Сервіс пошуку роботи №1 в Україні
Illia
3D artist
- Розглядає посади:
- 3D artist, художник
- Місто проживання:
- Харків
- Готовий працювати:
- Дистанційно, Інші країни, Київ, Харків
Контактна інформація
Шукач вказав: ТелефонЕл. поштуМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10637447/
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(OPEN TO REMOTE) RIGA, LATVIA • [відкрити контакти ](див. вище в блоці «контактна інформація») • [відкрити контакти ](див. вище в блоці «контактна інформація»)
Illia Avdieiev
3D Hard-surface artist
PROFESSIONAL SUMMARY
Results-driven 3D Hard-Surface Artist with 1 year of commercial experience specializing in the production of
highly optimized, game-ready props, machinery, and technical assets for Unity and Unreal Engine pipelines.
Possessing a strong technical foundation complemented by academic engineering background, excelling in high-
resolution SubD modeling, efficient retopology, artifact-free baking, and PBR texturing. Proven track record of
collaborating with technical artists and engineers to drastically reduce memory footprints, successfully achieving a
30% decrease in texture memory utilization while maintaining strict AAA visual fidelity standards.
WORK EXPERIENCE
3D HARD-SURFACE ARTIST Dec 2025 — Present
Icarus Alpha Inc.
• Engineered 10+ highly detailed, optimized hard-surface game assets, complex machinery, and environmental
elements, for seamless integration into game environments, strictly adhering to project polycount budgets and art
direction.
• Spearheaded rendering performance optimization initiatives, achieving a ~30% reduction in average texture
memory utilization across assets through the strategic implementation of modular trim sheets, overlapping UV
mapping, and efficient texture packing.
• Decreased draw calls by ~25% within real-time environments
• Executed end-to-end asset production pipelines, managing everything from block-out and high-resolution modeling
to manual retopology, efficient UV unwrapping (maximizing texel density), and artifact-free map baking in
Substance 3D Painter.
EDUCATION
BACHELOR'S DEGREE, PUBLISHING AND PRINTING Sep 2023 - Present
Kharkiv National University of Radioelectronics Kharkiv, Ukraine
• Leveraged technical and engineering coursework to develop a systematic approach to procedural workflows,
structural logic of mechanisms, and technical problem-solving applicable to complex 3D asset creation.
SKILLS
Hard-surface Modeling, Texturing & Materials, Blender, Substance 3D Painter, Marmoset Toolbag, High-to-Low
Poly Baking, UV Unwrapping, 3D Software Proficiency, Topology Optimization.
LANGUAGES
English(B2 - Upper intermediate), Ukrainian(Native), Russian(C1 - Advanced), Polish(A2 - Pre-intermediate).
LINKS
Portfolio: https://www.artstation.com/kexida , LinkedIn: [відкрити контакти ](див. вище в блоці «контактна інформація»)
252a6b29b/ .
Illia Avdieiev
3D Hard-surface artist
PROFESSIONAL SUMMARY
Results-driven 3D Hard-Surface Artist with 1 year of commercial experience specializing in the production of
highly optimized, game-ready props, machinery, and technical assets for Unity and Unreal Engine pipelines.
Possessing a strong technical foundation complemented by academic engineering background, excelling in high-
resolution SubD modeling, efficient retopology, artifact-free baking, and PBR texturing. Proven track record of
collaborating with technical artists and engineers to drastically reduce memory footprints, successfully achieving a
30% decrease in texture memory utilization while maintaining strict AAA visual fidelity standards.
WORK EXPERIENCE
3D HARD-SURFACE ARTIST Dec 2025 — Present
Icarus Alpha Inc.
• Engineered 10+ highly detailed, optimized hard-surface game assets, complex machinery, and environmental
elements, for seamless integration into game environments, strictly adhering to project polycount budgets and art
direction.
• Spearheaded rendering performance optimization initiatives, achieving a ~30% reduction in average texture
memory utilization across assets through the strategic implementation of modular trim sheets, overlapping UV
mapping, and efficient texture packing.
• Decreased draw calls by ~25% within real-time environments
• Executed end-to-end asset production pipelines, managing everything from block-out and high-resolution modeling
to manual retopology, efficient UV unwrapping (maximizing texel density), and artifact-free map baking in
Substance 3D Painter.
EDUCATION
BACHELOR'S DEGREE, PUBLISHING AND PRINTING Sep 2023 - Present
Kharkiv National University of Radioelectronics Kharkiv, Ukraine
• Leveraged technical and engineering coursework to develop a systematic approach to procedural workflows,
structural logic of mechanisms, and technical problem-solving applicable to complex 3D asset creation.
SKILLS
Hard-surface Modeling, Texturing & Materials, Blender, Substance 3D Painter, Marmoset Toolbag, High-to-Low
Poly Baking, UV Unwrapping, 3D Software Proficiency, Topology Optimization.
LANGUAGES
English(B2 - Upper intermediate), Ukrainian(Native), Russian(C1 - Advanced), Polish(A2 - Pre-intermediate).
LINKS
Portfolio: https://www.artstation.com/kexida , LinkedIn: [
252a6b29b/ .
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