Олександр
Unity 3D програміст
- Вік:
- 21 рік
- Місто проживання:
- Луцьк
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/15553267/
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Luts’k, Ukraine | [
PROFESSIONAL EXPERIENCE
Unity Developer | Game outsourcing company (NDA) June 2024 – Present
• Adapted and optimized 300+ existing Unity PC titles for Android/iOS, handling UI scaling, touch
input migration, platform compatibility, and performance optimization.
• Developed Unity projects from scratch and modified existing Unity/C# codebases according to
technical requirements: traced existing systems, optimized and refactored code, fixed integration
issues, and kept changes compatible with project architecture.
• Made practical architectural decisions for gameplay, UI, infrastructure, and data flow, choosing
modular components, service boundaries, and ScriptableObject-driven configuration where they fit
the project.
• Contributed to development of a cooperative multiplayer game for up to 4 players, focusing on
gameplay systems, multiplayer flow, and feature implementation.
• Built online co-op foundations with Unity Netcode for GameObjects, including lobby flow,
connection handling, character synchronization, network spawning, shared state, and networked
interactables.
• Implemented gameplay systems for cooperative and action-oriented experiences, including player
interactions, shared object handling, progression logic, timed mechanics, economy, AI behavior, and
difficulty scaling.
EDUCATION
B.Sc. Computer Science | Lutsk National Technical University
Completed coursework; diploma defense scheduled for June 2026
Supplemented university studies with Unity courses, portfolio releases, and practical game-
development work.
TECHNICAL SKILLS
Unity & C#: gameplay systems, UI implementation, mobile adaptation, debugging, profiling, code
optimization, refactoring, and production codebase work.
Architecture: architectural decision-making, modular components, service-based systems, state
machines, ScriptableObject-driven configuration, presenter/view UI patterns, and Zenject.
Multiplayer: Unity Netcode for GameObjects, lobby flow, network spawning, synced players,
shared state, networked interactables, and co-op gameplay for up to 4 players.
Gameplay Systems: crafting, combat, AI behavior, progression, economy, save/load, localization,
and editor tooling.
Tools: DOTween, Cinemachine, Shader Graph, URP, UniTask, Git, and Unity Profiler.
English: B2.
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