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Володимир
Unity developer
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/16267330/
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Unity Developer
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SUMMARY
Unity Developer with over 3 years of experience in 2D and 3D game development for PC and Android.
Focused on clean architecture, optimized performance, and solid gameplay systems. Creator of a YouTube
channel showcasing my game development work. I am always seeking new challenges to expand my skills.
SKILLS
Language: C#, JavaScript
Architecture: OOP, SOLID, Design Patterns, ScriptableObjects, Zenject, Client-server architecture,
Event-driven, Coroutines
Tech: ECS/DOTS, Mirror (Multiplayer Networking), DOTween, APIs, AdMob integration, URP,
third-party SDKs
Engine Features: Animation (Animator, State Machine, Blend Tree, Layer, Mash), Physics, Collisions,
Particle Systems, VFX, Shader Graph, Post-processing, Cinemachine, Tilemap, JSON/JsonUtility
AI (A* Pathfinding, NavMeshAgents), UI/UX, UGUI, TMP
Optimization: Profiler, Frame Debugger, Object Pooling, Performance Tuning, Sprite Atlas, Batching,
Occlusion Culling
Additional Tools: Git (branch, merge, review), Miro, Trello, Blender, Photoshop
WORK EXPERIENCE
Unity Developer | Freelance Aug 2024 – Feb 2025
Successfully completed four projects within six months, ranging from a 3D puzzle prototype to fully
fledged mobile games for Google Play. Developed a modular upgrade system using ScriptableObjects
and abstract classes, a dialog system, a JSON-based save system, and integrated AdMob. Gained
experience in writing clean, scalable code. All projects were commissioned through my YouTube
channel.
Junior Unity Developer | Freelance / Team Project Mar 2025 – Aug 2025
Contributed to a Factorio-like game prototype built with ECS/DOTS. Implemented an A* pathfinding
system for conveyor routing and visualized paths using entity-based quads. Developed procedural
environment generation using seeded Perlin noise, as well as supporting systems such as inventory,
visual grid construction, and card dragging. Gained strong experience working in a professional team
environment. Received a LinkedIn recommendation from the project lead who supervised my work.
LANGUAGES LINKS
Ukrainian – Native (C2)
Itch.io
Russian – Native (C2)
GitHub
English – Independent (B1–B2)
German – Upper-intermediate (B2)
YouTube
Italian – Elementary proficiency (A2) Portfolio
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