• Файл

Юрій

Game developer

Розглядає посади:
Game developer, Project manager gamedev, Unity developer, Game software engineer, Розробник ігор, C# програміст, .Net-програміст, Тестувальник, Full stack програміст, Разработчик мобильных приложений
Вік:
29 років
Місто проживання:
Чернівці
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

Версія для швидкого перегляду

Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.

Unity developer | Game software engineer | Programmer | Team-Lead
I’m an experienced game developer building games across multiple genres and platforms using a wide range of
professional game development environments and toolchains. I have strong hands-on experience delivering projects
end-to-end - from gameplay systems, UI, and technical architecture to backend services, infrastructure, tools, and
platform integrations. I can take ownership of the full development cycle, including engineering, optimization,
deployment, and live support, while also leading teams and managing production workflows. I’m results-driven and
focused on building high-quality games, long-term collaboration, and sustainable project growth.

Yurii Tkach LinkedIn [відкрити контакти](див. вище в блоці «контактна інформація») game_developer_1

GitHub [відкрити контакти](див. вище в блоці «контактна інформація»)

Experience: Hard Skills:

Old Deer Games 07 / 2024 - Present Remote Programming:
Deep understanding of software engineering fundamentals: OOP,
SOLID, design patterns, dependency injection, asynchronous
Spinful programming, and performance optimization. Proven ability to
Programmer, team lead, unity developer design clean, scalable architectures for complex projects.
Technology-agnostic - choose the right tool for the job and adapt to
The big stick war mobile any language or stack with ease.
Programmer, unity developer

I run a small indie game studio called Old Deer Games. For each project, I Game Engine Development:
build a team based on the project's needs and work together with them on Deep understanding of game development fundamentals - game mechanics,
development. My role typically includes programming, team coordination, and UI systems, animation, physics, navigation, ai, and asset integration. Proven
communication with clients throughout the project ability to architect and optimize projects for any target platform: mobile,
WebgL, consoles, and pc. Engine-agnostic proficient with Unity, unreal
engine, and other tools as the project requires. Quickly master any engine or
framework, always finding the right technical solution for each specific
PSV Game Studio 05 / 2025 - 06 / 2025 Remote challenge.

Programmer, unity developer
Graphics and Visual Effects:
Optimized games for Android and iOS platforms, as well as for the Familiar with 3D modeling, material creation, and shader development.
Amazon Appstore platform. Experienced in creating particle systems, configuring lighting setups, and
implementing visual effects that balance visual quality and performance.
Knowledgeable in graphics optimization, with a focus on maintaining
efficient runtime performance across different platforms and hardware
Rectavia studio 08 / 2024 - 05 / 2025 Remote configurations.

Version Control:
NOT Suika Proficient with Git-based workflows - branching strategies, code review
Programmer, unity developer processes, and maintaining clean commit histories. Experienced working in
team environments with collaborative development pipelines. Comfortable
Samurai saga
with any version control system the project requires.
Programmer, unity developer
Debugging & Testing:
John Wick card game
Strong analytical approach to identifying and resolving complex bugs across
Programmer, unity developer, DevOps
all stages of development. Treat testing as an integral part of the
development process, not an afterthought - focused on shipping reliable,
Developed game prototypes and production projects across various genres, production-ready solutions.
including casual, puzzle, and top-down games. Implemented gameplay
mechanics, UI systems, animations, and optimization solutions. Collaborated Third-Party SDKs & Services Integration:
with Lemon Sky on the John Wick-themed card game, where I optimized the Experienced in integrating and working with third-party services across the full
WebGL build for Telegram and worked on gameplay features, integrations, game development lifecycle - analytics platforms (Firebase, GameAnalytics),
and technical improvements. advertising networks (AdMob, Cas, Unity Ads), crash reporting (Crashlytics),
push notifications, in-app purchases, and social/auth SDKs. Comfortable
evaluating and integrating any external service the project requires, ensuring
clean architecture and minimal coupling with core systems.
DinoPix 07 / 2022 - 08 / 2024 Remote
AI Assistance:
Planet Smash Proficient with AI development tools (Claude, ChatGPT, Codex, Gemini) for
debugging, optimization, documentation, and research while maintaining full
Programmer, unity developer
architectural control and validating all AI-generated solutions. AI-assisted
Rocket Spaceflight Simulator workflows are used only when approved by the Project Manager or Team Lead.
Programmer, unity developer

Worked on Planet Smash and Rocket SpaceFlight Simulator, handling project
Soft Skills:
architecture, development and implementation of game mechanics, animations,
sound and visual effects. Focused on physics, mathematical calculations, ads, and Strong problem-solving mindset - break down complex challenges, find
analytics. Contributed to new gameplay mechanics and their seamless integration practical solutions, and make clear technical decisions under pressure.
with existing features. Experienced in leading development teams: task distribution, code reviews,
mentoring, and keeping the team aligned toward a common goal.
Solid project management skills - able to take a project from concept to
release, structuring the development pipeline, setting realistic milestones,
controlling progress at each stage, and adapting plans when requirements
change. Comfortable communicating with both technical team members and
non-technical stakeholders.
Reliable, self-organized, and deadline-driven - manage priorities without losing
sight of the bigger picture. Quickly adapt to new tools, workflows, and project
contexts.

1
Licenses & certifications

Project Management Basics (IBM / edX)

2
3
4

Схожі кандидати

Усі схожі кандидати

Кандидати у категорії


Порівняйте свої вимоги та зарплату з вакансіями інших підприємств: