Сервіс пошуку роботи №1 в Україні
Дмитрій
3D-дизайнер
- Розглядає посади:
- 3D-дизайнер, 3D-аніматор, художник
- Вік:
- 20 років
- Місто проживання:
- Бровари
- Готовий працювати:
- Бровари, Дистанційно, Київ
Контактна інформація
Шукач вказав: ТелефонЕл. поштуМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/13339138/
Завантажений файл
Версія для швидкого
перегляду
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
Dmytrii Volkov
3D Artist
Kyiv, Ukraine | [відкрити контакти ](див. вище в блоці «контактна інформація») | [відкрити контакти ](див. вище в блоці «контактна інформація»)
PROFILES
LinkedIn
[відкрити контакти ](див. вище в блоці «контактна інформація»)
Portfolio (in DXM)
deusexteam.artstation.com/
Portfolio (Personal)
artstation.com/vdmytriiv
Portfolio
https://drive.google.com/drive/folders/1iIyLwf4D-wFKqrwn_-fSA7VJ5AVKcpSc?usp=sharing
SUMMARY
3D Generalist focused on hard-surface modeling and optimized environments for real-time engines. Experienced in Unity integration and
pipeline automation via Python.
EDUCATION
National University Kyiv Aviation Institute Bachelor's degree
Computer Software Engineering Kyiv, Ukraine • September 2023 – June 2028
EXPERIENCE
DXM Team Remote
Technical 3D Artist September 2025 – Present
• Produced 3D assets for PSX and stylized indie games, executing high-poly and low-poly modeling workflows alongside rigging and
animation.
• Created and optimized 205 game-ready 3D models and 2 asset pack, adhering to strict polycount budgets.
• Developed detailed hero assets, including FLY-BOX and THE WORST DANCER.
• Authored optimized PBR texture sets (2K/4K) in Substance 3D Painter, maintaining consistent texel density.
• Designed and rendered 4 interior environments utilizing Marmoset Toolbag to showcase final assets.
• Developed Maya Python scripts to automate pipeline tasks: bottom-centered pivot adjustments, batch object renaming, automated
material assignment, n-gon detection, and automated FBX/OBJ exporting.
PROJECTS
P.E.R.O. 1-9 | Personal Project
Produced a hard-surface model optimized to exactly 7,886 polygons. Unwrapped UVs and bake.
artstation.com/artwork/kwE8yx
Stylized PSX Victorian Asset Pack
https://www.artstation.com/artwork/o0OWPw
MELEE WEAPON PACK [PSX STYLE]
https://www.artstation.com/artwork/eg0r4J
FLY-BOX. Glitch aesthetic stylized robot
https://www.artstation.com/artwork/8B6Qgm
STYLIZED ROBOT - THE WORST DANCER
https://www.artstation.com/artwork/RKxQGy
SKILLS
3D Pipeline
High-poly / Low-poly Modeling, Retopology, UV Unwrapping, PBR Texturing, Rigging, Skinning, Keyframe Animation, Texture Baking, Lighting & Rendering
3D Tools & Software
Maya, Blender, UVLayout, Substance 3D Painter, Marmoset Toolbag, Photoshop
Engine & Integration (Unity)
Prefab setup, Custom Material/Shader configuration, Asset pipeline
Scripting & Automation
Python (Maya API), C# (Unity)
LANGUAGES
Ukrainian (Native)
English (Upper-Intermediate)
3D Artist
Kyiv, Ukraine | [
PROFILES
[
Portfolio (in DXM)
deusexteam.artstation.com/
Portfolio (Personal)
artstation.com/vdmytriiv
Portfolio
https://drive.google.com/drive/folders/1iIyLwf4D-wFKqrwn_-fSA7VJ5AVKcpSc?usp=sharing
SUMMARY
3D Generalist focused on hard-surface modeling and optimized environments for real-time engines. Experienced in Unity integration and
pipeline automation via Python.
EDUCATION
National University Kyiv Aviation Institute Bachelor's degree
Computer Software Engineering Kyiv, Ukraine • September 2023 – June 2028
EXPERIENCE
DXM Team Remote
Technical 3D Artist September 2025 – Present
• Produced 3D assets for PSX and stylized indie games, executing high-poly and low-poly modeling workflows alongside rigging and
animation.
• Created and optimized 205 game-ready 3D models and 2 asset pack, adhering to strict polycount budgets.
• Developed detailed hero assets, including FLY-BOX and THE WORST DANCER.
• Authored optimized PBR texture sets (2K/4K) in Substance 3D Painter, maintaining consistent texel density.
• Designed and rendered 4 interior environments utilizing Marmoset Toolbag to showcase final assets.
• Developed Maya Python scripts to automate pipeline tasks: bottom-centered pivot adjustments, batch object renaming, automated
material assignment, n-gon detection, and automated FBX/OBJ exporting.
PROJECTS
P.E.R.O. 1-9 | Personal Project
Produced a hard-surface model optimized to exactly 7,886 polygons. Unwrapped UVs and bake.
artstation.com/artwork/kwE8yx
Stylized PSX Victorian Asset Pack
https://www.artstation.com/artwork/o0OWPw
MELEE WEAPON PACK [PSX STYLE]
https://www.artstation.com/artwork/eg0r4J
FLY-BOX. Glitch aesthetic stylized robot
https://www.artstation.com/artwork/8B6Qgm
STYLIZED ROBOT - THE WORST DANCER
https://www.artstation.com/artwork/RKxQGy
SKILLS
3D Pipeline
High-poly / Low-poly Modeling, Retopology, UV Unwrapping, PBR Texturing, Rigging, Skinning, Keyframe Animation, Texture Baking, Lighting & Rendering
3D Tools & Software
Maya, Blender, UVLayout, Substance 3D Painter, Marmoset Toolbag, Photoshop
Engine & Integration (Unity)
Prefab setup, Custom Material/Shader configuration, Asset pipeline
Scripting & Automation
Python (Maya API), C# (Unity)
LANGUAGES
Ukrainian (Native)
English (Upper-Intermediate)
Схожі кандидати
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3D-візуалізатор
Чернівці, Дистанційно -
3D-аніматор
Дистанційно -
Дизайнер інтер'єру
Київ, Дистанційно -
Motion-дизайнер
Дистанційно -
3D-дизайнер
Одеса, Дистанційно