Сервіс пошуку роботи №1 в Україні
Дмитро
C++ developer
- Вік:
- 19 років
- Місто проживання:
- Полтава
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/13083685/
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CONTACT DMYTRO TORONCHENKO
EMAIL C++ / Graphics Engineer
[відкрити контакти ](див. вище в блоці «контактна інформація»)
PHONE PROFILE
[відкрити контакти ](див. вище в блоці «контактна інформація»)
GITHUB I'm an ordinary guy doing freelance on the side, building WebGL graphics for the web.
github.com/f1oating Alongside that I study GPU architecture and the graphics pipeline. I'm building my own
LINKEDIN cross-platform RHI with Vulkan and DirectX 12 support, and I use it to implement
[відкрити контакти ](див. вище в блоці «контактна інформація») rendering techniques — both complex and simple — such as god rays (ray marching),
LOCATION exponential fog, shadows, lighting, SDF shaders, and more.
Remote / relocation-ready
EXPERIENCE
SKILLS
CORE
WebGL Specialist
C++ (17/20), CMake, x86/x64,
Toronchenko Studio · Freelance Remote
multithreading
GRAPHICS APIS
● Create high-performance, interactive WebGL experiences to enhance user
Vulkan, DirectX 12, DirectX 11, engagement on websites.
OpenGL
Software Developer
TECHNOLOGIES
Toronchenko Studio · Freelance Ukraine · Remote
GLSL, HLSL, Slang, VMA, SPIRV-
Reflect, volk, SDL3 ● Designed and built complex, large-scale systems from the ground up.
TOOLING ● Maintained and improved existing codebases, ensuring reliability, scalability, and
RenderDoc, NVIDIA Nsight, Visual performance.
Studio Graphics Debugger
Web Developer
PLATFORMS
Aionys · Remote
Windows, Linux (Clang); cross-platform
CMake ● Built and maintained features for production web applications in a cross-
LANGUAGES functional team.
English (B2), Ukrainian (native), ● Collaborated with designers and backend engineers; contributed to code reviews
Russian (native) and quality standards.
EDUCATION
KEY PROJECTS
Kharkiv National University of Radio
Electronics (ХНУРЕ) Mad-RHI — Cross-platform Rendering HW Interface
B.Sc. in Software Engineering C++20 · Vulkan · DirectX 12 · Slang · SDL3 · CMake
Dept. of Computer Science
github.com/f1oating/Mad-RHI
Sep 2026 – Present
A rendering hardware interface (RHI) project. The RHI supports Vulkan and DirectX 12 (in
progress) and runs cross-platform. It also ships with an examples folder where I implement
rendering techniques and rendering infrastructure on top of the RHI — such as a render
graph, shader hot reload, and more.
Visit my LinkedIn and GitHub to see project showcases and the full portfolio of WebGL and
graphics work.
WORK SHOWCASE
Real-time rendering techniques implemented on top of my own cross-platform RHI (Mad-RHI), running through the Vulkan backend.
God Rays
Volumetric light scattering rendered with ray marching, producing visible shafts of light (god rays) cast through the scene geometry.
Directional Light Shadows
Real-time shadows cast by a directional light, with the occluder projecting onto the ground plane.
Exponential Fog
Distance-based exponential fog, gradually fading scene geometry into the background with increasing depth.
EMAIL C++ / Graphics Engineer
[
PHONE PROFILE
[
GITHUB I'm an ordinary guy doing freelance on the side, building WebGL graphics for the web.
github.com/f1oating Alongside that I study GPU architecture and the graphics pipeline. I'm building my own
LINKEDIN cross-platform RHI with Vulkan and DirectX 12 support, and I use it to implement
[
LOCATION exponential fog, shadows, lighting, SDF shaders, and more.
Remote / relocation-ready
EXPERIENCE
SKILLS
CORE
WebGL Specialist
C++ (17/20), CMake, x86/x64,
Toronchenko Studio · Freelance Remote
multithreading
GRAPHICS APIS
● Create high-performance, interactive WebGL experiences to enhance user
Vulkan, DirectX 12, DirectX 11, engagement on websites.
OpenGL
Software Developer
TECHNOLOGIES
Toronchenko Studio · Freelance Ukraine · Remote
GLSL, HLSL, Slang, VMA, SPIRV-
Reflect, volk, SDL3 ● Designed and built complex, large-scale systems from the ground up.
TOOLING ● Maintained and improved existing codebases, ensuring reliability, scalability, and
RenderDoc, NVIDIA Nsight, Visual performance.
Studio Graphics Debugger
Web Developer
PLATFORMS
Aionys · Remote
Windows, Linux (Clang); cross-platform
CMake ● Built and maintained features for production web applications in a cross-
LANGUAGES functional team.
English (B2), Ukrainian (native), ● Collaborated with designers and backend engineers; contributed to code reviews
Russian (native) and quality standards.
EDUCATION
KEY PROJECTS
Kharkiv National University of Radio
Electronics (ХНУРЕ) Mad-RHI — Cross-platform Rendering HW Interface
B.Sc. in Software Engineering C++20 · Vulkan · DirectX 12 · Slang · SDL3 · CMake
Dept. of Computer Science
github.com/f1oating/Mad-RHI
Sep 2026 – Present
A rendering hardware interface (RHI) project. The RHI supports Vulkan and DirectX 12 (in
progress) and runs cross-platform. It also ships with an examples folder where I implement
rendering techniques and rendering infrastructure on top of the RHI — such as a render
graph, shader hot reload, and more.
Visit my LinkedIn and GitHub to see project showcases and the full portfolio of WebGL and
graphics work.
WORK SHOWCASE
Real-time rendering techniques implemented on top of my own cross-platform RHI (Mad-RHI), running through the Vulkan backend.
God Rays
Volumetric light scattering rendered with ray marching, producing visible shafts of light (god rays) cast through the scene geometry.
Directional Light Shadows
Real-time shadows cast by a directional light, with the occluder projecting onto the ground plane.
Exponential Fog
Distance-based exponential fog, gradually fading scene geometry into the background with increasing depth.
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