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Stanislav

Unity developer

Вік:
25 років
Місто проживання:
Одеса
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

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STANISLAV SOLOMONCHUK
UNITY DEVELOPER

LINKS & CONTACTS PROFILE
UnityDeveloperwith 5 years of engine experience and 3 years of commercial game
GitHub development. Experienced in designing scalable project architecture, leading technical
direction, and delivering production-ready systems. Contributed to shipped projects.
LinkedIn Open to new opportunities where I can drive both technical implementation and
project execution. Available for test assignments.
[відкрити контакти](див. вище в блоці «контактна інформація»)

SKILLS WORK EXPERIENCE

C#, HLSL/GLSL, ShaderLab Netherborn
MonoBehavior Lead Developer
Scriptable Objects Responsible for the full technical development cycle of the project.
Developed the architecture and implemented most of the major systems
Unity Events
and components in Unity.
Coroutines Led cross-functional collaboration between artists and designers.
Created internal pipelines and workflows to optimize production.
Job System
Participated in game design and feature definition.
Burst Compiler Ledtask planning for artists and other designers.
URP/HDRP
DUNGEON GAMBLER
Unity UI (uGUI/UI Toolkit) Lead Developer/Co-Founder
OOP Acting as the technical lead and key project initiator.
Developing the architecture and implementing key systems and components
SOLID
in Unity.
MVC/MVP/MVVM, Observer Pattern, Developing custom rendering and shader solutions.
State Machine, Dependency Injection Formulating the core game design and feature roadmap.
Managing the artist workflow and ensuring asset integration.
(Zenject/VContainer), Object Pooling,
Actively participating in publisher negotiations and partnership discussions.
Singleton, Command Pattern, ECS Preparing presentations and production materials for potential publishers.
(DOTS) Achieving over 10,000 wishlist additions during the pre-release phase.
Signinga contractwith the publisher.
Custom Shaders, Post-processing,
Fear Underground
Particle Systems
Developer
Profiler, Memory management, Draw call • Developed the majority of core gameplay functionality
optimization, LOD systems, Asset • Implemented key game mechanics and systems
• Worked closely with design and art teams to deliver features
bundles, Addressables
• Contributed to important technical decisions and implementation approach
Git, GitHub • Adjustdevelopment
REST API, Firebase, Steam SDK, Unity
Castle Of Secret
Analytics Developer
Rider / Visual Studio Developed new gameplay features using existing systems
Jira / Notion / Trello Designed and implemented game levels
Worked within established architecture and codebase
Code Review
Integrated assets and ensured proper system interaction
Agile / Scrum Collaborated with designers and artists during level production
Maintained and extended existing functionality

LANGUAGES EDUCATION
English 2021 - 2024
Bachelor of Computer Science
Ukrainian
Russian International University of Computer Technologies | ITStep

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