLS & LANGUAGES
Engines / middleware: Unity, Unreal Engine, Godot, Wwise, FMOD
Production: Jira, Confluence, Trello, Git, Perforce, Figma
Audio: Reaper, iZotope RX, Soundtoys
AI / prototyping: LM Studio, ChromaDB, basic RAG, text embeddings, Python integrations, Piper TTS
Languages: Ukrainian - Native; Russian - Native; English - B1 (Intermediate)

KYRYLO AKIMOV | CV
AUDIO DESIGN EXPERIENCE
Freelance | Senior Sound Designer
October 2014 - Present | Ukraine / Remote
Game audio and sound design for games, interactive media, trailers and production assets across genres and platforms; SFX, gameplay
feedback, ambience, editing, dialogue cleanup and Wwise / FMOD implementation support.
Frogwares | Sound Designer
August 2025 - October 2025 | Ukraine
Contract audio work for a game project.
GSC Game World | Sound Designer
June 2024 - December 2024 | Kyiv, Ukraine
Created and edited audio for additional cutscenes and promotional scenes for S.T.A.L.K.E.R. 2.
Dream Dev Studio VR | Sound Designer
December 2020 - May 2024 | Kyiv, Ukraine
Prototyped audio mechanics and created sound design for in-house VR projects, including Death Horizon: Reloaded; supported FMOD-to-
Wwise migration and supervised music production.
Snowhound Games | Sound Designer
July 2017 - May 2024 | Remote
Created and implemented SFX, oversaw music production, and managed audio for games and trailers, including Deep Sky Derelicts and
Potion Tycoon.
Beatshapers | Sound Designer
August 2022 - April 2024 | Ukraine
Audio design and in-engine integration for unannounced projects.
Starni Games | Sound Designer
May 2022 - February 2024 | Kyiv, Ukraine
Sound design, in-engine audio integration and music mixing for PC strategy projects, including Headquarters: World War II.
Owlcat Games | Sound Designer
July 2023 - October 2023 | Remote
Sound design for in-game cutscenes in Warhammer 40,000: Rogue Trader.
Wargaming | Sound Designer / Lead Sound Designer
March 2018 - June 2022 | Kyiv, Ukraine
Created audio concepts, systems and production-ready assets; implemented audio with Wwise and Unreal Engine 4; led audio direction
and supervision for unannounced projects.
Royal Ark | Lead Sound Designer / Audio Lead
June 2020 - June 2022 | Remote
Part-time audio lead for a small audio team; created SFX and production-ready assets for Dawn of Zombies: Survival.
Ink Stains Games | Sound Designer
May 2016 - November 2019 | Remote
Designed soundscape, music, footsteps and foley systems; recorded foley and created, mixed and mastered audio for Stoneshard and 12
is Better Than 6.

KYRYLO AKIMOV | CV

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