• Файл

Дементій

Unity developer

Розглядає посади:
Unity developer, разработчик игр
Вік:
25 років
Місто проживання:
Луцьк
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав: ТелефонМесенджер

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

Версія для швидкого перегляду

Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.

Dementiy Besarab
Unity & Software Developer | C# | TypeScript | Game Development Pipeline | Teaching & EdTech
Lutsk, Ukraine (Remote) | [відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація»)
LinkedIn: [відкрити контакти](див. вище в блоці «контактна інформація») | Portfolio: dementiy-besarab.vercel.app |
3D Portfolio: 3-d-portfolio-3d.vercel.app

PROFESSIONAL SUMMARY
Unity & Software Developer with 3+ years of commercial experience in C#, covering the game pipeline from prototype
and architecture to mechanics, UI, optimization, Android/iOS builds and release. Developed two mid-core Unity
projects from scratch through release and took a large-scale prototype from architecture and technology-stack selection
to MVP. Also builds web applications and admin dashboards in TypeScript and JavaScript. Works as a teacher and builds
own teaching software: MathHelper (macOS lesson tool with AI-generated tasks) and Math-Veb (learning platform with
admin panel).

TECHNICAL SKILLS
Unity & C#: C#, Unity (Unity 6), 2D/3D, object-oriented programming (OOP), async/await, UniTask
Game Development: game mechanics, Unity Physics, animation (Spine, DOTween), Unity UI, Input System,
ScriptableObjects, state machines
Software Architecture: SOLID, Clean Architecture, MVP/MVVM, Zenject (Dependency Injection), modular design
Optimization & Release: performance optimization, profiling (Unity Profiler), Android/iOS builds, SDK integration
(Firebase Analytics, AdMob, Unity Ads, AppLovin)
Rendering & Assets: URP, HLSL/Cg shaders, Blender Python-to-Unity asset pipeline, custom Unity editor tools
Software & Web: TypeScript, JavaScript, HTML5, CSS3, web applications and admin dashboards, REST APIs, client-server
integration, ASP.NET
Quality & Tools: Git, code reviews, unit testing (Unity Test Framework), debugging, refactoring, JetBrains Rider,
AI-assisted development (Claude Code, Codex, ChatGPT)
Teaching & EdTech: teaching students, explaining material and giving feedback, lesson tools, student analytics, AI
integration (prompt-based generation of lessons and tasks)
Multiplayer (personal project): Netcode for GameObjects, Unity Lobby/Relay, RPCs, state synchronization

PROFESSIONAL EXPERIENCE
Unity Developer, Mirko Solutions Apr 2026 – Present
Remote | Full-time, then part-time
Develop gameplay mechanics, UI and client-server integrations in Unity and C# for outsourced client applications,
including Tile Trap and Space Snap Clicker.
Build VR interactions for an NDA-protected VR project.
Debug and optimize features across client projects.

Freelance Developer, Self-employed 2026 – Present
Remote | Web and software development, alongside part-time Unity work
Develop websites, web applications and admin dashboards with TypeScript, JavaScript and HTML/CSS, handling UI
implementation, project structure and delivery.
Built independent and client projects, including Math-Veb (educational platform with admin panel) and AUTOCOREx
(website with admin panel).

Unity Developer, Wayheart Entertainment Aug 2026 – Oct 2026
Remote | Part-time
Independently delivered two major updates for The Artman App using Unity and C#, owning development,
debugging and optimization through the app's official release.

Unity Developer, CREATY May 2024 – Apr 2026
Lutsk, Ukraine
Developed two mid-core Unity projects from scratch through release, including Android and iOS build preparation.
Implemented gameplay and polished in-game UI with game designers, analysts, UI/UX designers and the product
team.
Integrated and maintained client-server/backend services and monetization and analytics SDKs (AdMob, Unity Ads,
AppLovin, Firebase Analytics).
Debugged production issues in the released projects.

Unity Developer, Bugiko Nov 2023 – Apr 2024
Remote
Took a large-scale Unity prototype from architecture and technology-stack selection to MVP.
Applied OOP, SOLID, Clean Architecture and Zenject dependency injection to create modular systems, improving
performance, scalability and maintainability.

Unity Developer, Freelance Apr 2023 – Oct 2023
Remote
Built casual mobile games and interactive Unity apps, covering mechanics, UI, animation and audio; clarified
requirements directly with clients.
Optimized and tested Android/iOS builds.

SELECTED PROJECTS
Scrap Orbit (Personal Project, Unity case) parazzzi.itch.io/scrap-orbit
Unity 6, C#, Netcode for GameObjects, Unity Lobby/Relay, URP, Input System, Unity Test Framework
Built a first-person game for solo and online co-op with procedural stations, dismantling, physics-based cargo,
oxygen management and fire/electrical hazards.
Structured shared, testable gameplay rules with explicit state machines and ScriptableObject configuration.
Covered gameplay logic with EditMode/PlayMode tests and automated co-op scenarios; implemented host-
authoritative co-op with Netcode for GameObjects and Unity Lobby/Relay, including cargo prediction/reconciliation.
Built a Blender Python-to-Unity asset pipeline; used URP for rendering and custom effects.

MathHelper and Math-Veb (Teaching Software, Personal Projects)
Teaching | macOS app with AI integration (MathHelper); TypeScript, JavaScript, HTML/CSS (Math-Veb)
Work as a teacher and built MathHelper, a macOS application that makes running my lessons more convenient and
efficient.
MathHelper synchronizes with the class journal and provides student analytics.
Integrated AI with a built-in system prompt that generates lesson context, practice tasks and independent
assignments directly from the app.
Math-Veb: educational web platform with an admin panel.

EDUCATION
Master's Degree in Civil Engineering Sep 2024 – Dec 2025
SNU named after V. Dal, Kyiv
Bachelor's Degree in Civil Engineering Sep 2021 – May 2024
SNU named after V. Dal, Kyiv

LANGUAGES
Ukrainian, Russian, English (A2-B1)

Схожі кандидати

Усі схожі кандидати

Кандидати у категорії


Порівняйте свої вимоги та зарплату з вакансіями інших підприємств: