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Особисті дані приховані Ветеран

Цей шукач вирішив приховати свої особисті дані та контакти, але йому можна надіслати повідомлення або запропонувати вакансію.

Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/13465378/

Sound Designer

Місто проживання:
Одеса
Готовий працювати:
Дистанційно, Одеса

Контактна інформація

Шукач приховав свої особисті дані, але ви зможете надіслати йому повідомлення або запропонувати вакансію, якщо відкриєте контакти.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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KYRYLO AKIMOV
SENIOR SOUND DESIGNER

Ukraine | [відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація»)
[відкрити контакти](див. вище в блоці «контактна інформація»)

Senior sound designer working in games since 2014, combining SFX creation, Wwise/FMOD implementation and
in-engine audio. Work includes interactive audio systems, VR gameplay feedback, middleware migration, dynamic
music, cinematics and audio team supervision.

SELECTED AUDIO EXPERIENCE

Dream Dev Studio VR | Sound Designer
Dec 2020 - May 2024
• Created sound design and gameplay audio feedback for Death Horizon: Reloaded, including health, reload-state
and enemy-proximity cues.
• Led the audio-side migration from FMOD to Wwise, rebuilding audio logic, music and event structures and testing
the implementation, with a dedicated programmer handling code changes.
• Used Wwise profiling to identify duplicate audio triggers and excessive voice usage; worked with development to
address these issues.

Wargaming | Sound Designer / Lead Sound Designer
Mar 2018 - Jun 2022
• Created dynamic mixing and contextual character-reaction systems for an unannounced UE4 prototype using
Wwise Events, States, Switches and RTPCs.
• Supported World of Warplanes and World of Tanks events and game modes through the existing audio pipeline;
coordinated external music production.
• Hired and supervised one sound designer, translating project requests into audio tasks and reviewing delivered
assets.

Snowhound Games | Sound Designer
Jul 2017 - May 2024
• Created SFX for Deep Sky Derelicts and coordinated two additional freelance sound designers for DLC
production.
• Implemented audio for Potion Tycoon in Wwise, including music and ambience changes tied to time of day and
game states. Coordinated composers and additional sound-design support, and produced trailer audio.

Ink Stains Games | Sound Designer
May 2016 - Nov 2019
• Created soundscapes, Foley and footstep assets for early Stoneshard development, and coordinated music
production.
• Created and revised SFX for 12 is Better Than 6, restored and remixed source audio, and produced trailer sound.

TOOLS

Wwise, FMOD, Unity, Unreal Engine | Reaper, iZotope RX, Soundtoys | Perforce, Git, Jira, Confluence

Kyrylo Akimov | Senior Sound Designer 1/2

KYRYLO AKIMOV

ADDITIONAL AUDIO EXPERIENCE

Independent / Contract Sound Designer
Oct 2014 - Present | Project-based work alongside studio roles
Game audio, SFX, ambience, dialogue editing and trailer sound design across projects with different production
and implementation needs.

Frogwares | Sound Designer
Aug 2025 - Oct 2025
Short-term contract sound-design work for a game project.

GSC Game World | Sound Designer
Jun 2024 - Dec 2024
Created sound design and audio edits for S.T.A.L.K.E.R. 2 marketing videos and promotional scenes, using
in-game and custom audio material.

Beatshapers | Sound Designer
Aug 2022 - Apr 2024
Created and integrated combat, cinematic and environmental audio for an unannounced project using native Unreal
Engine 5 audio tools.

Starni Games | Sound Designer
May 2022 - Feb 2024
Created and integrated infantry, vehicle, combat and UI audio for PC strategy projects, including Headquarters:
World War II, using UE4 Sound Cues.

Owlcat Games | Sound Designer
Jul 2023 - Oct 2023
Created sound-design passes and mixes for three in-game cinematics in Warhammer 40,000: Rogue Trader.

Royal Ark | Lead Sound Designer / Audio Lead
Jun 2020 - Jun 2022 | Part-time
Created SFX for Dawn of Zombies: Survival, coordinated external composers, and helped hire and guide a sound
designer through task planning and asset review.

GAME DESIGN & PRODUCTION

Outta Range Games | Co-founder / Game Designer
Jan 2023 - Dec 2024
Led design and production of a Unity PC roguelite from concept to a playable demo shown at Games Gathering.
Designed combat, progression and item systems, and coordinated a part-time team of up to 10 contributors.

Fortell Games | Game Producer
Dec 2023 - Apr 2024
Coordinated a Unity game prototype, translating client requirements into team priorities and weekly development
plans.

AI-ASSISTED PROTOTYPING & LANGUAGES

Prototyped local Python/LLM workflows connecting knowledge retrieval, Piper TTS and audio playback using
AI-assisted coding.
Ukrainian - Native | Russian - Native | English - B1 (Intermediate)

Kyrylo Akimov | Senior Sound Designer 2/2

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