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Andrii

Unity Developer

Вік:
37 років
Місто проживання:
Дніпро
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Дистанційно

Контактна інформація

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Andrii Buryak
Senior Unity Developer

Location: Ukraine
Phone: +30975199282 (Telegram)
e-mail: [відкрити контакти](див. вище в блоці «контактна інформація»)
LinkedIn: [відкрити контакти](див. вище в блоці «контактна інформація»)

Unity C# developer: 5+ years.
Games development: 11+ years.
Technical background (IT Engineering education).

Skillset
- OOP, SOLID, GRASP;
- REST API, GraphQL, Sockets;
- Architecture solution;
- Reflective programming;
- Performance optimisation (usage of GPU, CPU, memory, traffic, etc.);
- Unity Editor extensions;
- Multithreading in Unity;
- Create and Edit Unity Animations;
- POC and prototyping solutions with high level of uncertainty;
- Integration of third party solutions for authorization and authentication, payment flow,
analytics and logging services, etc.;
- Writing technical documentation;
- Scrum, Kanban, Waterfall;
- Mentoring, coaching, onboarding, hiring, performance evaluation;
- Languages: Proficiency Ukrainian, Pre-Intermediate English.

Tech Stack
- Programming languages: C#, ActionScript 3, C++, Delphi, JS;
- Platforms: Windows, Linux, FreeBSD;
- Databases: Firebase Database, MongoDB, MySQL, SQLite, PostgreSQL, MS SQL
Server;
- Version control systems: Git, SVN;
- Analytics: Firebase Crashlytics, dev2dev, Claritics, Kontagent;
- Skeletal animation: Spine, Dragon Bones;
- Bug trackers: JIRA, Redmine;
- Other: Json.NET, tk2d, DOTween, UniRx, ECS, Box2D, Starling, Feathers,
GreenSock, Gradle, Wowza.
Summary

Unity C# Developer at Smart Project GmbH (July 2023 - January 2024)
6 months

- Development of the client-side part of casual games (Farkle, 5 Differences);
- Code optimization, fixing performance issues;
- Analysis of logs and stats to fix rarely happens and synthetically unreproducible
issues claimed by users.

Unity C# Developer at Renatus Media, LLC (March 2018 - July 2023)
5 years 4 months

- Client and partially backend development and maintenance of casual games (Board
games, Jigsaw Puzzles, Match-3, Bubbles);
- Development of the GraphQL-client framework;
- Architecture solutions;
- Systematization and formalization of requirements;
- Development of Unity Editor extensions;
- Technical expertise for databases integration;
- Taking part in hiring and performance review as a technical expert;
- Onboarding, mentoring, coaching for the new team members.

ActionScript 3 Developer at Renatus Media, LLC (March 2015 - March2018)
3 years 1 month

- Development and maintenance of the client-side part of casual games (Match-3,
Puzzles);
- Migrating Flash projects to AIR platform and integration the Starling Framework;
- Realization of cross-platform UI system using Starling Framework;
- Application module architecture development;
- Integration with social networks;
- New team members onboarding and mentoring

ActionScript 3 Developer at GC Tech (February 2014 - March 2015)
1 year 2 months

- Creation of a Poker game for WEB and Android;
- Real-time multiplayer video streaming;
- Collaboration with product managers team;
- Technical expertise in hiring and team members mentoring;
ActionScript 3 Developer at WebSource Technologies Ltd (October 2012 - February
2014)
1 year 6 months

- Development of the client-side part of video game projects (2D racing simulator like
Elma, Arcade/Action battle game) using ActionScript 3.0;
- Development of a backend part that provides validation of 2D physics on the server
side using C++;
- Control of overall execution of development pipeline as team leader;
- Cross-department collaboration.

C++ Developer at High Tower Entertainment (March 2012 - October 2012)
7 months

- Development of the server-side part of video game projects (browser PVP/PVE
Tetris, multiplayer 2D car racing simulator);
- Improvement of interaction between clients in a real-time multiplayer 2D physics
game.

Electronics Engineer at Computer Center of the Cisdnieper Railways (August 2010 -
March 2012)
1 year 8 months

- Implementation and maintenance of automated bookkeeping system "Phobos" and
other accounting systems;
- Preparation and maintenance of the computer fleet of the Dnipro Directorate of
Railway Transportation.

Technician at the IT Laboratory of Dnipro National University of Rail Transport
(October 2008 – June 2009)
9 months

- Laying, setting up and maintaining a university LAN;
- Setting up and maintaining the computer fleet of the university.

Background

Specialist of Computer Systems and Networks
at Dnipro National University of Rail Transport named after academician V. Lazaryan.

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