• Файл

Владислав

C++ developer

Вік:
25 років
Місто проживання:
Київ
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав: ТелефонЕл. поштуLinkedInМесенджер

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

Версія для швидкого перегляду

Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.

Vladyslav Meleshchenko
C++ Developer | Unreal Engine 4 (Gameplay, UI, Editor Tools) | Network Programming (Boost.Asio)
Kyiv, Ukraine | [відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація») | GitHub: github.com/Vladislav-cpp

SUMMARY
C++ Developer with 4 years of experience in game development and network programming. Contributed to Headquarters:
World War II, a commercial turn-based strategy game on Unreal Engine 4 released on Steam: game logic, UI, core C++
libraries (reflection, serialization) and in-editor tools for designers. Currently working as a freelancer, redesigning a legacy
client/server system into an asynchronous, event-driven architecture on Boost.Asio. Strong in algorithms, data structures and
clean, maintainable code.

SKILLS
Languages: C++ (11/14/17/20)
Unreal Engine: Unreal Engine 4, Gameplay programming, UI, Editor tools, Blueprints
Core: OOP, OOD, Design Patterns, Algorithms & Data Structures, Reflection, Serialization
Networking: TCP/IP, TCP, UDP, Sockets, Boost.Asio (async, io_context), client/server architecture
Libraries & Frameworks: Boost, Qt/QML, SFML, SDL, Windows API
Databases: MySQL
Tools: Visual Studio, Git, GitHub, TortoiseSVN

WORK EXPERIENCE
C++ Network/Systems Developer – Freelance Feb 2026 – Present
• Redesigned a legacy client/server architecture into a modern asynchronous, event-driven C++ networking stack on
Boost.Asio (io_context-based).
• Designed and implemented an authentication system and a secure session flow.
• Designed and implemented a Resource Manager for centralized control of assets and system resources.
• Optimized the server-side network processing pipeline to reduce latency.
• Separated networking, business logic and system layers to improve scalability and maintainability.
C++/Unreal Engine Developer – Starni Games, Kyiv, Ukraine Mar 2022 – Aug 2025
Studio developing turn-based strategy war games. Project: Headquarters: World War II – Unreal Engine 4 turn-based
strategy, Steam release (Apr 2024, publisher Slitherine), 500+ user reviews.
• Implemented game logic for turn-based gameplay in C++ and Blueprints.
• Developed game interfaces and UI logic in Unreal Engine (C++ & Blueprints).
• Developed core C++ libraries used by the game, including reflection and serialization systems.
• Built in-editor tools for game designers and level designers.
• Implemented network functionality (TCP/UDP sockets) for gameplay features; the game supports online multiplayer for
up to 4 players.
• Took part in the full project lifecycle: implementation, debugging and polishing of features, working closely with QA and
design teams.

PROJECTS
• Boost.Asio client/server applications: github.com/Vladislav-cpp/TestNetworkBoostServer,
github.com/Vladislav-cpp/TestNetworkBoostClient
• Desktop GUI applications: Qt/QML and Windows API. More projects on GitHub.

EDUCATION
Igor Sikorsky Kyiv Polytechnic Institute (National Technical University of Ukraine) Sep 2018 – Jun 2022
Bachelor’s degree, Applied Mechanics

LANGUAGES
English – Upper-Intermediate (B2) | Ukrainian – Native

Схожі кандидати

Усі схожі кандидати

Кандидати у категорії


Порівняйте свої вимоги та зарплату з вакансіями інших підприємств: