Сервіс пошуку роботи №1 в Україні
Stanislav
Unity developer
- Розглядає посади:
- Unity developer, разработчик мобильных приложений
- Вік:
- 25 років
- Місто проживання:
- Одеса
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. поштуLinkedIn
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/17485422/
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STANISLAV SOLOMONCHUK [відкрити контакти ](див. вище в блоці «контактна інформація»)
GitHub | LinkedIn
UNITY DEVELOPER
SKILLS PROFILE
C#, HLSL/GLSL, ShaderLab Unity developer with 5 years of experience. Designing scalable architecture. Developing
projects from prototype to release. Open to new opportunities.
MonoBehaviour
WORK EXPERIENCE
Scriptable Objects
Netherborn
Multiplayer Lead Developer
Netcode Responsible for the full technical development cycle of the project.
Developed the architecture and implemented most of the major systems and components in
Mirror Unity.
Photon Led cross-functional collaboration between artists and designers.
Created internal pipelines and workflows to optimize production.
Facepunch Steamworks
Participated in game design and feature definition.
Unity Events Led task planning for artists and other designers.
Coroutines ALT+F4
Job System Lead Developer / Co-Founder
Acting as the technical lead and key project initiator.
Burst Compiler
Developing the architecture and implementing key systems and components in Unity.
URP/HDRP Developing custom rendering and shader solutions.
Formulating the core game design and feature roadmap.
Unity UI (uGUI/UI Toolkit)
Managing the artist workflow and ensuring asset integration.
OOP Actively participating in publisher negotiations and partnership discussions.
Preparing presentations and production materials for potential publishers.
SOLID
Achieving over 10,000 wishlist additions during the pre-release phase.
MVC/MVP/MVVM, Observer Pattern, State Signing a contract with the publisher.
Machine, Dependency Injection
(Zenject/VContainer), Object Pooling, Fear Underground
Singleton, Command Pattern, ECS (DOTS) Developer
Custom Shaders, Post-processing, Particle Developed the majority of core gameplay functionality.
Systems Implemented key game mechanics and systems.
Worked closely with design and art teams to deliver features.
Profiler, Memory management, Draw call
optimization, LOD systems, Asset bundles, Contributed to important technical decisions and implementation approach.
Addressables Adjusted development.
Git, GitHub Castle of Secrets
Developer
REST API, Firebase, Steam SDK, Unity
Analytics Developed new gameplay features using existing systems.
Designed and implemented game levels.
Rider / Visual Studio
Worked within established architecture and codebase.
Jira / Notion / Trello Integrated assets and ensured proper system interaction.
Collaborated with designers and artists during level production.
Code Review
Maintained and extended existing functionality.
Agile / Scrum
EDUCATION
LANGUAGES Bachelor of Computer Science 2021 - 2024
English International University of Computer Technologies | ITStep
Ukrainian
Russian
GitHub | LinkedIn
UNITY DEVELOPER
SKILLS PROFILE
C#, HLSL/GLSL, ShaderLab Unity developer with 5 years of experience. Designing scalable architecture. Developing
projects from prototype to release. Open to new opportunities.
MonoBehaviour
WORK EXPERIENCE
Scriptable Objects
Netherborn
Multiplayer Lead Developer
Netcode Responsible for the full technical development cycle of the project.
Developed the architecture and implemented most of the major systems and components in
Mirror Unity.
Photon Led cross-functional collaboration between artists and designers.
Created internal pipelines and workflows to optimize production.
Facepunch Steamworks
Participated in game design and feature definition.
Unity Events Led task planning for artists and other designers.
Coroutines ALT+F4
Job System Lead Developer / Co-Founder
Acting as the technical lead and key project initiator.
Burst Compiler
Developing the architecture and implementing key systems and components in Unity.
URP/HDRP Developing custom rendering and shader solutions.
Formulating the core game design and feature roadmap.
Unity UI (uGUI/UI Toolkit)
Managing the artist workflow and ensuring asset integration.
OOP Actively participating in publisher negotiations and partnership discussions.
Preparing presentations and production materials for potential publishers.
SOLID
Achieving over 10,000 wishlist additions during the pre-release phase.
MVC/MVP/MVVM, Observer Pattern, State Signing a contract with the publisher.
Machine, Dependency Injection
(Zenject/VContainer), Object Pooling, Fear Underground
Singleton, Command Pattern, ECS (DOTS) Developer
Custom Shaders, Post-processing, Particle Developed the majority of core gameplay functionality.
Systems Implemented key game mechanics and systems.
Worked closely with design and art teams to deliver features.
Profiler, Memory management, Draw call
optimization, LOD systems, Asset bundles, Contributed to important technical decisions and implementation approach.
Addressables Adjusted development.
Git, GitHub Castle of Secrets
Developer
REST API, Firebase, Steam SDK, Unity
Analytics Developed new gameplay features using existing systems.
Designed and implemented game levels.
Rider / Visual Studio
Worked within established architecture and codebase.
Jira / Notion / Trello Integrated assets and ensured proper system interaction.
Collaborated with designers and artists during level production.
Code Review
Maintained and extended existing functionality.
Agile / Scrum
EDUCATION
LANGUAGES Bachelor of Computer Science 2021 - 2024
English International University of Computer Technologies | ITStep
Ukrainian
Russian
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