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Особисті дані приховані Ветеран

Цей шукач вирішив приховати свої особисті дані та контакти, але йому можна надіслати повідомлення або запропонувати вакансію.

Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/19756639/

Game designer

Розглядає посади:
Game designer, Sound Designer
Місто проживання:
Одеса
Готовий працювати:
Дистанційно

Контактна інформація

Шукач приховав свої особисті дані, але ви зможете надіслати йому повідомлення або запропонувати вакансію, якщо відкриєте контакти.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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KYRYLO AKIMOV
GAME DESIGNER | SENIOR SOUND DESIGNER
Ukraine | [відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація») | LinkedIn | Portfolio / Telegram

PROFILE
Game designer and senior sound designer with 12+ years of experience in game development. My background
combines hands-on game design and production leadership with extensive work in game audio across indie, AA and
AAA projects. I led the design and production of an independent 3D PC roguelite in Unity, coordinated a
multidisciplinary team, worked on gameplay structure, progression, balance, scope and production priorities, and
brought the project to a playable internal demo. My audio credits include S.T.A.L.K.E.R. 2, Warhammer 40,000: Rogue
Trader, Stoneshard, Deep Sky Derelicts, World of Tanks and World of Warplanes.

CORE EXPERTISE
• Game design • Unity / Unreal Engine / Godot
• Gameplay balancing • Wwise / FMOD
• Production planning • Sound design & interactive audio
• Team coordination • AI-assisted development & research
• Feature prioritization & scope control • Jira / Confluence / Git / Perforce

GAME DESIGN & PRODUCTION EXPERIENCE
Outta Range Games | Game Design & Production Lead
January 2023 - December 2024 | Ukraine
Led the design and production of an independent 3D PC roguelite in Unity from early concept to a playable internal demo
presented at Games Gathering.
Worked on the core gameplay loop, run progression, character equipment, arena-to-shop structure, level flow, economy,
gameplay balance and overall project scope.
Coordinated a part-time multidisciplinary team of up to 10 contributors across programming, level design, 3D art,
animation, UI and audio.
Managed task planning, feature priorities, contractor coordination, feedback rounds, asset direction and communication
between disciplines.
Reviewed playable builds, identified design and production issues, and adjusted priorities as the project evolved.
Fortell Games | Game Producer
December 2023 - April 2024 | Remote
Coordinated production of an unannounced pixel-art game project with programmers, a game designer and an artist.
Managed task planning, day-to-day communication, priorities and progress follow-up.

SELECTED CREDITS
S.T.A.L.K.E.R. 2 | Warhammer 40,000: Rogue Trader | Stoneshard | Deep Sky Derelicts | 12 is Better Than 6 |
Pathologic 2 | World of Tanks | World of Warplanes | Death Horizon: Reloaded | Dawn of Zombies: Survival |
Headquarters: World War II | Potion Tycoon

TOOLS & LANGUAGES
Engines / middleware: Unity, Unreal Engine, Godot, Wwise, FMOD
Production: Jira, Confluence, Trello, Git, Perforce, Figma
Audio: Reaper, iZotope RX, Soundtoys
Languages: Ukrainian - Native; Russian - Native; English - B1 (Intermediate)

Kyrylo Akimov | CV
AUDIO DESIGN EXPERIENCE
Freelance | Senior Sound Designer
October 2014 - Present | Ukraine / Remote
Game audio and sound design for interactive media, games, trailers and production assets across different genres and
platforms.
SFX creation, gameplay feedback, ambience, editing, dialogue cleanup, trailer sound design and Wwise / FMOD
implementation support.
Frogwares | Sound Designer
August 2025 - October 2025 | Ukraine
Contract audio work for a game project.
GSC Game World | Sound Designer
June 2024 - December 2024 | Kyiv, Ukraine
Created and edited audio for additional cutscenes and promotional scenes for S.T.A.L.K.E.R. 2.
Dream Dev Studio VR | Sound Designer
December 2020 - May 2024 | Kyiv, Ukraine
Prototyped audio mechanics and created sound design for in-house VR projects, including Death Horizon: Reloaded.
Oversaw audio and music production, supported migration from FMOD to Wwise, and supervised music production.
Snowhound Games | Sound Designer
July 2017 - May 2024 | Remote
Created and implemented SFX, oversaw music production, and managed audio for games and trailers, including Deep Sky
Derelicts and Potion Tycoon.
Beatshapers | Sound Designer
August 2022 - April 2024 | Ukraine
Audio design and in-engine integration for unannounced projects.
Starni Games | Sound Designer
May 2022 - February 2024 | Kyiv, Ukraine
Sound design, in-engine audio integration and music mixing for PC strategy projects, including Headquarters: World War
II.
Owlcat Games | Sound Designer
July 2023 - October 2023 | Remote
Sound design for in-game cutscenes in Warhammer 40,000: Rogue Trader.
Wargaming | Sound Designer / Lead Sound Designer
March 2018 - June 2022 | Kyiv, Ukraine
Created audio concepts, systems and production-ready assets; implemented audio with Wwise and Unreal Engine 4.
Led audio direction and supervision for unannounced projects; worked with Perforce, Jira and Targetprocess.
Royal Ark | Lead Sound Designer / Audio Lead
June 2020 - June 2022 | Remote
Part-time audio lead for a small audio team; created SFX and production-ready assets for Dawn of Zombies: Survival.
Ink Stains Games | Sound Designer
May 2016 - November 2019 | Remote
Designed soundscape, music, footsteps and foley systems; recorded foley and created, mixed and mastered audio for
Stoneshard and 12 is Better Than 6.

Kyrylo Akimov | CV

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