Aleksandr

Unity, Game Developer

Вид зайнятості:
повна, неповна
Вік:
27 років
Місто проживання:
Інші країни
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Досвід роботи

Unity developer

з 10.2025 по нині (11 місяців)
Lore Weavers, Remote (IT)

• Core architecture and technical infrastructure design and implementation.
• Design and implementation of client–server architecture and remote storage for user-generated content.
• Shared core development and maintenance, reused across multiple clients.
• Gameplay and system feature development from scratch.
• Technical decision-making and release feasibility assessment.
• Milestone planning, progress reporting, and goal definition for upcoming milestones.
• Code reviews, pull request approvals, and guidance of a less experienced developer.
• Collaboration with PM and producer on planning, priorities, and delivery timelines.
• Proposing technical solutions and alternatives for product and development challenges.
• Implementation of a crash reporting system with automatic log collection, stack trace capture, and server-side storage.
• Established CI/CD infrastructure, reducing manual build time and improving deployment reliability.

Unity developer

з 01.2025 по 01.2026 (1 рік)
Comet Space Web3 GameDev Company, Remote (IT)

• Development and maintenance of game mechanics in Unity.
• Development of core and mini-games.
• Implementation of a resource management system for efficient asset loading and memory optimization.
• Integration of third-party libraries and SDKs.
• Integration of client-side functionality with backend APIs, handling network requests.
• Integration of analytics systems for player behavior tracking and data-driven improvements.
• Implementation of in-game purchases and monetization features.
• Optimization of game performance across different platforms (FPS profiling, CPU/GPU load reduction).
• Development and support of UI/UX components, ensuring a smooth user experience (including animations).
• Collaboration with game designers, backend developers, Tech Art, and QA teams.
• Bug fixing, debugging, code refactoring, and maintaining coding standards.
• Writing technical documentation based on business requirements.

Unity developer

з 03.2024 по 12.2024 (10 місяців)
Snailbrook, Remote (IT)

• Developed Telegram Mini Apps (Web3) using Unity WebGL.
• Designed and implemented gameplay mechanics for both 2D and 3D games.
• Designed, developed, and maintained responsive user interfaces.
• Integrated backend systems and optimized network communication and overall performance.
• Implemented analytics systems to track player behavior and support data-driven decisions.
• Designed and developed systems for audio management, tutorials, and in-game statistics.
• Established CI/CD pipelines and automated build and deployment processes.
• Diagnosed, troubleshot, and resolved technical issues across the project lifecycle.

Unity developer

з 06.2023 по 04.2024 (11 місяців)
Freelance, Remote (IT)

• Developed Unity-based solutions for gaming and non-gaming projects based on client requirements.
• Worked on mobile games, implementing gameplay mechanics and user interfaces.
• Gathered client requirements and implemented technical solutions accordingly.
• Developed standalone Unity custom SDK for specific tasks.
• Integrated third-party SDKs and backend APIs.
• Ensured code quality through testing, debugging, and refactoring.
• Managed timelines and communicated progress directly with clients.
• Provided support and implemented updates when needed.

Self employed (affiliate marketing)

з 08.2020 по 09.2021 (1 рік 2 місяці)
Freelance, Odesa (IT)

•Search and Analysis of Affiliate Programs and Products
•Development of promotional strategies.
•Creation of engaging content.
•Analytics and performance tracking.
•Collaboration with affiliate networks.

Entrepreneur assistant

з 10.2018 по 12.2019 (1 рік 3 місяці)
Private Dom-V, Odesa (Real estate)

Освіта

Odessa College of Economics, Law, and Hotel and Restaurant Business

Tourism Services, Odesa
Середня спеціальна, з 2014 по 2018 (4 роки)

Додаткова освіта та сертифікати

12 month

Знання і навички

  • C#
  • Unity
  • Знання принципів ООП
  • Git
  • DOTween
  • HFSM
  • Dependency injection
  • Unity 2D
  • Architectural Patterns
  • Understanding data structures
  • Algorithms
  • SOLID Principles
  • Знання принципу DRY
  • Addressables
  • UniTask
  • Event Bus
  • Programming
  • Attentiveness
  • Responsibility

Знання мов

  • Англійська — вище середнього
  • Українська — просунутий

Додаткова інформація

Unity/C# developer with experience of building and shipping production games.

I've shipped casual and mid-core titles on iOS, Android and Telegram (WebGL), 2D and 3D — from first prototype to store-ready build. And I don't only build from scratch: hand me an existing project and I'll get into the codebase fast, fix what's broken, refactor what's fragile, and ship the features you need — without breaking what already works.

What I do:
- Architecture — DI (Zenject/custom), client–server & remote storage, event-driven systems.
- Gameplay systems — core mechanics, mini-games, controllers, tools & level pipelines (2D/3D).
- Take over existing projects — bug fixing, refactoring, performance, new features on someone else's code.
- Reusable SDKs & tooling — modular packages built once and dropped into any project (custom SDKs, shared core reused across clients).
- Live-ops & monetization — IAP, ads, in-game events, leaderboards, analytics.
- Optimization — FPS/CPU/GPU profiling, memory & Addressables, build-size reduction.
- AI-assisted content — pipelines generating assets (3D, UI, audio, textures) wired into the workflow to speed up production.
- CI/CD — automated builds and store-ready delivery.

Clean code, SOLID, and scalable structure are the default — not an afterthought. Direct communicator, comfortable owning the technical side end to end.

I adapt quickly to new challenges. Having started my life from scratch in different countries strengthened my resilience and independence. I stay focused under pressure and take ownership of result.

Git - https://github.com/alex-spiian
Portfolio - https://portfolio.aleksandr-spiian.workers.dev

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