Сервіс пошуку роботи №1 в Україні
Дмитрій
3D-дизайнер
- Розглядає посади:
- 3D-дизайнер, 3D-аніматор, художник
- Вік:
- 20 років
- Місто проживання:
- Бровари
- Готовий працювати:
- Бровари, Дистанційно, Київ
Контактна інформація
Шукач вказав: ТелефонЕл. пошту
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/13339138/
Завантажений файл
Версія для швидкого
перегляду
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
Dmytrii Volkov
3D Artist
Kyiv, Ukraine | [відкрити контакти ](див. вище в блоці «контактна інформація») | [відкрити контакти ](див. вище в блоці «контактна інформація»)
PROFILES
LinkedIn
[відкрити контакти ](див. вище в блоці «контактна інформація»)
Portfolio (in DXM)
deusexteam.artstation.com/
Portfolio (Personal)
artstation.com/vdmytriiv
SUMMARY
3D Generalist focused on hard-surface modeling and optimized environments for real-time engines. Experienced in Unity
integration and pipeline automation via Python.
EDUCATION
National University Kyiv Aviation Institute Bachelor's degree
Computer Software Engineering Kyiv, Ukraine • Expected graduation: June 2028
Availability: 30+ hours/week
EXPERIENCE
DXM Team Remote
Technical 3D Artist September 2025 - Present
• Produced 3D assets for PSX and stylized indie games, executing high-poly and low-poly modeling workflows alongside
rigging and animation.
• Created and optimized 91 game-ready 3D models and 1 asset pack, adhering to strict polycount budgets (e.g., PSX
Victorian era asset pack totaling 13,360 polygons, averaging 150 per model).
• Developed detailed hero assets, including FLY-BOX (43k polygons) and THE WORST DANCER (88k polygons).
• Authored optimized PBR texture sets (2K/4K) in Substance 3D Painter, maintaining consistent texel density.
• Designed and rendered 4 interior environments utilizing Marmoset Toolbag to showcase final assets.
• Developed Maya Python scripts to automate pipeline tasks: bottom-centered pivot adjustments, batch object renaming,
automated material assignment, n-gon detection, and automated FBX/OBJ exporting.
PROJECTS
P.E.R.O. 1-9 | Personal Project
Produced a hard-surface model optimized to exactly 7,886 polygons. Unwrapped UVs and bake.
artstation.com/artwork/kwE8yx
SKILLS
3D Pipeline
High-poly / Low-poly Modeling, Retopology, UV Unwrapping, PBR Texturing, Rigging, Skinning, Keyframe Animation, Texture Baking,
Lighting & Rendering
3D Tools & Software
Maya, Blender, UVLayout, Substance 3D Painter, Marmoset Toolbag, Photoshop
Engine & Integration (Unity)
Prefab setup, Custom Material/Shader configuration, Asset pipeline
Scripting & Automation
Python (Maya API), C# (Unity)
LANGUAGES
Ukrainian (Native)
English (Upper-Intermediate)
3D Artist
Kyiv, Ukraine | [
PROFILES
[
Portfolio (in DXM)
deusexteam.artstation.com/
Portfolio (Personal)
artstation.com/vdmytriiv
SUMMARY
3D Generalist focused on hard-surface modeling and optimized environments for real-time engines. Experienced in Unity
integration and pipeline automation via Python.
EDUCATION
National University Kyiv Aviation Institute Bachelor's degree
Computer Software Engineering Kyiv, Ukraine • Expected graduation: June 2028
Availability: 30+ hours/week
EXPERIENCE
DXM Team Remote
Technical 3D Artist September 2025 - Present
• Produced 3D assets for PSX and stylized indie games, executing high-poly and low-poly modeling workflows alongside
rigging and animation.
• Created and optimized 91 game-ready 3D models and 1 asset pack, adhering to strict polycount budgets (e.g., PSX
Victorian era asset pack totaling 13,360 polygons, averaging 150 per model).
• Developed detailed hero assets, including FLY-BOX (43k polygons) and THE WORST DANCER (88k polygons).
• Authored optimized PBR texture sets (2K/4K) in Substance 3D Painter, maintaining consistent texel density.
• Designed and rendered 4 interior environments utilizing Marmoset Toolbag to showcase final assets.
• Developed Maya Python scripts to automate pipeline tasks: bottom-centered pivot adjustments, batch object renaming,
automated material assignment, n-gon detection, and automated FBX/OBJ exporting.
PROJECTS
P.E.R.O. 1-9 | Personal Project
Produced a hard-surface model optimized to exactly 7,886 polygons. Unwrapped UVs and bake.
artstation.com/artwork/kwE8yx
SKILLS
3D Pipeline
High-poly / Low-poly Modeling, Retopology, UV Unwrapping, PBR Texturing, Rigging, Skinning, Keyframe Animation, Texture Baking,
Lighting & Rendering
3D Tools & Software
Maya, Blender, UVLayout, Substance 3D Painter, Marmoset Toolbag, Photoshop
Engine & Integration (Unity)
Prefab setup, Custom Material/Shader configuration, Asset pipeline
Scripting & Automation
Python (Maya API), C# (Unity)
LANGUAGES
Ukrainian (Native)
English (Upper-Intermediate)
Схожі кандидати
-
Дизайнер
Львів, Дистанційно -
Дизайнер інтер'єру
Дистанційно -
3D-дизайнер
Київ -
3D-художник
Дистанційно -
Motion Designer, Video Editor
Київ, Дистанційно -
3D artist
Київ