- Файл
Anatolii
Game designer
- Вік:
- 24 роки
- Місто:
- Львів
Контактна інформація
Шукач вказав телефон .
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/13617859/
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Game Designer — Narrative | Characters | Gameplay Systems
PROFILE
Lifelong gamer with over 16,000 hours of playtime across 200+ titles on Steam alone. This extensive experience helps me understand gameplay from a player's perspective, identify subtle design patterns, and recognize what makes systems engaging or frustrating.
Creative and detail-oriented game designer with a background in cybersecurity and a strong focus on narrative, character design, and gameplay mechanics. Passionate about building immersive worlds and emotionally resonant experiences grounded in internal logic. Actively seeking an opportunity to grow in a team environment and contribute to the development of story-rich games.
I design with the belief that a game should reflect the needs of its audience — whether it's comfort, challenge, or narrative depth — and never punish players for expecting the experience they were promised.
SKILLS
• Narrative Design: Story structure, branching dialogue, character arcs, emotional pacing
• Gameplay Systems: Combat mechanics, attribute systems, skill trees, resource design
• Documentation: Game design documents (GDD), concept docs, tutorials, level notes
• Analysis & Deconstruction: Gameplay loop analysis, interface mapping, mechanic breakdowns
• Tools & Software: Google Docs, Microsoft Word, Excel, PowerPoint; Audacity (voice editing), Adobe Photoshop (comic editing & localization); Basic familiarity with RenPy
• Languages: Native Ukrainian, Fluent Russian, Advanced English (C1)
EDUCATION
Master's Degree in Cybersecurity
Lviv Polytechnic National University — 2023
COURSES & CERTIFICATES
Game Design: From Concept to Release — Hillel IT School, 2025 (Grade: Excellent)
Completed a practical course covering game design fundamentals, documentation, systems, balance, and production pipeline. Mentored by Oleksandr Pustovoitov (Coach) and Vadym Drumov (CEO).
GAME DESIGN PROJECTS
• Tale of the Empty Hearted — Roguelite Hack & Slash (solo concept, 2024)
Narrative design, core gameplay systems, full presentation and tutorial design.
Themes: mortality, desperation, and legacy.
• Character Set – RavenVania Universe (2024)
Design and documentation of four key characters from a personal dark-fantasy universe.
Focus on emotional complexity, mechanical identity, and world consistency.
• Mechanics & Balance (2024)
Created and analyzed various balance models for fictional characters in RPG-style settings. Built and documented stat systems, synergies, and risk trade-offs.
• Game Analysis Portfolio (2024)
Deconstruction and breakdown of systems in Destiny Run, Helix Jump, Clash Royale, and others. Includes interface classification, formal/dynamic/dramatic elements, and monetization analysis.
CREATIVE PROJECTS
Independent Writing Project – Longform Narrative Design (2022–ongoing)
Ongoing development of a multi-perspective narrative work exceeding 800 pages (written in Russian), featuring complex, branching character arcs and interconnected storylines.
Focuses on emotional realism, thematic consistency, and logical progression across multiple timelines.
Demonstrates narrative design fundamentals, worldbuilding, and long-term structural planning.
Voice Acting Practice – Personal Narrative Exploration (2024– ongoing)
Recorded voiceovers as a hobby for comic dubs, fan-made translations (e.g. Hazbin Hotel episodes), and audio versions of original works.
Helped refine understanding of tone, dialogue flow, and emotional pacing in character-driven scripts.
Performed basic audio editing (cutting, syncing, applying filters and adjusting levels) to enhance voice performance quality.
LOOKING FOR
Currently based in Lviv, Ukraine. Open to remote opportunities only due to travel restrictions.
Junior or internship position in a narrative/system design role. Prioritizing growth, mentorship, and collaborative experience over immediate responsibility. Ready to contribute with a strong narrative sense and a flexible design mindset.
Full portfolio available at request or via shared Google Drive:
https://drive.google.com/drive/folders/1k9V0OAGbau6QVI4559NJXUJHrC5zu0dc?usp=sharing
Інші резюме цього кандидата
Розглядає посади: Геймдизайнер, Наративний дизайнер, Дизайнер персонажів, ще 1 посада
Львів, Дистанційно
Анатолій Паздрій • LinkedIn: Геймдизайнер — наратив, персонажі, ігрові механіки ПРО МЕНЕ Завзятий гравець з понад 16 000 годинами в 200+ іграх лише у Steam. Такий досвід дозволяє глибоко розуміти...
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