Сервіс пошуку роботи №1 в Україні
Dmytro
Unity, C# Developer
- Вік:
- 33 роки
- Місто проживання:
- Одеса
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/13145092/
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Dmytro Khorko
Unity Developer · 8+ years · Mobile games and 3D apps
Mail · LinkedIn · Telegram · GitLab
SUMMARY
Unity developer with 8+ years of commercial experience shipping mobile games and 3D applications in Unity and
C#. Currently working on Home Planner AI, a 3D home-design app with 10M+ downloads. Full-stack profile: client
architecture (DI, Addressables, SOLID) plus backend services on Azure, PlayFab and Unity Gaming Services. Shipped
idle, RPG, puzzle, casual and adventure titles, as well as 360/3D real estate tours.
Worked solo and in teams of 20 to 50+ people, collaborating with other departments. Set up AI coding workflows
with Claude and Codex (custom rules and agents) to speed up development.
SKILLS
• Engine and language: Unity 3D, C#, .NET, URP, UI, UI Toolkit (basic), Physics
• Architecture: SOLID, dependency injection (Zenject, VContainer), Addressables
• Libraries and tools: UniTask, DOTween, Git
• Performance: UI, 3D and WebGL optimization, Unity Profiler
• Multiplayer: Photon, Colyseus, Unity Gaming Services (UGS)
• Backend: Azure, PlayFab, REST API, WebSocket
• Monetization and LiveOps: in-app purchases, ads, analytics, daily rewards
• AI-assisted development: Claude, Codex; custom rules and agents
• Platforms: iOS, Android, desktop, WebGL
PROFESSIONAL EXPERIENCE
Unity Developer — Room Planner Ltd Jan 2025 – Present
Home Planner AI (Google Play, App Store): a cross-platform 3D home-design app with 10M+ downloads.
• Migrated the item catalog (400K+ products) to Addressables, reducing freezes and making loading almost 3×
faster.
• Built client-server features across iOS, Android and desktop, often extending the backend, for example for video
rendering.
• Helped migrate the project from the Built-in Render Pipeline to URP.
• Implemented the app's redesign and built new UI in a large production codebase.
• Optimized UI and 3D performance and resolved critical production bugs.
Unity Developer — Junkineering Nov 2023 – Jan 2025
Junkineering: Robot Wars RPG: a free-to-play turn-based robot RPG for iOS and Android with 100K+ downloads.
• Implemented an Addressables system that reduced freezes and made loading almost 3× faster.
• Worked on the client application architecture, delivered new gameplay features and built internal tools.
• Implemented server-side cloud functions.
• Built the monetization and retention layer: in-app purchases, ads, daily rewards and analytics.
Unity Developer — Green Panda Games Sep 2021 – Nov 2023
Idle Airplane Inc. Tycoon: an idle tycoon game with 1M+ downloads.
• Developed core gameplay services and implemented new game mechanics.
• Optimized both UI and 3D performance.
• Contributed to the studio's framework team.
Unity Developer — Whimsy Games Aug 2020 – Sep 2021
Game development studio; projects include AntVentor.
• Built games from scratch and improved existing projects across puzzle, arcade and logic genres.
• Worked on application architecture and integrated third-party frameworks and services.
Unity Developer — Unilimes Group Nov 2017 – Aug 2020
Non-game 3D applications (video 1, video 2).
• Developed 360/3D real estate tours and an interior design app, building applications from scratch.
• Integrated analytics, ads and authentication SDKs into existing apps and contributed to backend development.
Unity Developer — Maximus Studio Apr 2017 – Nov 2017
• Developed games from the ground up under the mentorship of a senior developer; integrated ads and analytics
and updated SDKs.
FREELANCE
Fullstack Unity Developer
Shipped titles: Prison Escape, Human Transform.
• Developed core gameplay mechanics for hyper-casual and hybrid-casual games.
• Built multiplayer games with Photon, Colyseus and Unity Gaming Services.
• Built and optimized WebGL games.
• Integrated advertising, analytics and other third-party SDKs.
EDUCATION
Bachelor's Degree in Computer Science and Information Technology
Odesa State Academy of Refrigeration · 2012 – 2016
LANGUAGES
Ukrainian — Native · Russian — C2 (Proficient) · English — B1 (Intermediate)
Unity Developer · 8+ years · Mobile games and 3D apps
Mail · LinkedIn · Telegram · GitLab
SUMMARY
Unity developer with 8+ years of commercial experience shipping mobile games and 3D applications in Unity and
C#. Currently working on Home Planner AI, a 3D home-design app with 10M+ downloads. Full-stack profile: client
architecture (DI, Addressables, SOLID) plus backend services on Azure, PlayFab and Unity Gaming Services. Shipped
idle, RPG, puzzle, casual and adventure titles, as well as 360/3D real estate tours.
Worked solo and in teams of 20 to 50+ people, collaborating with other departments. Set up AI coding workflows
with Claude and Codex (custom rules and agents) to speed up development.
SKILLS
• Engine and language: Unity 3D, C#, .NET, URP, UI, UI Toolkit (basic), Physics
• Architecture: SOLID, dependency injection (Zenject, VContainer), Addressables
• Libraries and tools: UniTask, DOTween, Git
• Performance: UI, 3D and WebGL optimization, Unity Profiler
• Multiplayer: Photon, Colyseus, Unity Gaming Services (UGS)
• Backend: Azure, PlayFab, REST API, WebSocket
• Monetization and LiveOps: in-app purchases, ads, analytics, daily rewards
• AI-assisted development: Claude, Codex; custom rules and agents
• Platforms: iOS, Android, desktop, WebGL
PROFESSIONAL EXPERIENCE
Unity Developer — Room Planner Ltd Jan 2025 – Present
Home Planner AI (Google Play, App Store): a cross-platform 3D home-design app with 10M+ downloads.
• Migrated the item catalog (400K+ products) to Addressables, reducing freezes and making loading almost 3×
faster.
• Built client-server features across iOS, Android and desktop, often extending the backend, for example for video
rendering.
• Helped migrate the project from the Built-in Render Pipeline to URP.
• Implemented the app's redesign and built new UI in a large production codebase.
• Optimized UI and 3D performance and resolved critical production bugs.
Unity Developer — Junkineering Nov 2023 – Jan 2025
Junkineering: Robot Wars RPG: a free-to-play turn-based robot RPG for iOS and Android with 100K+ downloads.
• Implemented an Addressables system that reduced freezes and made loading almost 3× faster.
• Worked on the client application architecture, delivered new gameplay features and built internal tools.
• Implemented server-side cloud functions.
• Built the monetization and retention layer: in-app purchases, ads, daily rewards and analytics.
Unity Developer — Green Panda Games Sep 2021 – Nov 2023
Idle Airplane Inc. Tycoon: an idle tycoon game with 1M+ downloads.
• Developed core gameplay services and implemented new game mechanics.
• Optimized both UI and 3D performance.
• Contributed to the studio's framework team.
Unity Developer — Whimsy Games Aug 2020 – Sep 2021
Game development studio; projects include AntVentor.
• Built games from scratch and improved existing projects across puzzle, arcade and logic genres.
• Worked on application architecture and integrated third-party frameworks and services.
Unity Developer — Unilimes Group Nov 2017 – Aug 2020
Non-game 3D applications (video 1, video 2).
• Developed 360/3D real estate tours and an interior design app, building applications from scratch.
• Integrated analytics, ads and authentication SDKs into existing apps and contributed to backend development.
Unity Developer — Maximus Studio Apr 2017 – Nov 2017
• Developed games from the ground up under the mentorship of a senior developer; integrated ads and analytics
and updated SDKs.
FREELANCE
Fullstack Unity Developer
Shipped titles: Prison Escape, Human Transform.
• Developed core gameplay mechanics for hyper-casual and hybrid-casual games.
• Built multiplayer games with Photon, Colyseus and Unity Gaming Services.
• Built and optimized WebGL games.
• Integrated advertising, analytics and other third-party SDKs.
EDUCATION
Bachelor's Degree in Computer Science and Information Technology
Odesa State Academy of Refrigeration · 2012 – 2016
LANGUAGES
Ukrainian — Native · Russian — C2 (Proficient) · English — B1 (Intermediate)
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