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Unity developer

Розглядає посади:
Unity developer, Game developer
Вік:
29 років
Місто проживання:
Київ
Готовий працювати:
Дистанційно, Київ

Контактна інформація

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VLADYSLAV MYKHALYTSKYI
UNITY DEVELOPER
@ [відкрити контакти](див. вище в блоці «контактна інформація»)
[відкрити контакти](див. вище в блоці «контактна інформація»)

SUMMARY

Unity Developer experienced in building Unity games and applications for mobile (iOS/Android), delivering
both short-term projects (1–3 months) and long-term products (1.5–2 years). Experienced in legacy code
refactoring and production support, performance optimization, and third-party service integration. Skilled
in clean, maintainable architecture (design patterns, SOLID), cross-functional teamwork (2–5 people),
CI/CD, and publishing to Google Play / App Store.

TECHNICAL SKILLS

Unity and Game Development
Unity, C# (LINQ, Reflection, Multithreading, Async/Await)
AR/VR (Oculus Quest, HoloLens 2)
Unity UI, DOTween, Zenject, Addressables, AssetBundles
Mobile game development (iOS, Android)
Performance optimization, GPU/CPU profiling
Working with physics, animations, and VFX
Frame Debugger, Profiler, Analyze, Import Activity
Third-Party Service Integration:
Firebase (Database, Authentication, Crashlytics, Analytics, Remote Config, Push Notifications)
Google Authentication, Facebook SDK
IronSource (monetization), Unity In-App Purchases
AppsFlyer (analytics)
WebSockets, REST API
DevOps and Version Control:
Git, GitFlow, GitLab, CI/CD (Fastlane, GitLab CI)
Publishing apps on Google Play Console, Apple App Store
Setting up Xcode and Android Studio
Working with iOS and Android simulators
Web Development:
JavaScript, React, HTML, CSS
Interaction between Web and Unity (WebGL, WebSockets)
Close collaboration with Unity UI and Figma

SOFT SKILLS

Communicative team player, easy to work with.
Responsibility and ability to meet deadlines
Critical thinking and problem-solving
Adaptability to new technologies and flexible approaches
Leadership skills and mentoring junior developers
Effective communication with clients and partners
PROFESSIONAL EXPERIENCE

Unity Developer, Mind Studios Nov 2025 – present
Built and shipped Unity mobile features (iOS/Android) for short- and mid-term projects.
Integrated REST/WebSocket APIs and authentication flows.
Refactored legacy code and provided production support (bug fixes, stability).
Optimized performance with Profiler/Frame Debugger; used DI (Zenject/VContainer),
Addressables/AssetBundles, Firebase/Amplitude/AppsFlyer.

Unity Developer, Roiheads Apr 2025 – Oct 2025
Mobile casual game (social casino)
Designed structured UI architecture (tab navigation, window manager, router-like flow), responsive
uGUI layouts, custom GridLayout
Implemented core services: Daily Bonus, Achievements, progress tracking, resources/inventory;
dependency injection with VContainer
Built async loading pipeline: Addressables manager, prefab spawner, scene loader, loading screen
with aggregated progress
Integrated analytics & attribution (Amplitude, AppsFlyer/OneLink), event schema, QA/debug tooling
Added smooth UX with DoTween transitions, scroll/fade effects, header system animations
Automated post-build steps for iOS/Android (Info.plist edits, frameworks, Gradle/Xcode tweaks)
Refactored legacy code, build testing across devices
Production support: troubleshooting builds, fixing regressions, improving stability across devices.

Unity Developer, Enixan Jun 2023 – Aug 2024
Oregon Trail – 2D casual game (farm simulation)
Developed UI, refactored legacy code
Implemented new features and mechanics
Optimized server interaction (replacing WebSockets with Web Requests)
Integrated analytics, Firebase Remote Config
CI/CD setup, troubleshooting technical issues
Sprint planning, reviewing Pull Requests, game publishing (iOS, Android, Amazon)
Maintained and improved an existing codebase (legacy refactor), implemented features, fixed production
issues.

Unity Developer, WEAR-studio Sep 2020 – Jul 2023
SnicSnac – AR application for iOS and Android tablets
Developed a media player for video and audio editing (FFmpeg)
Implemented interaction with 3D models (scaling, rotation, movement)
Created grouping of models for joint interaction
Endlesspools – AR application for iOS/Android
Developed UI for mobile devices and tablets
Implemented pixel-perfect layout for specific iOS devices
Configured Addressables to optimize model loading
ALTstage – AR application with volumetric video (Kinect camera)
Full application development and architectural planning
Server synchronization, Firebase Push Notifications integration
UI development and adaptation for AR content
Communication with clients, discussing requirements
Web Software Developer, WizardsDev Jul 2020 – Sep 2020
Developed responsive web UI with HTML/CSS/JavaScript.
Implemented small features and fixed UI bugs across browsers.
Integrated basic REST data flow and collaborated with the team on delivery.
EDUCATION

Neoversity, IT Univercity May 2023-May 2025
Master`s degree, Compuer science
Dev education Jan 2019-July 2020

Bachelor of High voltage engineering and Sep 2014 - June 2020
electrophysics
National Technical University of Ukraine `Kyiv Politechnic Institute`

ADDITIONAL INFORMATION

Experience with Figma – UI/UX design, prototyping, interactive mockups
English proficiency – [Intermediate / Upper-Intermediate]
I use AI tools such as ChatGPT, GitHub Copilot and Cursor to speed up research, debugging,
learning new systems, and code generation.

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