Сервіс пошуку роботи №1 в Україні
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Unity developer
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Nikita Dovda
Unity Developer
Results-oriented Unity Developer with 3+ years of commercial experience in full-cycle mobile game
development. Proficient in building scalable architecture using Zenject. Experienced in integrating
complex third-party SDKs (Ads, IAP, Analytics) and optimizing game performance. Passionate about
implementing modern tools, including AI-driven workflows, to accelerate development. Seeking a
challenging role to leverage expertise in C#, OOP, and game system design.
PROFESSIONAL EXPERIENCE Education
Computer Science, Nizhyn
Unity Developer | Light Games March 2025 – Present | Remote Sole Gogol State University,
developer responsible for maintaining and scaling a large-scale military Nizhyn
simulation project (2+ years in production).
Details:
Nizhyn, Ukraine
• Project Ownership: Independently managed the technical development, [відкрити контакти ](див. вище в блоці «контактна інформація»)
ensuring stability and implementing new features within the StrangeIoC architecture. [відкрити контакти ](див. вище в блоці «контактна інформація»)
• Process Management: Collaborated directly with the CEO and Client to clarify
Links:
requirements. Estimated tasks, prioritized the backlog, and tracked progress in Trello. Telegram
• Development & Optimization: Optimized the existing codebase, fixed critical
bugs, and integrated UI/UX flows from design mockups.
• Deployment: Managed build delivery and quality assurance processes ensuring TECHNICAL SKILLS
timely releases. Core: C#, Unity 2D/3D, OOP, SOLID,
LINQ, Async/Await (UniTask).
Independent Contractor / Unity Developer | Remote Architecture & Patterns: MVC/MVP,
Dependency Injection
June 2024 – March 2025 (Clients: Saga, BeetlePlay, Upwork Projects) (Zenject),StrangeIoC, Design
Successfully delivered features and optimizations for multiple mobile game projects on Patterns.
a contract basis. SDKs & Tools: Firebase (Auth,
Database, Remote Config), AdMob,
IronSource, AppLovin, AppsFlyer.
• Tools & Pipeline: Developed custom editors using Odin Inspector to streamline
Version Control &Management: Git
the workflow for game designers, reducing setup time by 30%.
(GitHub/GitLab), CI/CD basics,
• System Design: Architected and implemented a scalable Localization system Jira/Trello.
and complex game mechanics for the "Saga" project. Optimization & UI: Odin Inspector,
• LiveOps & Engagement: Designed a leaderboard system with backend DOTween, Addressables, Profiling,
integration and "Daily Tasks" functionality to boost player retention (Retention D1/D7). WebView.
• Legacy Support: Refactored existing codebases for stability and implemented AI Tools: ChatGPT/Claude (for
UI/UX improvements. refactoring & optimization),
Midjourney (for assets prototyping).
Unity Developer | Piggy-games September 2023 – April 2024 Key
developer for the project "Dog Draw" (Hyper-casual).
• Monetization: Implemented a full monetization stack, including IAP (Shop
system) and Ads mediation using IronSource (rewarded videos, interstitials).
• Release Management: Managed the full release cycle, handling builds and
track promotions (Internal Testing -> Production) via Google Play Console.
• Visuals & Polishing: Created high-quality "juicy" UI/UX feedback by combining
DOTween programmatic animations with Unity Timeline sequences and VFX.
• Backend & Metagame: Engineered a competitive Ranked System and Daily
Rewards logic using Firebase, ensuring secure cloud data handling for player skins and
level progression.
Unity Developer | Lub September 2022 – May 2023 Full-cycle
development of hyper-casual games from concept to release (Titles: Dino
Base, Castle Demolish).
• Optimization: Utilized Unity Profiler to diagnose performance bottlenecks (GC
allocations, draw calls) and optimized rendering to ensure stable 60 FPS on low-end
devices.
• Monetization: Integrated monetization stacks (Ads, IAP) and analytics SDKs to
maximize ARPU.
• Mechanics: Prototyped and polished core gameplay loops based on GDD,
collaborating closely with game designers.
PROJECT HIGHLIGHTS (RELEASED)
Dog Draw from Piggy-games
Rat Swarm from BeetlePlay
Castle Demolish from LuB
DinoBase from Lub
Unity Developer
Results-oriented Unity Developer with 3+ years of commercial experience in full-cycle mobile game
development. Proficient in building scalable architecture using Zenject. Experienced in integrating
complex third-party SDKs (Ads, IAP, Analytics) and optimizing game performance. Passionate about
implementing modern tools, including AI-driven workflows, to accelerate development. Seeking a
challenging role to leverage expertise in C#, OOP, and game system design.
PROFESSIONAL EXPERIENCE Education
Computer Science, Nizhyn
Unity Developer | Light Games March 2025 – Present | Remote Sole Gogol State University,
developer responsible for maintaining and scaling a large-scale military Nizhyn
simulation project (2+ years in production).
Details:
Nizhyn, Ukraine
• Project Ownership: Independently managed the technical development, [
ensuring stability and implementing new features within the StrangeIoC architecture. [
• Process Management: Collaborated directly with the CEO and Client to clarify
Links:
requirements. Estimated tasks, prioritized the backlog, and tracked progress in Trello. Telegram
• Development & Optimization: Optimized the existing codebase, fixed critical
bugs, and integrated UI/UX flows from design mockups.
• Deployment: Managed build delivery and quality assurance processes ensuring TECHNICAL SKILLS
timely releases. Core: C#, Unity 2D/3D, OOP, SOLID,
LINQ, Async/Await (UniTask).
Independent Contractor / Unity Developer | Remote Architecture & Patterns: MVC/MVP,
Dependency Injection
June 2024 – March 2025 (Clients: Saga, BeetlePlay, Upwork Projects) (Zenject),StrangeIoC, Design
Successfully delivered features and optimizations for multiple mobile game projects on Patterns.
a contract basis. SDKs & Tools: Firebase (Auth,
Database, Remote Config), AdMob,
IronSource, AppLovin, AppsFlyer.
• Tools & Pipeline: Developed custom editors using Odin Inspector to streamline
Version Control &Management: Git
the workflow for game designers, reducing setup time by 30%.
(GitHub/GitLab), CI/CD basics,
• System Design: Architected and implemented a scalable Localization system Jira/Trello.
and complex game mechanics for the "Saga" project. Optimization & UI: Odin Inspector,
• LiveOps & Engagement: Designed a leaderboard system with backend DOTween, Addressables, Profiling,
integration and "Daily Tasks" functionality to boost player retention (Retention D1/D7). WebView.
• Legacy Support: Refactored existing codebases for stability and implemented AI Tools: ChatGPT/Claude (for
UI/UX improvements. refactoring & optimization),
Midjourney (for assets prototyping).
Unity Developer | Piggy-games September 2023 – April 2024 Key
developer for the project "Dog Draw" (Hyper-casual).
• Monetization: Implemented a full monetization stack, including IAP (Shop
system) and Ads mediation using IronSource (rewarded videos, interstitials).
• Release Management: Managed the full release cycle, handling builds and
track promotions (Internal Testing -> Production) via Google Play Console.
• Visuals & Polishing: Created high-quality "juicy" UI/UX feedback by combining
DOTween programmatic animations with Unity Timeline sequences and VFX.
• Backend & Metagame: Engineered a competitive Ranked System and Daily
Rewards logic using Firebase, ensuring secure cloud data handling for player skins and
level progression.
Unity Developer | Lub September 2022 – May 2023 Full-cycle
development of hyper-casual games from concept to release (Titles: Dino
Base, Castle Demolish).
• Optimization: Utilized Unity Profiler to diagnose performance bottlenecks (GC
allocations, draw calls) and optimized rendering to ensure stable 60 FPS on low-end
devices.
• Monetization: Integrated monetization stacks (Ads, IAP) and analytics SDKs to
maximize ARPU.
• Mechanics: Prototyped and polished core gameplay loops based on GDD,
collaborating closely with game designers.
PROJECT HIGHLIGHTS (RELEASED)
Dog Draw from Piggy-games
Rat Swarm from BeetlePlay
Castle Demolish from LuB
DinoBase from Lub
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